Re-add async stuff, use new engine manager everywhere
This commit is contained in:
parent
8a52095263
commit
27218aeb8d
20 changed files with 264 additions and 298 deletions
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@ -20,8 +20,8 @@ namespace TechbloxModdingAPI.App
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Game.Exit += Assert.CallsBack<GameEventArgs>("GameExit");
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Game.Simulate += Assert.CallsBack<GameEventArgs>("GameSimulate");
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Game.Edit += Assert.CallsBack<GameEventArgs>("GameEdit");
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Client.EnterMenu += Assert.CallsBack<MenuEventArgs>("MenuEnter");
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Client.ExitMenu += Assert.CallsBack<MenuEventArgs>("MenuExit");
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/*Client.EnterMenu += Assert.CallsBack<MenuEventArgs>("MenuEnter");
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Client.ExitMenu += Assert.CallsBack<MenuEventArgs>("MenuExit");*/
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}
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[APITestCase(TestType.Game)]
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@ -2,7 +2,7 @@ using System;
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using HarmonyLib;
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using RobocraftX.Services;
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using TechbloxModdingAPI.Client.App;
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using TechbloxModdingAPI.Tests;
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namespace TechbloxModdingAPI.App
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@ -42,25 +42,25 @@ namespace TechbloxModdingAPI.App
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[APITestCase(TestType.Menu)]
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public static void TestPopUp2()
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{
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Client.Instance.PromptUser(popup2);
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Popup.PromptUser(popup2);
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}
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[APITestCase(TestType.Menu)]
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public static void TestPopUp1()
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{
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Client.Instance.PromptUser(popup1);
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Popup.PromptUser(popup1);
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}
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[APITestCase(TestType.Menu)]
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public static void TestPopUpClose1()
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{
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Client.Instance.CloseCurrentPrompt();
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Popup.CloseCurrentPrompt();
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}
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[APITestCase(TestType.Menu)]
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public static void TestPopUpClose2()
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{
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Client.Instance.CloseCurrentPrompt();
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Popup.CloseCurrentPrompt();
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}
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}
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#endif
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@ -7,6 +7,7 @@ using Svelto.ECS;
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using Techblox.GameSelection;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Tasks;
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using TechbloxModdingAPI.Utility;
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@ -481,10 +482,10 @@ namespace TechbloxModdingAPI.App
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internal static void Init()
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{
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GameEngineManager.AddGameEngine(gameEngine);
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GameEngineManager.AddGameEngine(debugOverlayEngine);
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GameEngineManager.AddGameEngine(buildSimEventEngine);
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MenuEngineManager.AddMenuEngine(menuEngine);
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EngineManager.AddEngine(gameEngine, ApiEngineType.Build, ApiEngineType.PlayClient, ApiEngineType.PlayServer);
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EngineManager.AddEngine(debugOverlayEngine, ApiEngineType.Build, ApiEngineType.PlayClient, ApiEngineType.PlayServer);
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EngineManager.AddEngine(buildSimEventEngine, ApiEngineType.Build, ApiEngineType.PlayClient, ApiEngineType.PlayServer);
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EngineManager.AddEngine(menuEngine, ApiEngineType.Menu);
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}
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}
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}
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@ -14,6 +14,8 @@ using RobocraftX.Rendering;
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using Techblox.BlockLabelsServer;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Blocks.Engines;
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using TechbloxModdingAPI.Client.App;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Tests;
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using TechbloxModdingAPI.Utility;
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@ -48,7 +50,7 @@ namespace TechbloxModdingAPI
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/// <returns>The placed block or null if failed</returns>
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public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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if (PlacementEngine.IsInGame && GameClient.IsBuildMode)
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{
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var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
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var egid = initializer.EGID;
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@ -346,7 +348,7 @@ namespace TechbloxModdingAPI
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get
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{
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if (blockGroup != null) return blockGroup;
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if (!GameState.IsBuildMode()) return null; // Breaks in simulation
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if (!GameClient.IsBuildMode) return null; // Breaks in simulation
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var bgec = BlockEngine.GetBlockInfo<BlockGroupEntityComponent>(this);
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return blockGroup = bgec.currentBlockGroup == -1
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? null
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@ -484,15 +486,15 @@ namespace TechbloxModdingAPI
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public static void Init()
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{
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GameEngineManager.AddGameEngine(PlacementEngine);
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GameEngineManager.AddGameEngine(MovementEngine);
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GameEngineManager.AddGameEngine(RotationEngine);
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GameEngineManager.AddGameEngine(RemovalEngine);
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GameEngineManager.AddGameEngine(BlockEngine);
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GameEngineManager.AddGameEngine(BlockEventsEngine);
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GameEngineManager.AddGameEngine(ScalingEngine);
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GameEngineManager.AddGameEngine(SignalEngine);
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GameEngineManager.AddGameEngine(BlockCloneEngine);
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EngineManager.AddEngine(PlacementEngine, ApiEngineType.Build);
