Fix build errors from beta hotfix 1
This commit is contained in:
parent
0bd348bd47
commit
1cb663b4d1
24 changed files with 330 additions and 288 deletions
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@ -46,11 +46,12 @@ namespace GamecraftModdingAPI.App
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public Game[] GetMyGames()
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public Game[] GetMyGames()
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{
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{
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EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
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EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
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var mgsevsB = mgsevs.ToBuffer().buffer;
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Game[] games = new Game[mgsevs.count];
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Game[] games = new Game[mgsevs.count];
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for (int i = 0; i < mgsevs.count; i++)
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for (int i = 0; i < mgsevs.count; i++)
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{
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{
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Utility.Logging.MetaDebugLog($"Found game named {mgsevs[i].GameName}");
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Utility.Logging.MetaDebugLog($"Found game named {mgsevsB[i].GameName}");
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games[i] = new Game(mgsevs[i].ID);
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games[i] = new Game(mgsevsB[i].ID);
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}
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}
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return games;
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return games;
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}
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}
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@ -52,7 +52,7 @@ namespace GamecraftModdingAPI.App
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{
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{
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if (async)
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if (async)
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{
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{
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ExitCurrentGameAsync().RunOn(Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING);
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ExitCurrentGameAsync().RunOn(Lean.EveryFrameStepRunner_TimeRunningAndStopped);
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}
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}
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else
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else
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{
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{
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@ -102,14 +102,14 @@ namespace GamecraftModdingAPI.App
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if (filter == BlockIDs.Invalid)
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if (filter == BlockIDs.Invalid)
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{
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{
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foreach (var (blocks, _) in allBlocks)
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foreach (var (blocks, _) in allBlocks)
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foreach (var block in blocks)
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foreach (var block in blocks.ToBuffer().buffer.ToManagedArray())
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blockEGIDs.Add(block.ID);
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blockEGIDs.Add(block.ID);
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return blockEGIDs.ToArray();
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return blockEGIDs.ToArray();
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}
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}
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else
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else
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{
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{
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foreach (var (blocks, _) in allBlocks)
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foreach (var (blocks, _) in allBlocks)
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foreach (var block in blocks)
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foreach (var block in blocks.ToBuffer().buffer.ToManagedArray())
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if (block.DBID == (ulong) filter)
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if (block.DBID == (ulong) filter)
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blockEGIDs.Add(block.ID);
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blockEGIDs.Add(block.ID);
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return blockEGIDs.ToArray();
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return blockEGIDs.ToArray();
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@ -61,12 +61,13 @@ namespace GamecraftModdingAPI.App
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public uint HighestID()
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public uint HighestID()
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{
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{
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EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
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EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
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var gamesB = games.ToBuffer().buffer;
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uint max = 0;
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uint max = 0;
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for (int i = 0; i < games.count; i++)
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for (int i = 0; i < games.count; i++)
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{
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{
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if (games[i].ID.entityID > max)
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if (gamesB[i].ID.entityID > max)
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{
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{
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max = games[i].ID.entityID;
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max = gamesB[i].ID.entityID;
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}
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}
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}
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}
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return max;
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return max;
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@ -118,11 +119,12 @@ namespace GamecraftModdingAPI.App
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{
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{
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EntityCollection<MyGamesSlotEntityViewStruct> entities =
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EntityCollection<MyGamesSlotEntityViewStruct> entities =
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entitiesDB.QueryEntities<MyGamesSlotEntityViewStruct>(MyGamesScreenExclusiveGroups.GameSlotGuiEntities);
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entitiesDB.QueryEntities<MyGamesSlotEntityViewStruct>(MyGamesScreenExclusiveGroups.GameSlotGuiEntities);
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var entitiesB = entities.ToBuffer().buffer;
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for (int i = 0; i < entities.count; i++)
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for (int i = 0; i < entities.count; i++)
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{
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{
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if (entities[i].ID.entityID == id.entityID)
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if (entitiesB[i].ID.entityID == id.entityID)
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{
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{
