TechbloxModdingAPI/GamecraftModdingAPI/Events/GameSwitchedToPatch.cs

28 lines
758 B
C#
Raw Normal View History

2019-12-14 18:52:24 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
2019-12-14 18:52:24 +00:00
using Harmony;
using RobocraftX;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToGame()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
class GameSwitchedToPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by GameActivated event
Logging.Log("Dispatching Game Switched To event");
2019-12-15 07:20:20 +00:00
EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
2019-12-14 18:52:24 +00:00
}
}
}