TechbloxModdingAPI/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs

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using System;
using System.Reflection;
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using Harmony;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Tests
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{
// unused by design
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/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
/// </summary>
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public class GamecraftModdingAPIPluginTest
#if DEBUG
: IllusionPlugin.IEnhancedPlugin
#endif
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{
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private static HarmonyInstance harmony { get; set; }
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public string[] Filter { get; } = new string[] { "Gamecraft" };
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public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
public void OnApplicationQuit()
{
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GamecraftModdingAPI.Main.Shutdown();
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}
public void OnApplicationStart()
{
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GamecraftModdingAPI.Main.Init();
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// in case Steam is not installed/running
// this will crash the game slightly later during startup
//SteamInitPatch.ForcePassSteamCheck = true;
// in case running in a VM
//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
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// disable background music
AudioTools.SetVolume(0.0f, "Music");
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// debug/test handlers
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
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EventType.ApplicationInitialized, "appinit API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
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() => { Logging.Log("Menu Destroyed event!"); },
EventType.Menu, "menuact API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
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EventType.MenuSwitchedTo, "menuswitch API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
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() => { Logging.Log("Game Destroyed event!"); },
EventType.Game, "gameact API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
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EventType.GameReloaded, "gamerel API debug"));
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EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
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EventType.GameSwitchedTo, "gameswitch API debug"));
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// debug/test commands
CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { UnityEngine.Application.Quit(); },
"Exit", "Close Gamecraft without any prompts"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
"SetFOV", "Set the player camera's field of view"));
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x,y,z) => {
bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
new Unity.Mathematics.float3(x, y, z));
if (!success)
{
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
}
}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
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}
public void OnFixedUpdate() { }
public void OnLateUpdate() { }
public void OnLevelWasInitialized(int level) { }
public void OnLevelWasLoaded(int level) { }
public void OnUpdate() { }
}
}