TechbloxModdingAPI/GamecraftModdingAPI/Utility/DebugInterfaceEngine.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Text.Formatting;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Players;
using HarmonyLib;
using RobocraftX.GUI.Debug;
using Svelto.ECS;
using Svelto.ECS.Experimental;
namespace GamecraftModdingAPI.Utility
{
public class DebugInterfaceEngine : IApiEngine
{
private static Dictionary<string, Func<string>> _extraInfo=new Dictionary<string, Func<string>>();
public void Ready()
{
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public void SetInfo(string id, Func<string> contentGetter) => _extraInfo[id] = contentGetter;
public bool RemoveInfo(string id) => _extraInfo.Remove(id);
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public string Name => "GamecraftModdingAPIDebugInterfaceGameEngine";
public bool isRemovable => true;
[HarmonyPatch]
private class Patch
{
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
var list = new List<CodeInstruction>(instructions);
try
{
//Before setting the text from the StringBuffer
int index = list.FindLastIndex(inst => inst.opcode == OpCodes.Ldfld);
var array = new CodeInstruction[]
{
new CodeInstruction(OpCodes.Ldloc_0), //StringBuffer
new CodeInstruction(OpCodes.Call, ((Action<StringBuilder>)AddInfo).Method)
};
list.InsertRange(index - 1, array); //-1: ldloc.1 ("local") before ldfld
}
catch (Exception e)
{
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Logging.LogWarning("Failed to inject AddInfo method for the debug display!\n" + e);
}
return list;
}
public static void AddInfo(StringBuilder sb)
{
foreach (var info in _extraInfo)
{
try
{
string text = info.Value().Trim();
if (text.Length != 0)
sb.Append(text + "\n");
}
catch (Exception e)
{
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Logging.LogWarning("Unable to get info for " + info.Key + "\n" + e);
}
}
}
public static MethodInfo TargetMethod()
{
return AccessTools.Method("RobocraftX.GUI.Debug.DebugDisplayEngine:UpdateDisplay");
}
}
}
}