209 lines
6.7 KiB
C#
209 lines
6.7 KiB
C#
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using System;
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using FMOD.Studio;
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using FMODUnity;
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using Gamecraft.Wires;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Blocks
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{
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public class SfxBlock : SignalingBlock
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{
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public SfxBlock(EGID id) : base(id)
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{
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}
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public SfxBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SIMPLESFX_BLOCK_GROUP /* This could also be BUILD_LOOPEDSFX_BLOCK_GROUP */))
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{
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}
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public float Volume
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakableVolume);
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}
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set
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{
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BlockEngine.SetBlockInfo(this,
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(ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakableVolume = val, value);
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}
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}
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public float Pitch
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakablePitch);
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}
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set
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{
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BlockEngine.SetBlockInfo(this,
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(ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakablePitch = val, value);
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}
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}
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public bool Is3D
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.is3D);
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}
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set
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{
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BlockEngine.SetBlockInfo(this,
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(ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.is3D = val, value);
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}
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}
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public ChannelType ChannelType
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => (ChannelType)obj.channelType);
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}
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set
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{
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BlockEngine.SetBlockInfo(this,
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(ref SoundSfxBlockDataEntityStruct obj, ChannelType val) => obj.tweakableVolume = (byte) val, value);
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}
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}
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public byte TrackIndex
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.soundEffectIndex);
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}
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set
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{
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BlockEngine.SetBlockInfo(this,
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(ref SoundSfxBlockDataEntityStruct obj, byte val) => obj.soundEffectIndex = val, value);
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}
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}
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// track
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public Guid Track
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{
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get
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{
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return BlockEngine.GetBlockInfo(this,
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(SoundSfxBlockDataEntityStruct obj) => obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
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}
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set
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{
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BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, Guid val) =>
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{
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for (byte i = 0; i < obj.fmod2DEventPaths.Count<Guid>(); i++)
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{
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Guid track = obj.fmod2DEventPaths.Get<Guid>(i);
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if (track == val)
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{
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obj.soundEffectIndex = i;
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obj.is3D = false;
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return;
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}
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}
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for (byte i = 0; i < obj.fmod3DEventPaths.Count<Guid>(); i++)
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{
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Guid track = obj.fmod3DEventPaths.Get<Guid>(i);
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if (track == val)
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{
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obj.soundEffectIndex = i;
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obj.is3D = true;
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return;
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}
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}
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}, value);
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}
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}
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// all tracks
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public Guid[] Tracks2D
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
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{
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Guid[] tracks = new Guid[obj.fmod2DEventPaths.Count<Guid>()];
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for (byte i = 0; i < tracks.Length; i++)
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{
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tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
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}
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return tracks;
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});
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}
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}
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public Guid[] Tracks3D
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
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{
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Guid[] tracks = new Guid[obj.fmod3DEventPaths.Count<Guid>()];
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for (byte i = 0; i < tracks.Length; i++)
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{
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tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
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}
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return tracks;
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});
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}
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}
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public bool IsLooped
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.isLoopedBlock);
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}
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set
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{
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BlockEngine.SetBlockInfo(this,
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(ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.isLoopedBlock = val, value);
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}
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}
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public bool IsPlaying
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{
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get
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{
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return BlockEngine.GetBlockInfo(this,
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(SoundSfxBlockDataEntityStruct obj) => obj.isPlaying);
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}
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set
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{
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BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, bool val) =>
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{
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if (obj.isPlaying == val) return;
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if (val)
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{
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// start playing
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EventInstance inst = RuntimeManager.CreateInstance(obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
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inst.setVolume(obj.tweakableVolume / 100f);
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inst.start();
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obj.eventHandle = inst.handle;
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}
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else
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{
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// stop playing
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EventInstance inst = default(EventInstance);
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inst.handle = obj.eventHandle;
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inst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
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inst.release();
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}
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obj.isPlaying = val;
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}, value);
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}
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}
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}
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}
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