2020-01-03 00:14:26 +00:00
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using System;
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2020-01-04 00:54:35 +00:00
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2020-01-03 00:14:26 +00:00
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using Unity.Mathematics;
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2020-01-04 00:54:35 +00:00
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using GamecraftModdingAPI.Utility;
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2020-01-03 00:14:26 +00:00
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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2020-01-04 00:54:35 +00:00
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/// Common block placement operations
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2020-01-03 00:14:26 +00:00
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/// </summary>
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public static class Placement
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{
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private static PlacementEngine placementEngine = new PlacementEngine();
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/// <summary>
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/// Place a block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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/// Place blocks next to each other to connect them.
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <returns>Whether the operation was successful</returns>
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public static bool PlaceBlock(BlockIDs block, float3 position,
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quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = new float3(), uint playerId = 0)
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{
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if (placementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
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}
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catch (Exception e)
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{
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#if DEBUG
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Logging.LogException(e);
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#endif
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return false;
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}
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2020-01-03 00:14:26 +00:00
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return true;
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}
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return false;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(placementEngine);
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}
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}
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}
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