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return ref entities[i];
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return ref entitiesB[i];
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}
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}
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}
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}
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MyGamesSlotEntityViewStruct[] defRef = new MyGamesSlotEntityViewStruct[1];
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MyGamesSlotEntityViewStruct[] defRef = new MyGamesSlotEntityViewStruct[1];
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@ -116,32 +116,32 @@ namespace GamecraftModdingAPI
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private static Dictionary<Type, ExclusiveGroupStruct[]> typeToGroup =
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private static Dictionary<Type, ExclusiveGroupStruct[]> typeToGroup =
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new Dictionary<Type, ExclusiveGroupStruct[]>
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new Dictionary<Type, ExclusiveGroupStruct[]>
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{
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{
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{typeof(ConsoleBlock), new[] {CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP}},
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{typeof(ConsoleBlock), new[] {CommonExclusiveGroups.CONSOLE_BLOCK_GROUP}},
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{typeof(LogicGate), new [] {CommonExclusiveGroups.BUILD_LOGIC_BLOCK_GROUP}},
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{typeof(LogicGate), new [] {CommonExclusiveGroups.LOGIC_BLOCK_GROUP}},
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{typeof(Motor), new[] {CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP}},
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{typeof(Motor), new[] {CommonExclusiveGroups.MOTOR_BLOCK_GROUP}},
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{typeof(MusicBlock), new[] {CommonExclusiveGroups.BUILD_MUSIC_BLOCK_GROUP}},
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{typeof(MusicBlock), new[] {CommonExclusiveGroups.MUSIC_BLOCK_GROUP}},
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{typeof(ObjectIdentifier), new[]{CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP}},
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{typeof(ObjectIdentifier), new[]{CommonExclusiveGroups.OBJID_BLOCK_GROUP}},
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{typeof(Piston), new[] {CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP}},
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{typeof(Piston), new[] {CommonExclusiveGroups.PISTON_BLOCK_GROUP}},
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{typeof(Servo), new[] {CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP}},
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{typeof(Servo), new[] {CommonExclusiveGroups.SERVO_BLOCK_GROUP}},
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{
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{
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typeof(SpawnPoint),
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typeof(SpawnPoint),
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new[]
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new[]
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{
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{
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CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP,
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CommonExclusiveGroups.SPAWNPOINT_BLOCK_GROUP,
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CommonExclusiveGroups.BUILD_BUILDINGSPAWN_BLOCK_GROUP
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CommonExclusiveGroups.BUILDINGSPAWN_BLOCK_GROUP
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}
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}
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},
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},
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{
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{
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typeof(SfxBlock),
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typeof(SfxBlock),
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new[]
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new[]
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{
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{
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CommonExclusiveGroups.BUILD_SIMPLESFX_BLOCK_GROUP,
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CommonExclusiveGroups.SIMPLESFX_BLOCK_GROUP,
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CommonExclusiveGroups.BUILD_LOOPEDSFX_BLOCK_GROUP
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CommonExclusiveGroups.LOOPEDSFX_BLOCK_GROUP
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}
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}
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},
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},
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{typeof(DampedSpring), new [] {CommonExclusiveGroups.BUILD_DAMPEDSPRING_BLOCK_GROUP}},
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{typeof(DampedSpring), new [] {CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP}},
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{typeof(TextBlock), new[] {CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP}},
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{typeof(TextBlock), new[] {CommonExclusiveGroups.TEXT_BLOCK_GROUP}},
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{typeof(Timer), new[] {CommonExclusiveGroups.BUILD_TIMER_BLOCK_GROUP}}
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{typeof(Timer), new[] {CommonExclusiveGroups.TIMER_BLOCK_GROUP}}
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};
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};
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/// <summary>
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/// <summary>
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@ -312,8 +312,9 @@ namespace GamecraftModdingAPI
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BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, BlockColor val) =>
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BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, BlockColor val) =>
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{
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{
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color.indexInPalette = (byte) (val.Color + val.Darkness * 10);
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color.indexInPalette = (byte) (val.Color + val.Darkness * 10);
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color.overridePaletteColour = false;
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//color.overridePaletteColour = false;
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color.needsUpdate = true;
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//color.needsUpdate = true;
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color.hasNetworkChange = true;
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color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
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color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
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}, value);
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}, value);
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}
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}
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@ -324,14 +325,15 @@ namespace GamecraftModdingAPI
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/// </summary>
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/// </summary>
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public float4 CustomColor
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public float4 CustomColor
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{
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{
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get => BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.overriddenColour);
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get => BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.paletteColour);
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set
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set
