Version bump to v1.3.0
This commit is contained in:
parent
78122ee445
commit
0019b7c073
2 changed files with 2 additions and 389 deletions
|
@ -2,7 +2,7 @@
|
|||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Version>1.2.0</Version>
|
||||
<Version>1.3.0</Version>
|
||||
<Authors>Exmods</Authors>
|
||||
<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
|
||||
|
@ -21,393 +21,6 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="Analytics">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp-firstpass">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Authentication">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Authentication.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="BlockEntityFactory">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\BlockEntityFactory.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Blocks.HUDFeedbackBlocks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Blocks.HUDFeedbackBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ClusterToWireConversion.Mock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\ClusterToWireConversion.Mock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="CommandLine">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\CommandLine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DataLoader">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\DataLoader.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="DDNA">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FMOD">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FullGame">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.AudioBlocks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.ConsoleBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.ConsoleBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.DamagingSurfaceBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.DamagingSurfaceBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.GenericPhysicsBlocks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.LogicBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GameCraft.Blocks.ProjectileBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameCraft.Blocks.ProjectileBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Blocks.TimerBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.CharacterVulnerability">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.CharacterVulnerabilityGui">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.CharacterVulnerabilityGui.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Effects">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.ConsoleBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.GraphicsScreen">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.HUDFeedbackBlocks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.HUDFeedbackBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.Tweaks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.Wires">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.Wires.Mockup">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.Mockup.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.GUI.WorldSpaceGuis">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Music">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.PerformanceWarnings">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Tweaks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Tweaks.Mockup">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.Mockup.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.VisualEffects">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.VisualEffects.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Wires">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Wires.Input">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Wires.Mockup">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Mockup.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GameState">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\GameState.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="GPUInstancer">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\GPUInstancer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Havok.Physics">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Havok.Physics.Hybrid">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="LZ4">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\LZ4.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MultiplayerNetworking">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerNetworking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MultiplayerTest">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\MultiplayerTest.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RCX.ScreenshotTaker">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftECS">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftECS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.AccountPreferences">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Blocks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Blocks.Ghost">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Ghost.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Blocks.Triggers">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Blocks.Triggers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Building.BoxSelect">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Building.BoxSelect.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Building.Jobs">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Building.Jobs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Character">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Character.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.ClusterToWireConversion">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Common">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.ControlsScreen">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Crosshair">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.FrontEnd">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.GUI.BlockLabel">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.BlockLabel.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.GUI.DebugDisplay">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.GUI">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.GUI.RemoveBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.RemoveBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.GUI.ScaleGhost">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.GUIs.WorkshopPrefabs">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Input">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MachineEditor">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MainGame">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainGame.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MainSimulation">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MainSimulation.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MockCharacter">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MockCharacter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Multiplayer">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Multiplayer.NetworkEntityStream">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MultiplayerInput">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Robocraftx.ObjectIdBlocks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Robocraftx.ObjectIdBlocks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Party">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Party.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.PartyGui">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PartyGui.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Physics">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Physics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.PilotSeat">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.PilotSeat.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Player">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Rendering">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Rendering.Mock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.SaveAndLoad">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveAndLoad.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.SaveGameDialog">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Serializers">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Services">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.SignalHandling">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SignalHandling.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.StateSync">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.StateSync.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX_SpawnPoints">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_SpawnPoints.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX_TextBlock">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX_TextBlock.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocratX.SimulationCompositionRoot">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocratX.SimulationCompositionRoot.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="StringFormatter">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\StringFormatter.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Svelto.Common_3">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Common_3.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Svelto.ECS">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.ECS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Svelto.Services">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Services.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Svelto.Tasks">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Svelto.Tasks.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Addressables">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Addressables.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Build.SlimPlayerRuntime">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Build.SlimPlayerRuntime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Burst">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Collections">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Deformations">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Entities">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Entities.Hybrid">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Jobs">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Extensions">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Physics">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Physics.Hybrid">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Platforms.Common">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Postprocessing.Runtime">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Properties">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Properties.Reflection">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Properties.UI">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ResourceManager">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Scenes.Hybrid">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.ScriptableBuildPipeline">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Serialization">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.TextMeshPro">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Timeline">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Transforms">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.Transforms.Hybrid">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="uREPL">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="VisualProfiler">
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<!--Start Dependencies-->
|
||||
<ItemGroup>
|
||||
|
|
|
@ -38,7 +38,7 @@ PROJECT_NAME = "GamecraftModdingAPI"
|
|||
# could be handy for archiving the generated documentation or if some version
|
||||
# control system is used.
|
||||
|
||||
PROJECT_NUMBER = "v1.2.0"
|
||||
PROJECT_NUMBER = "v1.3.0"
|
||||
|
||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||
# for a project that appears at the top of each page and should give viewer a
|
||||
|
|
Loading…
Reference in a new issue