Add missing public accessibility
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10 changed files with 10 additions and 10 deletions
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@ -26,7 +26,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <summary>
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/// Engine which executes block movement actions
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/// </summary>
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class MovementEngine : IApiEngine
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public class MovementEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
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@ -26,7 +26,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <summary>
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/// Engine which executes block movement actions
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/// </summary>
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class RotationEngine : IApiEngine
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public class RotationEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIRotationGameEngine";
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@ -24,7 +24,7 @@ namespace GamecraftModdingAPI.Commands
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//[HarmonyPatch]
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//[HarmonyPatch(typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot))]
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//[HarmonyPatch("Compose", new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters), typeof(StateSyncRegistrationHelper)})]
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public static class CommandPatch
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static class CommandPatch
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{
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public static void Postfix(object contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters, StateSyncRegistrationHelper stateSyncReg)
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{
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@ -12,7 +12,7 @@ namespace GamecraftModdingAPI.Commands
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/// A simple implementation of ICustomCommandEngine sufficient for most commands.
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/// This version is for commands which take 0 argument(s)
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/// </summary>
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class SimpleCustomCommandEngine : ICustomCommandEngine
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public class SimpleCustomCommandEngine : ICustomCommandEngine
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{
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/// <summary>
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/// The name of the command
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@ -12,7 +12,7 @@ namespace GamecraftModdingAPI.Commands
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/// A simple implementation of ICustomCommandEngine sufficient for most commands.
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/// This version is for commands which take 1 argument(s)
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/// </summary>
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class SimpleCustomCommandEngine<A> : ICustomCommandEngine
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public class SimpleCustomCommandEngine<A> : ICustomCommandEngine
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{
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public string Name { get; }
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@ -12,7 +12,7 @@ namespace GamecraftModdingAPI.Commands
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/// A simple implementation of ICustomCommandEngine sufficient for most commands.
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/// This version is for commands which take 2 argument(s)
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/// </summary>
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class SimpleCustomCommandEngine<A,B> : ICustomCommandEngine
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public class SimpleCustomCommandEngine<A,B> : ICustomCommandEngine
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{
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public string Name { get; }
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@ -12,7 +12,7 @@ namespace GamecraftModdingAPI.Commands
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/// A simple implementation of ICustomCommandEngine sufficient for most commands.
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/// This version is for commands which take 3 argument(s)
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/// </summary>
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class SimpleCustomCommandEngine<A,B,C> : ICustomCommandEngine
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public class SimpleCustomCommandEngine<A,B,C> : ICustomCommandEngine
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{
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public string Name { get; }
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@ -16,7 +16,7 @@ namespace GamecraftModdingAPI
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/// The main class of the GamecraftModdingAPI.
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/// Use this to initialize the API before calling it.
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/// </summary>
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static class Main
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public static class Main
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{
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private static HarmonyInstance harmony;
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@ -8,7 +8,7 @@ using Svelto.ECS;
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namespace GamecraftModdingAPI.Utility
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{
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static class ApiExclusiveGroups
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public static class ApiExclusiveGroups
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{
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public static readonly ExclusiveGroup eventsExclusiveGroup = new ExclusiveGroup();
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@ -12,7 +12,7 @@ namespace GamecraftModdingAPI.Utility
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/// Utility class to access Gamecraft's built-in logging capabilities.
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/// The log is saved to %APPDATA%\..\LocalLow\FreeJam\Gamecraft\Player.Log
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/// </summary>
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static class Logging
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public static class Logging
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void Log(string msg)
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