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{
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{
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BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, float4 val) =>
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BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, float4 val) =>
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{
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{
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color.overriddenColour = val;
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color.paletteColour = val;
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color.overridePaletteColour = true;
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//color.overridePaletteColour = true;
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color.needsUpdate = true;
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//color.needsUpdate = true;
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color.hasNetworkChange = true;
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}, value);
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}, value);
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}
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}
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using Gamecraft.ColourPalette;
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using Gamecraft.ColourPalette;
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using Gamecraft.TimeRunning;
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using Gamecraft.Wires;
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using Gamecraft.Wires;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using RobocraftX.Common;
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@ -43,8 +44,14 @@ namespace GamecraftModdingAPI.Blocks
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FasterList<EGID> cubes = new FasterList<EGID>(10);
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FasterList<EGID> cubes = new FasterList<EGID>(10);
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var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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foreach (var (ecoll, _) in coll)
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foreach (var (ecoll, _) in coll)
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foreach (ref var conn in ecoll)
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{
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var ecollB = ecoll.ToBuffer();
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for(int i = 0; i < ecoll.count; i++)
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{
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ref var conn = ref ecollB.buffer[i];
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conn.isProcessed = false;
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conn.isProcessed = false;
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}
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}
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
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(in GridConnectionsEntityStruct g) => { return false; });
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(in GridConnectionsEntityStruct g) => { return false; });
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@ -68,17 +75,17 @@ namespace GamecraftModdingAPI.Blocks
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return ref structHolder[0]; //Gets a default value automatically
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return ref structHolder[0]; //Gets a default value automatically
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}
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}
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public ref T GetBlockInfoViewStruct<T>(EGID blockID) where T : struct, INeedEGID, IEntityComponent
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public ref T GetBlockInfoViewStruct<T>(EGID blockID) where T : struct, INeedEGID, IEntityViewComponent
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{
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{
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if (entitiesDB.Exists<T>(blockID))
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if (entitiesDB.Exists<T>(blockID))
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{
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{
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// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
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// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
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EntityCollection<T> entities = entitiesDB.QueryEntities<T>(blockID.groupID);
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BT<MB<T>> entities = entitiesDB.QueryEntities<T>(blockID.groupID).ToBuffer();
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for (int i = 0; i < entities.count; i++)
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for (int i = 0; i < entities.count; i++)
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{
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{
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if (entities[i].ID == blockID)
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if (entities.buffer[i].ID == blockID)
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{
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{
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return ref entities[i];
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return ref entities.buffer[i];
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}
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}
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}
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}
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}
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}
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@ -160,12 +167,13 @@ namespace GamecraftModdingAPI.Blocks
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public SimBody[] GetSimBodiesFromID(byte id)
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public SimBody[] GetSimBodiesFromID(byte id)
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{
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{
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var ret = new FasterList<SimBody>(4);
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var ret = new FasterList<SimBody>(4);
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if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
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if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
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return new SimBody[0];
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return new SimBody[0];
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var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
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var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
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var connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
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var connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP);
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foreach (ref ObjectIdEntityStruct oid in oids)
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for (int i = 0; i < oids.count; i++)
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{
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{
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ref ObjectIdEntityStruct oid = ref oids.buffer[i];
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if (oid.objectId != id) continue;
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if (oid.objectId != id) continue;
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var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
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var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
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foreach (var rb in ret)
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foreach (var rb in ret)
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@ -182,21 +190,26 @@ namespace GamecraftModdingAPI.Blocks
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public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
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public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
