113 lines
3.1 KiB
C#
113 lines
3.1 KiB
C#
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using System;
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using RobocraftX.Blocks;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Motor : Block
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{
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/// <summary>
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/// Places a new motor.
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/// Any valid motor type is accepted.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new Motor PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (!(block == BlockIDs.MotorS || block == BlockIDs.MotorM))
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{
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throw new BlockTypeException($"Block is not a {typeof(Motor).Name} block");
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}
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return new Motor(id);
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}
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catch (Exception e)
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{
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Logging.MetaDebugLog(e);
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}
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}
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return null;
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}
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public Motor(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<MotorReadOnlyStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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public Motor(uint id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<MotorReadOnlyStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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// custom motor properties
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/// <summary>
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/// The motor's maximum rotational velocity.
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/// </summary>
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public float TopSpeed
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{
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get
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{
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return BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id).maxVelocity;
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}
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set
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{
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ref MotorReadOnlyStruct motor = ref BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id);
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motor.maxVelocity = value;
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}
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}
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/// <summary>
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/// The motor's maximum rotational force.
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/// </summary>
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public float Torque
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{
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get
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{
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return BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id).maxForce;
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}
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set
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{
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ref MotorReadOnlyStruct motor = ref BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id);
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motor.maxForce = value;
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}
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}
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/// <summary>
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/// The motor's direction.
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/// </summary>
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public bool Reverse
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{
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get
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{
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return BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id).reverse;
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}
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set
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{
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ref MotorReadOnlyStruct motor = ref BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id);
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motor.reverse = value;
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}
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}
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}
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}
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