TechbloxModdingAPI/GamecraftModdingAPI/Tasks/Scheduler.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.Tasks.Lean;
using Svelto.Tasks.ExtraLean;
namespace GamecraftModdingAPI.Tasks
{
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/// <summary>
/// Asynchronous task scheduling for ISchedulables.
/// Asynchronous tasks will not freeze the main program, which makes them ideal for slow or blocking operations which don't need to be completed post-haste.
/// The functionality of this class works in any state.
/// </summary>
public static class Scheduler
{
public static Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunnerUI
{
get
{
return RobocraftX.Schedulers.Lean.UIScheduler;
}
}
public static Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunnerUI
{
get
{
return RobocraftX.Schedulers.ExtraLean.UIScheduler;
}
}
public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner("GamecraftModdingAPIExtraLean");
public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new Svelto.Tasks.Lean.Unity.UpdateMonoRunner("GamecraftModdingAPILean");
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/// <summary>
/// Schedule a task to run asynchronously.
/// This uses custom task runners (by default) to not interfere with the game.
/// </summary>
/// <param name="toRun">The task to run</param>
/// <param name="extraLean">Schedule toRun on an extra lean runner?</param>
/// <param name="ui">Schedule toRun on Gamecraft's built-in UI task runner?</param>
public static void Schedule(ISchedulable toRun, bool extraLean = false, bool ui = false)
{
if (extraLean)
{
if (ui)
{
toRun.Run().RunOn(extraLeanRunnerUI);
}
else
{
toRun.Run().RunOn(extraLeanRunner);
}
}
else
{
if (ui)
{
toRun.Run().RunOn(leanRunnerUI);
}
else
{
toRun.Run().RunOn(leanRunner);
}
}
}
public static void Dispose()
{
leanRunner.Stop();
extraLeanRunner.Stop();
leanRunner.Dispose();
extraLeanRunner.Dispose();
}
}
}