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{
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{
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var ret = new FasterList<ObjectIdentifier>(4);
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var ret = new FasterList<ObjectIdentifier>(4);
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if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
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if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
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return new ObjectIdentifier[0];
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return new ObjectIdentifier[0];
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var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP);
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var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
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foreach (ref ObjectIdEntityStruct oid in oids)
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for (int i = 0; i < oids.count; i++)
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{
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ref ObjectIdEntityStruct oid = ref oids.buffer[i];
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if (sim ? oid.simObjectId == id : oid.objectId == id)
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if (sim ? oid.simObjectId == id : oid.objectId == id)
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ret.Add(new ObjectIdentifier(oid.ID));
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ret.Add(new ObjectIdentifier(oid.ID));
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}
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return ret.ToArray();
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return ret.ToArray();
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}
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}
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public SimBody[] GetConnectedSimBodies(uint id)
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public SimBody[] GetConnectedSimBodies(uint id)
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{
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{
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var joints = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP);
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var joints = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP).ToBuffer();
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var list = new FasterList<SimBody>(4);
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var list = new FasterList<SimBody>(4);
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foreach (var joint in joints)
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for (int i = 0; i < joints.count; i++)
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{
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{
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ref var joint = ref joints.buffer[i];
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if (joint.jointState == JointState.Broken) continue;
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if (joint.jointState == JointState.Broken) continue;
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if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
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if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
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else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
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else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
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@ -211,7 +224,7 @@ namespace GamecraftModdingAPI.Blocks
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var bodies = new HashSet<uint>();
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var bodies = new HashSet<uint>();
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foreach (var (coll, _) in groups)
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foreach (var (coll, _) in groups)
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{
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{
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foreach (var conn in coll)
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foreach (var conn in coll.ToBuffer().buffer.ToManagedArray())
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{
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{
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if (conn.clusterId == cid)
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if (conn.clusterId == cid)
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bodies.Add(conn.machineRigidBodyId);
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bodies.Add(conn.machineRigidBodyId);
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@ -238,7 +251,7 @@ namespace GamecraftModdingAPI.Blocks
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var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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foreach (var (coll, _) in groups)
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foreach (var (coll, _) in groups)
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{
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{
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foreach (var conn in coll)
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foreach (var conn in coll.ToBuffer().buffer.ToManagedArray())
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{ //Static blocks don't have a cluster ID but the cluster destruction manager should have one
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{ //Static blocks don't have a cluster ID but the cluster destruction manager should have one
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if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
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if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
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return new Cluster(conn.clusterId);
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return new Cluster(conn.clusterId);
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@ -254,7 +267,7 @@ namespace GamecraftModdingAPI.Blocks
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var set = new HashSet<Block>();
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var set = new HashSet<Block>();
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foreach (var (coll, _) in groups)
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foreach (var (coll, _) in groups)
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{
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{
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foreach (var conn in coll)
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foreach (var conn in coll.ToBuffer().buffer.ToManagedArray())
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{
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{
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if (conn.machineRigidBodyId == sbid)
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if (conn.machineRigidBodyId == sbid)
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set.Add(new Block(conn.ID));
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set.Add(new Block(conn.ID));
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@ -14,10 +14,10 @@ namespace GamecraftModdingAPI.Blocks
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/// </summary>
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/// </summary>
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internal struct BlockInitData
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internal struct BlockInitData
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{
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{
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public FasterDictionary<RefWrapper<Type>, ITypeSafeDictionary> Group;
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public FasterDictionary<RefWrapperType, ITypeSafeDictionary> Group;
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}
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}
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internal delegate FasterDictionary<RefWrapper<Type>, ITypeSafeDictionary> GetInitGroup(
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internal delegate FasterDictionary<RefWrapperType, ITypeSafeDictionary> GetInitGroup(
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EntityComponentInitializer initializer);
