101 lines
2.9 KiB
C#
101 lines
2.9 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Keeps track of event handlers and emitters.
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/// This class can be used to add, remove and get event handlers and emitters.
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/// </summary>
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public static class Manager
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{
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private static Dictionary<string, IEventEmitterEngine> _eventEmitters = new Dictionary<string, IEventEmitterEngine>();
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private static Dictionary<string, IEventHandlerEngine> _eventHandlers = new Dictionary<string, IEventHandlerEngine>();
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// event handler management
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public static void AddEventHandler(IEventHandlerEngine engine)
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{
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_eventHandlers[engine.Name] = engine;
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}
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public static bool ExistsEventHandler(string name)
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{
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return _eventHandlers.ContainsKey(name);
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}
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public static bool ExistsEventHandler(IEventHandlerEngine engine)
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{
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return ExistsEventHandler(engine.Name);
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}
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public static IEventHandlerEngine GetEventHandler(string name)
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{
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return _eventHandlers[name];
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}
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public static Dictionary<string, IEventHandlerEngine> GetEventHandlers()
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{
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return _eventHandlers;
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}
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public static void RemoveEventHandler(string name)
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{
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_eventHandlers.Remove(name);
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}
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// event emitter management
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public static void AddEventEmitter(IEventEmitterEngine engine)
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{
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_eventEmitters[engine.Name] = engine;
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}
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public static bool ExistsEventEmitter(string name)
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{
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return _eventEmitters.ContainsKey(name);
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}
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public static bool ExistsEventEmitter(IEventEmitterEngine engine)
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{
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return ExistsEventEmitter(engine.Name);
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}
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public static IEventEmitterEngine GetEventEmitter(string name)
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{
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return _eventEmitters[name];
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}
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public static Dictionary<string, IEventEmitterEngine> GetEventEmitters()
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{
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return _eventEmitters;
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}
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public static void RemoveEventEmitter(string name)
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{
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_eventEmitters.Remove(name);
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}
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public static void RegisterEngines(EnginesRoot enginesRoot)
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{
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// Register handlers before emitters so no events are missed
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var entityFactory = enginesRoot.GenerateEntityFactory();
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foreach (var key in _eventHandlers.Keys)
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{
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enginesRoot.AddEngine(_eventHandlers[key]);
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}
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foreach (var key in _eventEmitters.Keys)
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{
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_eventEmitters[key].Factory = entityFactory;
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enginesRoot.AddEngine(_eventEmitters[key]);
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}
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}
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}
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}
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