TechbloxModdingAPI/GamecraftModdingAPI/Utility/SteamInitPatch.cs

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2019-12-14 18:52:24 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
2019-12-14 18:52:24 +00:00
using Harmony;
using RobocraftX.Common;
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Patch of bool RobocraftX.Common.SteamManager.VerifyOrInit()
/// This does not let you run Gamecraft without Steam.
/// DO NOT USE!
/// </summary>
[HarmonyPatch(typeof(SteamManager), "VerifyOrInit")]
class SteamInitPatch
{
/// <summary>
/// Ignore the result of steam initialization?
/// </summary>
public static bool ForcePassSteamCheck = false;
public static void Postfix(ref bool __result)
{
__result = __result || ForcePassSteamCheck;
}
}
}