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EntityComponentInitializer initializer);
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/// <summary>
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/// <summary>
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@ -16,7 +16,7 @@ namespace GamecraftModdingAPI.Blocks
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{
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{
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}
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}
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public ConsoleBlock(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP))
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public ConsoleBlock(uint id): base(new EGID(id, CommonExclusiveGroups.CONSOLE_BLOCK_GROUP))
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{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public DampedSpring(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_DAMPEDSPRING_BLOCK_GROUP))
|
public DampedSpring(uint id) : base(new EGID(id, CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,7 +9,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public LogicGate(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_LOGIC_BLOCK_GROUP))
|
public LogicGate(uint id) : base(new EGID(id, CommonExclusiveGroups.LOGIC_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public Motor(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP))
|
public Motor(uint id): base(new EGID(id, CommonExclusiveGroups.MOTOR_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public MusicBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_MUSIC_BLOCK_GROUP))
|
public MusicBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.MUSIC_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public ObjectIdentifier(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
|
public ObjectIdentifier(uint id) : base(new EGID(id, CommonExclusiveGroups.OBJID_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
|
public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.PISTON_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,7 @@ using UnityEngine;
|
||||||
using GamecraftModdingAPI.Utility;
|
using GamecraftModdingAPI.Utility;
|
||||||
using GamecraftModdingAPI.Engines;
|
using GamecraftModdingAPI.Engines;
|
||||||
using GamecraftModdingAPI.Players;
|
using GamecraftModdingAPI.Players;
|
||||||
|
using RobocraftX.Rendering.GPUI;
|
||||||
|
|
||||||
namespace GamecraftModdingAPI.Blocks
|
namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
|
@ -81,7 +82,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
structInitializer.Init(new ColourParameterEntityStruct
|
structInitializer.Init(new ColourParameterEntityStruct
|
||||||
{
|
{
|
||||||
indexInPalette = colour.indexInPalette,
|
indexInPalette = colour.indexInPalette,
|
||||||
needsUpdate = true
|
hasNetworkChange = true
|
||||||
});
|
});
|
||||||
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
|
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
|
||||||
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
|
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP))
|
public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.SERVO_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public SfxBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SIMPLESFX_BLOCK_GROUP /* This could also be BUILD_LOOPEDSFX_BLOCK_GROUP */))
|
public SfxBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.SIMPLESFX_BLOCK_GROUP /* This could also be BUILD_LOOPEDSFX_BLOCK_GROUP */))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -115,7 +115,8 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
public bool SetSignal(uint signalID, float signal, bool input = true)
|
public bool SetSignal(uint signalID, float signal, bool input = true)
|
||||||
{
|
{
|
||||||
var array = GetSignalStruct(signalID, out uint index, input);
|
var array = GetSignalStruct(signalID, out uint index, input);
|
||||||
if (array.count > 0) array[index].valueAsFloat = signal;
|
var arrayB = array.ToBuffer();
|
||||||
|
if (array.count > 0) arrayB.buffer[index].valueAsFloat = signal;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -128,9 +129,10 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
public float AddSignal(uint signalID, float signal, bool clamp = true, bool input = true)
|
public float AddSignal(uint signalID, float signal, bool clamp = true, bool input = true)
|
||||||
{
|
{
|
||||||
var array = GetSignalStruct(signalID, out uint index, input);
|
var array = GetSignalStruct(signalID, out uint index, input);
|
||||||
|
var arrayB = array.ToBuffer();
|
||||||
if (array.count > 0)
|
if (array.count > 0)
|
||||||
{
|
{
|
||||||
ref var channelData = ref array[index];
|
ref var channelData = ref arrayB.buffer[index];
|
||||||
channelData.valueAsFloat += signal;
|
channelData.valueAsFloat += signal;
|
||||||
if (clamp)
|
if (clamp)
|
||||||
{
|
{
|
||||||
|
@ -159,7 +161,8 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
public float GetSignal(uint signalID, bool input = true)
|
public float GetSignal(uint signalID, bool input = true)
|
||||||
{
|
{
|
||||||
var array = GetSignalStruct(signalID, out uint index, input);
|
var array = GetSignalStruct(signalID, out uint index, input);
|
||||||
return array.count > 0 ? array[index].valueAsFloat : 0f;
|
var arrayB = array.ToBuffer();
|
||||||
|
return array.count > 0 ? arrayB.buffer[index].valueAsFloat : 0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint[] GetSignalIDs(EGID blockID, bool input = true)
|
public uint[] GetSignalIDs(EGID blockID, bool input = true)
|
||||||
|
@ -244,13 +247,14 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
ref PortEntityStruct port = ref entitiesDB.QueryEntity<PortEntityStruct>(portID);
|
ref PortEntityStruct port = ref entitiesDB.QueryEntity<PortEntityStruct>(portID);
|
||||||
var wires = entitiesDB.QueryEntities<WireEntityStruct>(NamedExclusiveGroup<WiresGroup>.Group);
|
var wires = entitiesDB.QueryEntities<WireEntityStruct>(NamedExclusiveGroup<WiresGroup>.Group);
|
||||||
|
var wiresB = wires.ToBuffer().buffer;
|
||||||
for (uint i = 0; i < wires.count; i++)
|
for (uint i = 0; i < wires.count; i++)
|
||||||
{
|
{
|
||||||
if ((wires[i].destinationPortUsage == port.usage && wires[i].destinationBlockEGID == blockID)
|
if ((wiresB[i].destinationPortUsage == port.usage && wiresB[i].destinationBlockEGID == blockID)
|
||||||
|| (wires[i].sourcePortUsage == port.usage && wires[i].sourceBlockEGID == blockID))
|
|| (wiresB[i].sourcePortUsage == port.usage && wiresB[i].sourceBlockEGID == blockID))
|
||||||
{
|
{
|
||||||
exists = true;
|
exists = true;
|
||||||
return ref wires[i];
|
return ref wiresB[i];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
exists = false;
|
exists = false;
|
||||||
|
@ -286,6 +290,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
}
|
}
|
||||||
|
|
||||||
EntityCollection<WireEntityStruct> wires = entitiesDB.QueryEntities<WireEntityStruct>(NamedExclusiveGroup<WiresGroup>.Group);
|
EntityCollection<WireEntityStruct> wires = entitiesDB.QueryEntities<WireEntityStruct>(NamedExclusiveGroup<WiresGroup>.Group);
|
||||||
|
var wiresB = wires.ToBuffer().buffer;
|
||||||
for (int endIndex = 0; endIndex < endPorts.Length; endIndex++)
|
for (int endIndex = 0; endIndex < endPorts.Length; endIndex++)
|
||||||
{
|
{
|
||||||
PortEntityStruct endPES = entitiesDB.QueryEntity<PortEntityStruct>(endPorts[endIndex]);
|
PortEntityStruct endPES = entitiesDB.QueryEntity<PortEntityStruct>(endPorts[endIndex]);
|
||||||
|
@ -294,11 +299,11 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
PortEntityStruct startPES = entitiesDB.QueryEntity<PortEntityStruct>(startPorts[startIndex]);
|
PortEntityStruct startPES = entitiesDB.QueryEntity<PortEntityStruct>(startPorts[startIndex]);
|
||||||
for (int w = 0; w < wires.count; w++)
|
for (int w = 0; w < wires.count; w++)
|
||||||
{
|
{
|
||||||
if ((wires[w].destinationPortUsage == endPES.usage && wires[w].destinationBlockEGID == endBlock)
|
if ((wiresB[w].destinationPortUsage == endPES.usage && wiresB[w].destinationBlockEGID == endBlock)
|
||||||
&& (wires[w].sourcePortUsage == startPES.usage && wires[w].sourceBlockEGID == startBlock))
|
&& (wiresB[w].sourcePortUsage == startPES.usage && wiresB[w].sourceBlockEGID == startBlock))
|
||||||
{
|
{
|
||||||
exists = true;
|
exists = true;
|
||||||
return ref wires[w];
|
return ref wiresB[w];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -313,10 +318,11 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
ref PortEntityStruct port = ref entitiesDB.QueryEntity<PortEntityStruct>(portID);
|
ref PortEntityStruct port = ref entitiesDB.QueryEntity<PortEntityStruct>(portID);
|
||||||
var channels = entitiesDB.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<ChannelDataGroup>.Group);
