2019-12-17 01:55:52 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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2020-02-25 23:05:13 +00:00
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/// Common block movement operations.
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/// The functionality of this class only works in build mode.
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2019-12-17 01:55:52 +00:00
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/// </summary>
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public static class Movement
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{
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private static MovementEngine movementEngine = new MovementEngine();
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/// <summary>
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2020-02-25 23:05:13 +00:00
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/// Move a single block by a specific (x,y,z) amount (offset).
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/// The moved block will remain connected to the blocks it was touching before it was moved.
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/// The block's placement grid and collision box are also moved.
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2019-12-17 01:55:52 +00:00
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/// </summary>
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/// <param name="id">The block's id</param>
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/// <param name="vector">The movement amount (x,y,z)</param>
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2020-01-04 00:54:35 +00:00
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/// <returns>Whether the operation was successful</returns>
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2019-12-17 01:55:52 +00:00
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public static bool MoveBlock(uint id, float3 vector)
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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{
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movementEngine.MoveBlock(id, vector);
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return true;
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}
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return false;
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}
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/// <summary>
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2020-02-25 23:05:13 +00:00
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/// Move all connected blocks by a specific (x,y,z) amount (offset).
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/// The moved blocks will remain connected to the block they're touching.
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/// All of the block's placement grids and collision boxes are also moved.
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/// This is equivalent to calling MoveBlock() for every connected block.
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2019-12-17 01:55:52 +00:00
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/// </summary>
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/// <param name="id">The starting block's id</param>
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/// <param name="vector">The movement amount (x,y,z)</param>
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2020-01-04 00:54:35 +00:00
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/// <returns>Whether the operation was successful</returns>
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2019-12-17 01:55:52 +00:00
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public static bool MoveConnectedBlocks(uint id, float3 vector)
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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{
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movementEngine.MoveConnectedBlocks(id, vector);
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return true;
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}
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return false;
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}
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public static void Init()
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{
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GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(movementEngine);
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}
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}
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}
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