Update IMGUI to something roughly TB-like
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b31eaa20c0
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2 changed files with 32 additions and 36 deletions
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@ -33,7 +33,7 @@ namespace TechbloxModdingAPI.Interface.IMGUI
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}
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}
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private static Font _riffic = null;
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private static Font _font = null;
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private static Texture2D _blueBackground = null;
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private static Texture2D _grayBackground = null;
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@ -49,12 +49,13 @@ namespace TechbloxModdingAPI.Interface.IMGUI
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private static GUISkin BuildDefaultGUISkin()
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{
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_defaultCompletion = 0;
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if (_riffic == null) return GUI.skin;
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//if (_font == null) return GUI.skin;
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// build GUISkin
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GUISkin gui = ScriptableObject.CreateInstance<GUISkin>();
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gui.font = _riffic;
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gui.font = _font;
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gui.settings.selectionColor = Color.white;
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gui.settings.tripleClickSelectsLine = true;
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Color textColour = new Color(0.706f, 0.706f, 0.706f);
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// set properties off all UI elements
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foreach (PropertyInfo p in typeof(GUISkin).GetProperties())
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{
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@ -63,29 +64,30 @@ namespace TechbloxModdingAPI.Interface.IMGUI
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{
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style.richText = true;
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style.alignment = TextAnchor.MiddleCenter;
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style.fontSize = 30;
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style.fontSize = 16;
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style.wordWrap = true;
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style.border = new RectOffset(4, 4, 4, 4);
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style.margin = new RectOffset(4, 4, 4, 4);
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style.padding = new RectOffset(4, 4, 4, 4);
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// normal state
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style.normal.background = _blueBackground;
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style.normal.textColor = Color.white;
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style.normal.background = _grayBackground;
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style.normal.textColor = textColour;
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// hover state
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style.hover.background = _grayBackground;
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style.hover.textColor = Color.white;
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style.hover.textColor = textColour;
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// focused
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style.focused.background = _grayBackground;
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style.focused.textColor = Color.white;
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style.focused.textColor = textColour;
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// clicking state
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style.active.background = _whiteBackground;
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style.active.textColor = Color.white;
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style.active.textColor = textColour;
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p.SetValue(gui, style); // probably unnecessary
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}
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}
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// set element-specific styles
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// label
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gui.label.fontSize = 20;
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gui.label.normal.background = null;
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gui.label.hover.background = null;
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gui.label.focused.background = null;
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@ -115,35 +117,29 @@ namespace TechbloxModdingAPI.Interface.IMGUI
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private static void LoadGUIAssets()
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{
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AsyncOperationHandle<Font> rifficHandle = Addressables.LoadAssetAsync<Font>("Assets/Art/Fonts/riffic-bold.ttf");
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rifficHandle.Completed += handle =>
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/*AsyncOperationHandle<Font> fontHandle = Addressables.LoadAssetAsync<Font>("Assets/Plugins/TextMesh Pro/Fonts/LiberationSans.ttf");
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fontHandle.Completed += handle =>
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{
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_riffic = handle.Result;
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_defaultCompletion++;
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};
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_blueBackground = new Texture2D(1, 1);
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_blueBackground.SetPixel(0, 0, new Color(0.004f, 0.522f, 0.847f) /* Techblox Blue */);
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_blueBackground.Apply();
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_grayBackground = new Texture2D(1, 1);
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_grayBackground.SetPixel(0, 0, new Color(0.745f, 0.745f, 0.745f) /* Gray */);
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_grayBackground.Apply();
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_whiteBackground = new Texture2D(1, 1);
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_whiteBackground.SetPixel(0, 0, new Color(0.898f, 0.898f, 0.898f) /* Very light gray */);
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_whiteBackground.Apply();
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_textInputBackground = new Texture2D(1, 1);
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_textInputBackground.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.25f) /* Translucent gray */);
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_textInputBackground.Apply();
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_areaBackground = new Texture2D(1, 1);
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_areaBackground.SetPixel(0, 0, new Color(0f, 0f, 0f, 0.25f) /* Translucent gray */);
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_areaBackground.Apply();
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/* // this is actually gray (used for the loading screen)
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AsyncOperationHandle<Texture2D> backgroundHandle =
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Addressables.LoadAssetAsync<Texture2D>("Assets/Art/Textures/UI/FrontEndMap/RCX_Blue_Background_5k.jpg");
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backgroundHandle.Completed += handle =>
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{
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_blueBackground = handle.Result;
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_font = handle.Result;
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_defaultCompletion++;
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};*/
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_font = Resources.Load<Font>("Assets/Plugins/TextMesh Pro/Fonts/LiberationSans.ttf");
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// TODO generate larger textures with borders on them so it actually looks more like Techblox
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_blueBackground = new Texture2D(1, 1);
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_blueBackground.SetPixel(0, 0, new Color(0.004f, 0.522f, 0.847f) /* Gamecraft Blue, unused */);
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_blueBackground.Apply();
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_grayBackground = new Texture2D(1, 1);
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_grayBackground.SetPixel(0, 0, new Color(0.11f, 0.11f, 0.11f, 1f) /* Very dark gray */);
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_grayBackground.Apply();
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_whiteBackground = new Texture2D(1, 1);
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_whiteBackground.SetPixel(0, 0, new Color(0.961f, 0.961f, 0.961f) /* Very light gray */);
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_whiteBackground.Apply();
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_textInputBackground = new Texture2D(1, 1);
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_textInputBackground.SetPixel(0, 0, new Color(0.961f, 0.961f, 0.961f) /* Very light gray */);
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_textInputBackground.Apply();
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_areaBackground = new Texture2D(1, 1);
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_areaBackground.SetPixel(0, 0, new Color(0.051f, 0.051f, 0.051f, 1f) /* Very very dark gray */);
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_areaBackground.Apply();
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_defaultCompletion++;
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}
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}
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@ -216,7 +216,7 @@ namespace TechbloxModdingAPI.Tests
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button.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
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var button2 = new Button("TEST2");
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button2.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
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Text uiText = new Text("This is text!", multiline: true);
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Text uiText = new Text("<Input!>", multiline: true);
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uiText.OnEdit += (t, txt) => { Logging.MetaDebugLog($"Text in {((Text)t).Name} is now '{txt}'"); };
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Label uiLabel = new Label("Label!");
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Image uiImg = new Image(name:"Behold this texture!");
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