157 lines
4.9 KiB
C#
157 lines
4.9 KiB
C#
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using System;
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using FMOD.Studio;
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using FMODUnity;
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using Gamecraft.Wires;
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using RobocraftX.Blocks;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class MusicBlock : Block
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{
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public static MusicBlock PlaceNew(float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(BlockIDs.MusicBlock, color, darkness,
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position, uscale, scale, player, rotation);
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return new MusicBlock(id);
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}
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return null;
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}
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public MusicBlock(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<MusicBlockDataEntityStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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public MusicBlock(uint id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<MusicBlockDataEntityStruct>(this.Id))
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{
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throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
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}
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}
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public byte TrackIndex
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{
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get
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{
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return BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id).trackIndx;
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}
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set
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{
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ref MusicBlockDataEntityStruct msdes = ref BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id);
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msdes.trackIndx = value;
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}
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}
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public Guid Track
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{
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get
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{
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ref MusicBlockDataEntityStruct msdes = ref BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id);
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return msdes.fmod2DEventPaths.Get<Guid>(msdes.trackIndx);
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}
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set
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{
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ref MusicBlockDataEntityStruct msdes = ref BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id);
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for (byte i = 0; i < msdes.fmod2DEventPaths.Count<Guid>(); i++)
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{
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Guid track = msdes.fmod2DEventPaths.Get<Guid>(i);
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if (track == value)
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{
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msdes.trackIndx = i;
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break;
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}
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}
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}
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}
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public Guid[] Tracks
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{
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get
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{
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ref MusicBlockDataEntityStruct msdes = ref BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id);
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Guid[] tracks = new Guid[msdes.fmod2DEventPaths.Count<Guid>()];
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for (byte i = 0; i < tracks.Length; i++)
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{
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tracks[i] = msdes.fmod2DEventPaths.Get<Guid>(i);
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}
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return tracks;
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}
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}
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public float Volume
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{
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get
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{
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return BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id).tweakableVolume;
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}
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set
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{
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ref MusicBlockDataEntityStruct msdes = ref BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id);
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msdes.tweakableVolume = value;
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}
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}
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public ChannelType ChannelType
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{
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get
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{
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return (ChannelType)BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id).channelType;
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}
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set
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{
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ref MusicBlockDataEntityStruct msdes = ref BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id);
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msdes.channelType = (byte)value;
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}
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}
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public bool IsPlaying
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{
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get
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{
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return BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id).isPlaying;
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}
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set
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{
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ref MusicBlockDataEntityStruct msdes = ref BlockEngine.GetBlockInfo<MusicBlockDataEntityStruct>(Id);
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if (msdes.isPlaying == value) return;
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if (value)
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{
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// start playing
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EventInstance inst = RuntimeManager.CreateInstance(msdes.fmod2DEventPaths.Get<Guid>(msdes.trackIndx));
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inst.setVolume(msdes.tweakableVolume / 100f);
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inst.start();
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msdes.eventHandle = inst.handle;
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}
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else
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{
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// stop playing
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EventInstance inst = default(EventInstance);
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inst.handle = msdes.eventHandle;
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inst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
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inst.release();
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}
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msdes.isPlaying = value;
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}
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}
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}
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}
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