2020-05-24 17:29:02 +00:00
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using Gamecraft.Wires;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Blocks
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{
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public class ObjectIdentifier : Block
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{
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public ObjectIdentifier(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<ObjectIdEntityStruct>(Id))
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{
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throw new BlockTypeException($"Block is not a {GetType().Name} block");
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}
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}
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public ObjectIdentifier(uint id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<ObjectIdEntityStruct>(Id))
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{
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throw new BlockTypeException($"Block is not a {GetType().Name} block");
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}
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}
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public char Identifier
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{
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get => (char) (BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).objectId + 'A');
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set
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{
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BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).objectId = (byte) (value - 'A');
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Label = value + ""; //The label isn't updated automatically
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}
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}
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/// <summary>
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2020-06-04 22:57:22 +00:00
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/// Simulation-time ID. Assigned by the game starting from 0.
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/// </summary>
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public byte SimID
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{
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get => BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).simObjectId;
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}
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/// <summary>
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/// Finds the identifier blocks with the given ID.
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2020-05-24 17:29:02 +00:00
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/// </summary>
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/// <param name="id">The ID to look for</param>
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/// <returns>An array that may be empty</returns>
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2020-06-04 22:57:22 +00:00
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public static ObjectIdentifier[] GetByID(char id) => BlockEngine.GetObjectIDsFromID((byte) (id - 'A'), false);
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/// <summary>
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/// Finds the identifier blocks with the given simulation-time ID. This ID is assigned by the game starting from 0.
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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public static ObjectIdentifier[] GetBySimID(byte id) => BlockEngine.GetObjectIDsFromID(id, true);
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2020-05-24 17:29:02 +00:00
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}
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}
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