TechbloxModdingAPI/GamecraftModdingAPI/Commands/CommandPatch.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Harmony;
using Svelto.Context;
using Svelto.ECS;
using RobocraftX;
using RobocraftX.Multiplayer;
using Unity.Entities;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{
[HarmonyPatch]
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public static class CommandPatch
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{
public static void Prefix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
{
Logging.Log("Command Line was loaded");
// When a game is loaded, register the command engines
// TODO
}
public static MethodBase TargetMethod(HarmonyInstance instance)
{
var func = (Action<UnityContext<FullGameCompositionRoot>, EnginesRoot, World, Action, MultiplayerInitParameters>)RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<UnityContext<FullGameCompositionRoot>>;
return func.Method;
}
}
}