Add support for setting and placing blueprints
This commit is contained in:
parent
1a986056a1
commit
2179ba6386
3 changed files with 199 additions and 3 deletions
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@ -1,13 +1,22 @@
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using System.Reflection;
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using System;
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using System.Reflection;
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using Gamecraft.Blocks.BlockGroups;
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using Gamecraft.GUI.Blueprints;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Utility;
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using HarmonyLib;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using RobocraftX.CR.MachineEditing.BoxSelect;
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using RobocraftX.CR.MachineEditing.BoxSelect.ClipboardOperations;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.ECS.DataStructures;
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using Svelto.ECS.EntityStructs;
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using Svelto.ECS.Serialization;
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using Unity.Collections;
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using Unity.Mathematics;
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using UnityEngine;
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namespace GamecraftModdingAPI.Blocks
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{
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@ -18,8 +27,20 @@ namespace GamecraftModdingAPI.Blocks
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private readonly NativeDynamicArray selectedBlocksInGroup = new NativeDynamicArray();
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private readonly NativeHashSet<ulong> removedConnections = new NativeHashSet<ulong>();
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private static readonly Type PlaceBlueprintUtilityType =
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AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlueprintUtility");
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private static readonly FieldInfo LocalBlockMap =
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AccessTools.DeclaredField(PlaceBlueprintUtilityType, "_localBlockMap");
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private static readonly MethodInfo BuildBlock = AccessTools.Method(PlaceBlueprintUtilityType, "BuildBlock");
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private static readonly MethodInfo BuildWires = AccessTools.Method(PlaceBlueprintUtilityType, "BuildWires");
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private static NativeEntityRemove nativeRemove;
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private static MachineGraphConnectionEntityFactory connectionFactory;
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private static IEntityFunctions entityFunctions;
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private static ClipboardSerializationDataResourceManager clipboardManager;
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private static IEntitySerialization entitySerialization;
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private static IEntityFactory entityFactory;
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private static FasterList<EGID> globalBlockMap;
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public void Ready()
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{
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@ -55,6 +76,109 @@ namespace GamecraftModdingAPI.Blocks
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});
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}
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public uint CreateBlueprint()
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{
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uint index = clipboardManager.AllocateSerializationData();
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return index;
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}
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public void ReplaceBlueprint(uint playerID, uint blueprintID, Block[] selected, float3 pos, quaternion rot)
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{
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var blockIDs = new EGID[selected.Length];
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for (var i = 0; i < selected.Length; i++)
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{
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var block = selected[i];
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blockIDs[i] = block.Id;
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}
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var serializationData = clipboardManager.GetSerializationData(blueprintID);
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SelectionSerializationUtility.ClearClipboard(playerID, entitiesDB, entityFunctions, serializationData.blueprintData);
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if (selected.Length == 0)
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return;
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//ref BlockGroupTransformEntityComponent groupTransform = ref EntityNativeDBExtensions.QueryEntity<BlockGroupTransformEntityComponent>(entitiesDb, (uint) local1.currentBlockGroup, BlockGroupExclusiveGroups.BlockGroupEntityGroup);
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//ref ColliderAabb collider = ref EntityNativeDBExtensions.QueryEntity<ColliderAabb>(entitiesDB, (uint) groupID, BlockGroupExclusiveGroups.BlockGroupEntityGroup);
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//float3 bottomOffset = PlaceBlockUtility.GetBottomOffset(collider);
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//var rootPosition = math.mul(groupTransform.blockGroupGridRotation, bottomOffset) + groupTransform.blockGroupGridPosition;
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//var rootRotation = groupTransform.blockGroupGridRotation;
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if (math.all(pos == default))
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pos = selected[0].Position;
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if (math.all(rot.value == default))
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rot = Quaternion.Euler(selected[0].Rotation);
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clipboardManager.SetGhostSerialized(blueprintID, false);
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SelectionSerializationUtility.CopySelectionToClipboard(playerID, entitiesDB,
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serializationData.blueprintData, entitySerialization, entityFactory, blockIDs,
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(uint) blockIDs.Length, pos, rot);
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}
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public Block[] PlaceBlueprintBlocks(uint blueprintID, uint playerID, float3 pos, float3 rot)
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{ //RobocraftX.CR.MachineEditing.PlaceBlueprintUtility.PlaceBlocksFromSerialisedData
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var serializationData = clipboardManager.GetSerializationData(blueprintID);
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var blueprintData = serializationData.blueprintData;
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blueprintData.dataPos = 0U;
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uint selectionSize;
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PositionEntityStruct selectionPosition;
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RotationEntityStruct selectionRotation;
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uint version;
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BoxSelectSerializationUtilities.ReadClipboardHeader(blueprintData, out selectionSize, out selectionPosition, out selectionRotation, out version);
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((FasterList<EGID>) LocalBlockMap.GetValue(null)).Clear();
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if (version <= 1U)
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{
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uint groupsCount;
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BoxSelectSerializationUtilities.ReadBlockGroupData(blueprintData, out groupsCount);
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for (int index = 0; (long) index < (long) groupsCount; ++index)
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{
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int nextFilterId = BlockGroupUtility.NextFilterId;
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entitySerialization.DeserializeNewEntity(new EGID((uint) nextFilterId, BlockGroupExclusiveGroups.BlockGroupEntityGroup), blueprintData, 1);
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}
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}
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int nextFilterId1 = BlockGroupUtility.NextFilterId;
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entityFactory.BuildEntity<BlockGroupEntityDescriptor>(new EGID((uint) nextFilterId1, BlockGroupExclusiveGroups.BlockGroupEntityGroup)).Init(new BlockGroupTransformEntityComponent
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{
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blockGroupGridPosition = selectionPosition.position,
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blockGroupGridRotation = selectionRotation.rotation
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});
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var frot = Quaternion.Euler(rot);
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var grid = new GridRotationStruct {position = pos, rotation = frot};
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var poss = new PositionEntityStruct {position = pos};
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var rots = new RotationEntityStruct {rotation = frot};
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for (int index = 0; (long) index < (long) selectionSize; ++index)
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BuildBlock.Invoke(null,
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new object[]
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{
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playerID, grid, poss, rots, selectionPosition, selectionRotation, blueprintData,
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entitiesDB, entitySerialization, nextFilterId1
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});
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/*