|
var channels = entitiesDB.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<ChannelDataGroup>.Group);
|
||||||
|
var channelsB = channels.ToBuffer();
|
||||||
if (port.firstChannelIndexCachedInSim < channels.count)
|
if (port.firstChannelIndexCachedInSim < channels.count)
|
||||||
{
|
{
|
||||||
exists = true;
|
exists = true;
|
||||||
return ref channels[port.firstChannelIndexCachedInSim];
|
return ref channelsB.buffer[port.firstChannelIndexCachedInSim];
|
||||||
}
|
}
|
||||||
exists = false;
|
exists = false;
|
||||||
ChannelDataStruct[] defRef = new ChannelDataStruct[1];
|
ChannelDataStruct[] defRef = new ChannelDataStruct[1];
|
||||||
|
@ -327,8 +333,15 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
var res = new FasterList<EGID>();
|
var res = new FasterList<EGID>();
|
||||||
foreach (var (coll, _) in entitiesDB.QueryEntities<BlockPortsStruct>())
|
foreach (var (coll, _) in entitiesDB.QueryEntities<BlockPortsStruct>())
|
||||||
foreach (ref BlockPortsStruct s in coll)
|
{
|
||||||
|
var collB = coll.ToBuffer();
|
||||||
|
for (int i = 0; i < coll.count; i++)
|
||||||
|
{
|
||||||
|
ref BlockPortsStruct s = ref collB.buffer[i];
|
||||||
res.Add(s.ID);
|
res.Add(s.ID);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return res.ToArray();
|
return res.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -358,15 +371,16 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private T[] Search<T>(ExclusiveGroup group, Func<T, bool> isMatch) where T : struct, IEntityComponent
|
private T[] Search<T>(ExclusiveGroup group, Func<T, bool> isMatch) where T : unmanaged, IEntityComponent
|
||||||
{
|
{
|
||||||
FasterList<T> results = new FasterList<T>();
|
FasterList<T> results = new FasterList<T>();
|
||||||
EntityCollection<T> components = entitiesDB.QueryEntities<T>(group);
|
EntityCollection<T> components = entitiesDB.QueryEntities<T>(group);
|
||||||
|
var componentsB = components.ToBuffer();
|
||||||
for (uint i = 0; i < components.count; i++)
|
for (uint i = 0; i < components.count; i++)
|
||||||
{
|
{
|
||||||
if (isMatch(components[i]))
|
if (isMatch(componentsB.buffer[i]))
|
||||||
{
|
{
|
||||||
results.Add(components[i]);
|
results.Add(componentsB.buffer[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return results.ToArray();
|
return results.ToArray();
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP))
|
public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.SPAWNPOINT_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public TextBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP))
|
public TextBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.TEXT_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public Timer(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_TIMER_BLOCK_GROUP))
|
public Timer(uint id) : base(new EGID(id, CommonExclusiveGroups.TIMER_BLOCK_GROUP))
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -25,11 +25,16 @@
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
<!--Start Dependencies-->
|
<!--Start Dependencies-->
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="Accessibility">
|
<Reference Include="IllusionInjector">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Accessibility.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\IllusionInjector.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Accessibility.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IllusionInjector.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="IllusionPlugin">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Analytics">
|
<Reference Include="Analytics">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Analytics.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Analytics.dll</HintPath>
|
||||||
|
@ -83,14 +88,14 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\FMOD.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\FMOD.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FMOD.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FMOD.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="FullGame">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\FullGame.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FullGame.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Gamecraft.AudioBlocks">
|
<Reference Include="Gamecraft.AudioBlocks">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.AudioBlocks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Gamecraft.BlockCompositionRoot">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlockCompositionRoot.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Gamecraft.BlockEntityFactory">
|
<Reference Include="Gamecraft.BlockEntityFactory">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlockEntityFactory.dll</HintPath>
|
||||||
|
@ -135,6 +140,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.Blocks.TimerBlock.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.BlocksEntityDescriptors">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Gamecraft.CharacterVulnerability">
|
<Reference Include="Gamecraft.CharacterVulnerability">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.CharacterVulnerability.dll</HintPath>
|
||||||
|
@ -187,6 +196,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GameOptionsScreen.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GameOptionsScreen.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GameOptionsScreen.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GameOptionsScreen.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Gamecraft.GUI.GraphicsScreen">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Gamecraft.GUI.Hotbar.Blocks">
|
<Reference Include="Gamecraft.GUI.Hotbar.Blocks">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Hotbar.Blocks.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Hotbar.Blocks.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Hotbar.Blocks.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.Hotbar.Blocks.dll</HintPath>
|
||||||
|
@ -243,66 +256,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.WorldSpaceGuis.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="FullGame">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\FullGame.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\FullGame.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Gamecraft.BlocksEntityDescriptors">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.BlocksEntityDescriptors.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Gamecraft.GUI.GraphicsScreen">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Gamecraft.GUIs.Hotbar.BlueprintsHotbar">
|
<Reference Include="Gamecraft.GUIs.Hotbar.BlueprintsHotbar">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUIs.Hotbar.BlueprintsHotbar.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUIs.Hotbar.BlueprintsHotbar.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUIs.Hotbar.BlueprintsHotbar.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.GUIs.Hotbar.BlueprintsHotbar.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="IllusionInjector">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\IllusionInjector.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IllusionInjector.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="RobocraftX.Common">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Common.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Common.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="RobocraftX.Input">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Input.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Input.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="RobocraftX.Rendering">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Svelto.ECS">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.ECS.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Svelto.ECS.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.DataFlowGraph">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Properties.UI">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Transforms.Hybrid">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.PhysicsModule">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UnityEngine.TLSModule">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Gamecraft.InventoryTimeRunning">
|
<Reference Include="Gamecraft.InventoryTimeRunning">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Gamecraft.InventoryTimeRunning.dll</HintPath>
|
||||||
|
@ -379,18 +336,6 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="IL3DN_FOG">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\IL3DN_FOG.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IL3DN_FOG.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="IllusionPlugin">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\IllusionPlugin.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\IllusionPlugin.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="JWT">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\JWT.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\JWT.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="LZ4">
