2019-12-15 07:20:20 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2019-12-16 00:35:59 +00:00
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2019-12-15 07:20:20 +00:00
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using Svelto.ECS;
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2019-12-17 01:55:52 +00:00
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using GamecraftModdingAPI.Utility;
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2019-12-15 07:20:20 +00:00
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namespace GamecraftModdingAPI.Commands
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{
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/// <summary>
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/// Keeps track of custom commands
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/// This is used to add, remove and get command engines
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/// </summary>
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public static class CommandManager
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{
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private static Dictionary<string, ICustomCommandEngine> _customCommands = new Dictionary<string, ICustomCommandEngine>();
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public static void AddCommand(ICustomCommandEngine engine)
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{
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_customCommands[engine.Name] = engine;
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}
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public static bool ExistsCommand(string name)
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{
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return _customCommands.ContainsKey(name);
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}
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public static bool ExistsCommand(ICustomCommandEngine engine)
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{
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return ExistsCommand(engine.Name);
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}
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public static ICustomCommandEngine GetCommand(string name)
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{
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return _customCommands[name];
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}
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2019-12-16 00:35:59 +00:00
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public static string[] GetCommandNames()
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{
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return _customCommands.Keys.ToArray();
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}
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public static void RemoveCommand(string name)
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{
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_customCommands.Remove(name);
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}
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public static void RegisterEngines(EnginesRoot enginesRoot)
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{
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foreach (var key in _customCommands.Keys)
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{
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2019-12-17 01:55:52 +00:00
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Logging.MetaDebugLog($"Registering ICustomCommandEngine {_customCommands[key].Name}");
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2019-12-15 07:20:20 +00:00
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enginesRoot.AddEngine(_customCommands[key]);
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}
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}
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}
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}
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