2020-06-14 19:40:47 +00:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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2020-06-14 19:40:47 +00:00
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using System.Linq;
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using System.Reflection;
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using DataLoader;
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2020-12-17 19:20:46 +00:00
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using GamecraftModdingAPI.App;
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using GamecraftModdingAPI.Utility;
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using GPUInstancer;
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using HarmonyLib;
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2020-12-12 01:28:42 +00:00
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using RobocraftX.Rendering;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.Tasks;
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using Unity.Entities.Conversion;
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using Unity.Physics;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using BoxCollider = UnityEngine.BoxCollider;
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using Material = UnityEngine.Material;
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using Object = UnityEngine.Object;
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using ScalingPermission = DataLoader.ScalingPermission;
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namespace GamecraftModdingAPI.Blocks
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{
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public class CustomBlock : Block
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{
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private static ushort nextID = 500;
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/// <summary>
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/// Key: Prefab path
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/// </summary>
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private static Dictionary<string, Type> _customBlocks = new Dictionary<string, Type>();
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private static bool _canRegister = true;
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/// <summary>
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/// Register a custom block type. Call it as soon as possible (in OnApplicationStart()).<br />
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/// You need a Unity project with Addressables and Havok installed and need a prefab added as an addressable asset.
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/// Build the addressables and the project and copy the catalog.json from StreamingAssets, you'll need to reference this file.
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/// Also copy the asset files from the subfolder to the same path in the game.
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/// </summary>
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/// <typeparam name="T">The custom block type</typeparam>
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public static void RegisterCustomBlock<T>() where T : CustomBlock
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{
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if (!_canRegister)
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throw new InvalidOperationException(
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"It's too late to register custom blocks. Register it before the game starts loading.");
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var type = typeof(T);
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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if (attr == null)
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throw new ArgumentException("The custom block type is missing the CustomBlock annotation");
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string typeName = type.FullName ??
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throw new ArgumentException("The given block type doesn't have a concrete full name.");
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if (!File.Exists(attr.Catalog))
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throw new FileNotFoundException("The specified catalog cannot be found for " + typeName);
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_customBlocks.Add(attr.AssetPath, type);
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Logging.MetaDebugLog("Registered custom block type " + typeName);
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}
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public CustomBlock(EGID id) : base(id)
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{
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if (id.groupID != Group)
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throw new BlockTypeException("The block is not a custom block! It has a group of " + id.groupID);
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}
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public CustomBlock(uint id) : this(new EGID(id, Group))
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{
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}
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public static ExclusiveGroup Group { get; } = new ExclusiveGroup("Custom block");
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[HarmonyPatch]
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public static class Patch
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{
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private static Material[] materials;
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public static void Prefix(List<PrefabData> prefabData, IList<GameObject> prefabs)
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{
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for (var index = 0; index < prefabs.Count; index++)
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{
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if (prefabData[index].prefabName == "ConsoleBlock")
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materials = prefabs[index].GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials;
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}
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for (var index = 0; index < prefabs.Count; index++)
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{
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if (_customBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block
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prefabs[index].GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
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}
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}
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public static MethodBase TargetMethod()
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{ //General block registration
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return AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:InitPreRegisteredPrefabs");
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}
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}
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[HarmonyPatch]
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public static class CubeRegistrationPatch
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{
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public static void Prefix(IDataDB dataDB)
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{
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//var abd = dataDB.GetValue<CubeListData>((int) BlockIDs.AluminiumCube);
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foreach (var (key, type) in _customBlocks)
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{
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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var cld = new CubeListData
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{ //"Assets/Prefabs/Cube.prefab" - "CTR_CommandBlock" - "strConsoleBlock"
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cubeType = attr.Type,
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cubeCategory = attr.Category,
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inventoryCategory = attr.InventoryCategory,
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ID = nextID++,
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Path = attr.AssetPath, //Index out of range exception: Asset failed to load (wrong path)
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SpriteName = attr.SpriteName,
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CubeNameKey = attr.NameKey,
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CubeDescriptionKey = attr.DescKey,
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SelectableFaces = new[] {0, 1, 2, 3, 4, 5},
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GridScale = new[] {5, 5, 5},
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Mass = attr.Mass,
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Material = attr.Material,
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scalingPermission = attr.ScalingPermission,
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SortIndex = attr.SortIndex,
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DefaultColour = attr.DefaultColor.Index,
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Volume = attr.Volume,
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EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5},
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PointDataVolumeMultiplier = 1f
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};
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dataDB.GetValues<CubeListData>().Add(cld.ID.ToString(), cld); //The registration needs to happen after the ID has been set
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dataDB.GetFasterValues<CubeListData>().Add(cld.ID, cld); //So can't use the builtin method to create a CubeListData
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}
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_canRegister = false;
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.CR.MainGame.MainGameCompositionRoot:Init");
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}
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}
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public static IEnumerator Prep()
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{ //TODO: Don't let the game load until this finishes
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foreach (var type in _customBlocks.Values)
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{
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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Logging.Log("Loading custom block catalog " + attr.Catalog);
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var res = Addressables.LoadContentCatalogAsync(attr.Catalog);
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while (!res.IsDone) yield return Yield.It;
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Logging.Log("Loaded custom block catalog: " + res.Result.LocatorId);
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Addressables.AddResourceLocator(res.Result);
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}
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}
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}
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}
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