|
<Reference Include="LZ4">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\LZ4.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\LZ4.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\LZ4.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\LZ4.dll</HintPath>
|
||||||
|
@ -407,18 +352,6 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\MultiplayerTest.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\MultiplayerTest.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\MultiplayerTest.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\MultiplayerTest.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="netstandard">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\netstandard.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\netstandard.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Newtonsoft.Json">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Novell.Directory.Ldap">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="RCX.ScreenshotTaker">
|
<Reference Include="RCX.ScreenshotTaker">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RCX.ScreenshotTaker.dll</HintPath>
|
||||||
|
@ -467,6 +400,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.ClusterToWireConversion.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Common">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Common.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="RobocraftX.ControlsScreen">
|
<Reference Include="RobocraftX.ControlsScreen">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.ControlsScreen.dll</HintPath>
|
||||||
|
@ -523,6 +460,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Input">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Input.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Input.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="RobocraftX.MachineEditor">
|
<Reference Include="RobocraftX.MachineEditor">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
|
||||||
|
@ -579,6 +520,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Player.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Player.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Player.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Player.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="RobocraftX.Rendering">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="RobocraftX.Rendering.Mock">
|
<Reference Include="RobocraftX.Rendering.Mock">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\RobocraftX.Rendering.Mock.dll</HintPath>
|
||||||
|
@ -631,9 +576,13 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\StringFormatter.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\StringFormatter.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\StringFormatter.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\StringFormatter.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Svelto.Common_3">
|
<Reference Include="Svelto.Common">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.Common_3.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.Common.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Svelto.Common_3.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Svelto.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Svelto.ECS">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.ECS.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Svelto.ECS.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Svelto.Services">
|
<Reference Include="Svelto.Services">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.Services.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.Services.dll</HintPath>
|
||||||
|
@ -643,114 +592,6 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.Tasks.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Svelto.Tasks.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Svelto.Tasks.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Svelto.Tasks.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Deformations">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Deformations.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Deformations.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Entities">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Entities.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Entities.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Entities.Hybrid">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Jobs">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Jobs.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Jobs.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Mathematics">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Mathematics.Extensions">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.MemoryProfiler">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Physics">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Physics.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Physics.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Physics.Hybrid">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Platforms.Common">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Postprocessing.Runtime">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Properties">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Properties.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Properties.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Properties.Reflection">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
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|
|
||||||
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|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
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|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
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|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ResourceManager">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Scenes.Hybrid">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.ScriptableBuildPipeline">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Serialization">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Serialization.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Serialization.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.TextMeshPro">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Timeline">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Timeline.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Timeline.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Transforms">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="UltimateDecals">
|
<Reference Include="UltimateDecals">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UltimateDecals.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UltimateDecals.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UltimateDecals.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UltimateDecals.dll</HintPath>
|
||||||
|
@ -795,14 +636,138 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Burst.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Burst.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Burst.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Burst.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Burst.Unsafe">
|
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
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|
