Version bump to v1.3.0
This commit is contained in:
parent
78122ee445
commit
0019b7c073
2 changed files with 2 additions and 389 deletions
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Version>1.2.0</Version>
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<Version>1.3.0</Version>
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<Authors>Exmods</Authors>
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<Authors>Exmods</Authors>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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@ -21,393 +21,6 @@
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<Reference Include="Unity.Burst">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Collections">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Deformations">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Entities">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Entities.Hybrid">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Jobs">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Mathematics">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Mathematics.Extensions">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Physics">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Physics.Hybrid">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Platforms.Common">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Postprocessing.Runtime">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Properties">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Properties.Reflection">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Properties.UI">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ResourceManager">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Scenes.Hybrid">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ScriptableBuildPipeline">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Serialization">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.TextMeshPro">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Timeline">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Transforms">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Transforms.Hybrid">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.UI">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="uREPL">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VisualProfiler">
|
|
||||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!--Start Dependencies-->
|
<!--Start Dependencies-->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
|
@ -38,7 +38,7 @@ PROJECT_NAME = "GamecraftModdingAPI"
|
||||||
# could be handy for archiving the generated documentation or if some version
|
# could be handy for archiving the generated documentation or if some version
|
||||||
# control system is used.
|
# control system is used.
|
||||||
|
|
||||||
PROJECT_NUMBER = "v1.2.0"
|
PROJECT_NUMBER = "v1.3.0"
|
||||||
|
|
||||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||||
# for a project that appears at the top of each page and should give viewer a
|
# for a project that appears at the top of each page and should give viewer a
|
||||||
|
|
Loading…
Reference in a new issue