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uint playerId, in GridRotationStruct ghostParentGrid,
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in PositionEntityStruct ghostParentPosition, in RotationEntityStruct ghostParentRotation,
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in PositionEntityStruct selectionPosition, in RotationEntityStruct selectionRotation,
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ISerializationData serializationData, EntitiesDB entitiesDb,
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IEntitySerialization entitySerialization, int blockGroupId
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*/
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if (globalBlockMap == null)
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globalBlockMap = FullGameFields._deserialisedBlockMap;
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var placedBlocks = (FasterList<EGID>) LocalBlockMap.GetValue(null);
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globalBlockMap.Clear();
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globalBlockMap.AddRange(placedBlocks);
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BuildWires.Invoke(null,
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new object[] {playerID, blueprintData, entitySerialization, entitiesDB, entityFactory});
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var blocks = new Block[placedBlocks.count];
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for (int i = 0; i < blocks.Length; i++)
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blocks[i] = new Block(placedBlocks[i]);
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return blocks;
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}
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public void InitBlueprint(uint blueprintID)
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{
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clipboardManager.IncrementRefCount(blueprintID);
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}
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public void DisposeBlueprint(uint blueprintID)
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{
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clipboardManager.DecrementRefCount(blueprintID);
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}
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public string Name { get; } = "GamecraftModdingAPIBlueprintGameEngine";
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public bool isRemovable { get; }
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@ -66,6 +190,7 @@ namespace GamecraftModdingAPI.Blocks
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{
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nativeRemove = entityFunctions.ToNativeRemove<BlockEntityDescriptor>("GCAPI" + nameof(BlueprintEngine));
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connectionFactory = machineGraphConnectionEntityFactory;
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BlueprintEngine.entityFunctions = entityFunctions;
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}
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public static MethodBase TargetMethod()
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@ -73,5 +198,23 @@ namespace GamecraftModdingAPI.Blocks
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return AccessTools.Constructor(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine"));
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}
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}
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[HarmonyPatch]
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private static class SelectEnginePatch
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{
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public static void Prefix(ClipboardSerializationDataResourceManager clipboardSerializationDataResourceManager,
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IEntitySerialization entitySerialization,
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IEntityFactory entityFactory)
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{
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clipboardManager = clipboardSerializationDataResourceManager;
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BlueprintEngine.entitySerialization = entitySerialization;
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BlueprintEngine.entityFactory = entityFactory;
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Constructor(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.SelectBlockEngine"));
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}
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}
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}
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}
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@ -1,13 +1,20 @@
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using Gamecraft.GUI.Blueprints;
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using System;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI
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{
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/// <summary>
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/// Represents a blueprint in the inventory. When placed it becomes a block group.
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/// </summary>
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public class Blueprint
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public class Blueprint : IDisposable
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{
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public uint Id { get; }
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internal Blueprint(uint id)
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{
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Id = id;
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BlockGroup._engine.InitBlueprint(id);
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}
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/*public static void SelectBlueprint(Blueprint blueprint)
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{
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blueprintResourceId = blueprint.Id
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});
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}*/
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/// <summary>
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/// Creates a new, empty blueprint. It will be deleted on disposal unless the game holds a reference to it.
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/// </summary>
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/// <returns>A blueprint that doesn't have any blocks</returns>
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public static Blueprint Create()
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{
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return new Blueprint(BlockGroup._engine.CreateBlueprint());
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}
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/// <summary>
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/// Set the blocks that the blueprint contains.
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/// </summary>
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/// <param name="blocks">The array of blocks to use</param>
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/// <param name="position">The anchor position of the blueprint</param>
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/// <param name="rotation">The rotation of the blueprint</param>
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public void SetStoredBlocks(Block[] blocks, float3 position = default, float3 rotation = default)
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{
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BlockGroup._engine.ReplaceBlueprint(Player.LocalPlayer.Id, Id, blocks, position,
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quaternion.Euler(rotation));
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}
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/// <summary>
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/// Places the blocks the blueprint contains at the specified position and rotation.
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/// </summary>
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/// <param name="position">The position of the blueprint</param>
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/// <param name="rotation">The rotation of the blueprint</param>
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/// <returns>An array of the placed blocks</returns>
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public Block[] PlaceBlocks(float3 position, float3 rotation)
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{
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return BlockGroup._engine.PlaceBlueprintBlocks(Id, Player.LocalPlayer.Id, position, rotation);
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}
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public void Dispose()
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{
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BlockGroup._engine.DisposeBlueprint(Id);
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}
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}
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}
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@ -12,6 +12,7 @@ using RobocraftX.GUI;
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using RobocraftX.Multiplayer;
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using RobocraftX.Rendering;
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using Svelto.Context;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.ECS.Schedulers.Unity;
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using UnityEngine;
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}
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}
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public static FasterList<EGID> _deserialisedBlockMap
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{
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get
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{
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return (FasterList<EGID>) fgcr?.Field("_deserialisedBlockMap").GetValue();
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}
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}
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private static Traverse fgcr;
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public static void Init(FullGameCompositionRoot instance)
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