82 lines
3.2 KiB
C#
82 lines
3.2 KiB
C#
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using System;
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using System.Text;
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using System.Reflection;
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using RobocraftX.Common;
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using RobocraftX.SaveAndLoad;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.ECS.Serialization;
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using GamecraftModdingAPI.Utility;
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using Harmony;
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namespace GamecraftModdingAPI.Persistence
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{
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[HarmonyPatch]
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class SaveGameEnginePatch
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{
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private static readonly byte[] frameStart = Encoding.UTF8.GetBytes("\0\0\0GamecraftModdingAPI\0\0\0");
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public static void Postfix(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer)
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{
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Logging.MetaDebugLog("Running Postfix on SerializeGameToBuffer: serializing custom components...");
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if (SerializerManager.GetSerializersCount() == 0)
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{
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Logging.MetaDebugLog("Skipping component serialization: no serializers registered!");
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return;
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}
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serializationData.data.ExpandBy((uint)frameStart.Length);
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BinaryBufferWriter bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out uint buffLen), serializationData.dataPos);
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uint originalPos = serializationData.dataPos;
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Logging.MetaDebugLog($"dataPos: {originalPos}");
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// Add frame start so it's easier to find GamecraftModdingAPI-serialized components
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for (int i = 0; i < frameStart.Length; i++)
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{
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bbw.Write(frameStart[i]);
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}
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Logging.MetaDebugLog($"dataPos (after frame start): {bbw.Position}");
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serializationData.data.ExpandBy(4u);
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bbw.Write((uint)SerializerManager.GetSerializersCount());
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string[] serializerKeys = SerializerManager.GetSerializerNames();
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for (uint c = 0; c < serializerKeys.Length; c++)
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{
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Logging.MetaDebugLog($"dataPos (loop start): {bbw.Position}");
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// write component info
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serializationData.data.ExpandBy(4u + (uint)serializerKeys[c].Length);
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bbw.Write((uint)serializerKeys[c].Length);
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Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
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byte[] nameBytes = Encoding.UTF8.GetBytes(serializerKeys[c]);
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for (int i = 0; i < nameBytes.Length; i++)
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{
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bbw.Write(nameBytes[i]);
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}
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Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
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serializationData.data.ExpandBy(4u);
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serializationData.dataPos = bbw.Position + 4u;
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Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
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Logging.MetaDebugLog($"dataPos (appears to be): {serializationData.dataPos}");
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// serialize component
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IEntitySerializer serializer = SerializerManager.GetSerializer(serializerKeys[c]);
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if (!serializer.Serialize(ref serializationData, entitiesDB, entitySerializer))
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{
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Logging.MetaDebugLog("Component serialization failed!");
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}
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Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
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bbw.Write((uint)serializationData.dataPos);
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Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
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bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out buffLen), serializationData.dataPos);
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Logging.MetaDebugLog($"dataPos (loop end): {bbw.Position}");
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}
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serializationData.data.Trim();
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Logging.MetaDebugLog($"dataPos (end): {bbw.Position}");
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Logging.MetaDebugLog("Serialization complete");
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}
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public static MethodBase TargetMethod()
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{
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return typeof(SaveGameEngine).GetMethod("SerializeGameToBuffer");
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}
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}
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}
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