TechbloxModdingAPI/GamecraftModdingAPI/Player.cs

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C#
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2020-05-12 00:30:16 +00:00
using System;
using Unity.Mathematics;
using GamecraftModdingAPI.Players;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI
{
public class Player
{
// static functionality
private static PlayerEngine playerEngine = new PlayerEngine();
public static bool Exists(PlayerType player)
{
switch (player)
{
case PlayerType.Remote:
return playerEngine.GetRemotePlayer() != uint.MaxValue;
case PlayerType.Local:
return playerEngine.GetLocalPlayer() != uint.MaxValue;
}
return false;
}
public static bool Exists(uint player)
{
return playerEngine.ExistsById(player);
}
public Player(uint id)
{
this.Id = id;
if (!Exists(id))
{
throw new InvalidOperationException($"No player with id {id} exists");
}
this.Type = playerEngine.GetLocalPlayer() == id ? PlayerType.Local : PlayerType.Remote;
}
public Player(PlayerType player)
{
uint localId = playerEngine.GetLocalPlayer();
switch (player)
{
case PlayerType.Local:
this.Id = playerEngine.GetLocalPlayer();
break;
case PlayerType.Remote:
this.Id = playerEngine.GetRemotePlayer();
break;
}
if (this.Id == uint.MaxValue)
{
throw new InvalidOperationException($"No player of {player} type exists");
}
this.Type = player;
}
// object fields & properties
public PlayerType Type { get; }
public uint Id { get; private set; }
public float3 Position
{
get
{
return playerEngine.GetLocation(Id);
}
set
{
playerEngine.SetLocation(Id, value, false);
}
}
public quaternion Rotation
{
get
{
return playerEngine.GetRotation(Id);
}
set
{
playerEngine.SetRotation(Id, value);
}
}
public float3 Velocity
{
get
{
return playerEngine.GetLinearVelocity(Id);
}
set
{
playerEngine.SetLinearVelocity(Id, value);
}
}
public float3 AngularVelocity
{
get
{
return playerEngine.GetAngularVelocity(Id);
}
set
{
playerEngine.SetAngularVelocity(Id, value);
}
}
public float Mass
{
get
{
return 1f / playerEngine.GetMass(Id).InverseMass;
}
set
{
playerEngine.SetInverseMass(Id, 1f / value);
}
}
private float _ping = -1f;
public float Ping
{
get
{
float? temp = playerEngine.GetLastPingTime(Id, Type);
if (temp.HasValue)
{
_ping = temp.Value;
}
return _ping;
}
}
// object methods
public void Teleport(float x, float y, float z, bool relative = true, bool exitSeat = true)
{
float3 location = new float3(x, y, z);
if (relative)
{
location += playerEngine.GetLocation(Id);
}
playerEngine.SetLocation(Id, location, exitSeat: exitSeat);
}
// internal methods
public static void Init()
{
Utility.GameEngineManager.AddGameEngine(playerEngine);
}
}
}