<Reference Include="Unity.Collections">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Collections.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Collections.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Collections.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Unity.Collections.LowLevel.ILSupport">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Collections.LowLevel.ILSupport.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.DataFlowGraph">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.DataFlowGraph.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Deformations">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Deformations.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Deformations.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Entities">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Entities.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Entities.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Entities.Hybrid">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.InternalAPIEngineBridge.002">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.InternalAPIEngineBridge.002.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.InternalAPIEngineBridge.002.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Jobs">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Jobs.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Jobs.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics.Extensions">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.MemoryProfiler">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.MemoryProfiler.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Physics">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Physics.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Physics.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Physics.Hybrid">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Platforms.Common">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Platforms.Common.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Postprocessing.Runtime">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Properties">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Properties.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Properties.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Properties.Reflection">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Properties.UI">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Properties.UI.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Core.Runtime">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ResourceManager">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.ResourceManager.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Scenes">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Scenes.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Scenes.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.ScriptableBuildPipeline">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Serialization">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Serialization.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Serialization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.TextMeshPro.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Timeline">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Timeline.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Timeline.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Transforms">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Transforms.Hybrid">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="Unity.VisualEffectGraph.Runtime">
|
<Reference Include="Unity.VisualEffectGraph.Runtime">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.VisualEffectGraph.Runtime.dll</HintPath>
|
||||||
|
@ -859,6 +824,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.DirectorModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.DSPGraphModule">
|
<Reference Include="UnityEngine.DSPGraphModule">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
|
||||||
|
@ -911,6 +880,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.Physics2DModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.PhysicsModule">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.ProfilerModule">
|
<Reference Include="UnityEngine.ProfilerModule">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.ProfilerModule.dll</HintPath>
|
||||||
|
@ -963,6 +936,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.TLSModule">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.UI.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UI.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UI.dll</HintPath>
|
||||||
|
@ -971,6 +948,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIElementsNativeModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UIModule">
|
<Reference Include="UnityEngine.UIModule">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.UIModule.dll</HintPath>
|
||||||
|
@ -1027,6 +1008,10 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VirtualTexturingModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
<Reference Include="UnityEngine.VRModule">
|
<Reference Include="UnityEngine.VRModule">
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\UnityEngine.VRModule.dll</HintPath>
|
||||||
|
@ -1047,6 +1032,30 @@
|
||||||
<HintPath>..\ref\GamecraftPreview_Data\Managed\VisualProfiler.dll</HintPath>
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\VisualProfiler.dll</HintPath>
|
||||||
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\VisualProfiler.dll</HintPath>
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\VisualProfiler.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
<Reference Include="Accessibility">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Accessibility.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Accessibility.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="JWT">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\JWT.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\JWT.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="netstandard">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\netstandard.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\netstandard.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Newtonsoft.Json">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Newtonsoft.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Novell.Directory.Ldap">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Novell.Directory.Ldap.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.Burst.Unsafe">
|
||||||
|
<HintPath>..\ref\GamecraftPreview_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||||
|
<HintPath>..\..\ref\GamecraftPreview_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!--End Dependencies-->
|
<!--End Dependencies-->
|
||||||
</Project>
|
</Project>
|
|
@ -36,13 +36,13 @@ namespace GamecraftModdingAPI.Inventory
|
||||||
|
|
||||||
public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
|
public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
|
||||||
{
|
{
|
||||||
var inputs = entitiesDB.QueryEntities<LocalInputEntityStruct>(InputExclusiveGroups.LocalPlayers);
|
var inputs = entitiesDB.QueryEntities<LocalInputEntityStruct>(InputExclusiveGroups.LocalPlayers).ToBuffer();
|
||||||
if (inputs.count == 0) return false;
|
if (inputs.count == 0) return false;
|
||||||
for (int i = 0; i < inputs.count; i++)
|
for (int i = 0; i < inputs.count; i++)
|
||||||
{
|
{
|
||||||
if (inputs[i].ID.entityID == playerID) {
|
if (inputs.buffer[i].ID.entityID == playerID) {
|
||||||
inputs[i].cubeSelectedByPick = cubeSelectedByPick;
|
inputs.buffer[i].cubeSelectedByPick = cubeSelectedByPick;
|
||||||
inputs[i].selectedCube = block;
|
inputs.buffer[i].selectedCube = block;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,10 +50,10 @@ namespace GamecraftModdingAPI.Players
|
||||||
public uint GetLocalPlayer()
|
public uint GetLocalPlayer()
|
||||||
{
|
{
|
||||||
if (!isReady) return uint.MaxValue;
|
if (!isReady) return uint.MaxValue;
|
||||||
var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers);
|
var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToBuffer();
|
||||||
if (localPlayers.count > 0)
|
if (localPlayers.count > 0)
|
||||||
{
|
{
|
||||||
return localPlayers[0].ID.entityID;
|
return localPlayers.buffer[0].ID.entityID;
|
||||||
}
|
}
|
||||||
return uint.MaxValue;
|
return uint.MaxValue;
|
||||||
}
|
}
|
||||||
|
@ -61,10 +61,10 @@ namespace GamecraftModdingAPI.Players
|
||||||
public uint GetRemotePlayer()
|
public uint GetRemotePlayer()
|
||||||
{
|
{
|
||||||
if (!isReady) return uint.MaxValue;
|
if (!isReady) return uint.MaxValue;
|
||||||
var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
|
var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToBuffer();
|
||||||
if (localPlayers.count > 0)
|
if (localPlayers.count > 0)
|
||||||
{
|
{
|
||||||
return localPlayers[0].ID.entityID;
|
return localPlayers.buffer[0].ID.entityID;
|
||||||
}
|
}
|
||||||
return uint.MaxValue;
|
return uint.MaxValue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -65,7 +65,7 @@ namespace GamecraftModdingAPI.Tests
|
||||||
_testsCountPassed = 0;
|
_testsCountPassed = 0;
|
||||||
_testsCountFailed = 0;
|
_testsCountFailed = 0;
|
||||||
// flow control
|
// flow control
|
||||||
Game.Enter += (sender, args) => { GameTests().RunOn(RobocraftX.Schedulers.Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING); };
|
Game.Enter += (sender, args) => { GameTests().RunOn(RobocraftX.Schedulers.Lean.EveryFrameStepRunner_TimeRunningAndStopped); };
|
||||||
Game.Exit += (s, a) => state = "ReturningFromGame";
|
Game.Exit += (s, a) => state = "ReturningFromGame";
|
||||||
Client.EnterMenu += (sender, args) =>
|
Client.EnterMenu += (sender, args) =>
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue