2019-12-17 01:55:52 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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2020-02-25 23:05:13 +00:00
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/// Common block rotation operations.
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/// The functionality in this class is not completely implemented and will only work in build mode.
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2019-12-17 01:55:52 +00:00
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/// </summary>
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public static class Rotation
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{
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private static RotationEngine rotationEngine = new RotationEngine();
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/// <summary>
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2020-02-25 23:05:13 +00:00
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/// Rotate a single block by a specific amount in degrees.
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/// This not destroy inter-block connections, so neighbouring blocks will remain attached despite appearances.
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/// The cube placement grid and collision are also rotated.
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2019-12-17 01:55:52 +00:00
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/// </summary>
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/// <param name="id">The block's id</param>
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2020-01-04 00:54:35 +00:00
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/// <param name="vector">The rotation amount around the x,y,z-axis</param>
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/// <returns>Whether the operation was successful</returns>
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2019-12-25 19:25:53 +00:00
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public static bool RotateBlock(uint id, float3 vector)
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2019-12-17 01:55:52 +00:00
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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{
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rotationEngine.RotateBlock(id, vector);
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return true;
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}
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return false;
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}
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/// <summary>
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2020-02-25 23:05:13 +00:00
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/// Rotate all connected blocks by a specific amount in degrees.
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/// This does not do anything because it has not been implemented.
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2019-12-17 01:55:52 +00:00
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/// </summary>
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/// <param name="id">The starting block's id</param>
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2020-01-04 00:54:35 +00:00
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/// <param name="vector">The rotation around the x,y,z-axis</param>
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/// <returns>Whether the operation was successful</returns>
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2019-12-25 19:25:53 +00:00
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public static bool RotateConnectedBlocks(uint id, float3 vector)
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2019-12-17 01:55:52 +00:00
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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{
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2019-12-25 19:25:53 +00:00
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rotationEngine.RotateConnectedBlocks(id, vector);
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2019-12-17 01:55:52 +00:00
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return true;
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}
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return false;
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}
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public static void Init()
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{
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GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(rotationEngine);
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}
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}
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}
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