35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Harmony;
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using RobocraftX;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateMenu")]
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class GameInitPatch
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{
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private static bool firstLoad = true;
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public static void Postfix(ref EnginesRoot ____frontEndEnginesRoot)
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{
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// A new EnginesRoot is always created when ActivateMenu is called
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// so all event emitters and handlers must be re-registered.
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Manager.RegisterEngines(____frontEndEnginesRoot);
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if (firstLoad)
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{
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firstLoad = false;
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Logging.Log("Dispatching App Init event");
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Manager.GetEventEmitter("GamecraftModdingAPIApplicationInitializedEventEmitter").Emit();
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}
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Logging.Log("Dispatching Menu Activated event");
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Manager.GetEventEmitter("GamecraftModdingAPIMenuActivatedEventEmitter").Emit();
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}
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}
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}
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