42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Svelto.ECS;
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using RobocraftX.Common;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// ExclusiveGroups and IDs used with blocks
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/// </summary>
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public static class BlockIdentifiers
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{
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/// <summary>
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/// Blocks placed by the player
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/// </summary>
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public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.OWNED_BLOCKS_GROUP; } }
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/// <summary>
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/// Extra parts used in functional blocks
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/// </summary>
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public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
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/// <summary>
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/// Blocks which are disabled in Simulation mode
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/// </summary>
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public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.BLOCKS_DISABLED_IN_SIM_GROUP; } }
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public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
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public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
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/// <summary>
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/// The ID of the most recently placed block
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/// </summary>
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public static uint LatestBlockID { get { return CommonExclusiveGroups.CurrentBlockEntityID - 1; } }
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}
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}
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