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EngineManager.AddEngine(MovementEngine, ApiEngineType.Build);
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EngineManager.AddEngine(RotationEngine, ApiEngineType.Build);
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EngineManager.AddEngine(RemovalEngine, ApiEngineType.Build);
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EngineManager.AddEngine(BlockEngine, ApiEngineType.Build, ApiEngineType.PlayServer, ApiEngineType.PlayClient);
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EngineManager.AddEngine(BlockEventsEngine, ApiEngineType.Build);
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EngineManager.AddEngine(ScalingEngine, ApiEngineType.Build);
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EngineManager.AddEngine(SignalEngine, ApiEngineType.Build);
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EngineManager.AddEngine(BlockCloneEngine, ApiEngineType.Build);
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Wire.signalEngine = SignalEngine; // requires same functionality, no need to duplicate the engine
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}
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}
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@ -9,6 +9,7 @@ using UnityEngine;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Blocks.Engines;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI
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@ -149,7 +150,7 @@ namespace TechbloxModdingAPI
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internal static void Init()
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{
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GameEngineManager.AddGameEngine(_engine);
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EngineManager.AddEngine(_engine, ApiEngineType.Build);
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}
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public IEnumerator<Block> GetEnumerator() => blocks.GetEnumerator();
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@ -23,18 +23,18 @@ namespace TechbloxModdingAPI.Blocks
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{
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}
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/*/// <summary> - TODO: Internal struct access
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/// <summary>
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/// Gets or sets the Engine's On property. May not be saved.
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/// </summary>
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public bool On
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).engineOn;
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return ((bool)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "engineOn")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).engineOn = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "engineOn", value);
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}
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}
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@ -45,11 +45,11 @@ namespace TechbloxModdingAPI.Blocks
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentGear;
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return ((int)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentGear")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentGear = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentGear", value);
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}
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}
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@ -60,11 +60,11 @@ namespace TechbloxModdingAPI.Blocks
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).gearChangeCountdown;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "gearChangeCountdown")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).gearChangeCountdown = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "gearChangeCountdown", value);
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}
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}
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@ -75,11 +75,11 @@ namespace TechbloxModdingAPI.Blocks
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmAV;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentRpmAV")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmAV = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentRpmAV", value);
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}
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}
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@ -90,11 +90,11 @@ namespace TechbloxModdingAPI.Blocks
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmLV;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentRpmLV")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmLV = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentRpmLV", value);
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}
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}
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@ -105,11 +105,11 @@ namespace TechbloxModdingAPI.Blocks
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmAV;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "targetRpmAV")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmAV = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "targetRpmAV", value);
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}
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}
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmLV;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "targetRpmLV")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmLV = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "targetRpmLV", value);
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}
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}
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentTorque;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentTorque")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentTorque = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "currentTorque", value);
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}
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}
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@ -150,11 +150,11 @@ namespace TechbloxModdingAPI.Blocks
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityAV;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "totalWheelVelocityAV")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityAV = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "totalWheelVelocityAV", value);
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}
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}
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityLV;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "totalWheelVelocityLV")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityLV = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "totalWheelVelocityLV", value);
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}
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}
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelCount;
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return ((int)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "totalWheelCount")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelCount = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "totalWheelCount", value);
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}
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}
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@ -195,11 +195,11 @@ namespace TechbloxModdingAPI.Blocks
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearUpInput;
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return ((bool)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "lastGearUpInput")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearUpInput = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "lastGearUpInput", value);
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}
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}
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearDownInput;
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return ((bool)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "lastGearDownInput")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearDownInput = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "lastGearDownInput", value);
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}
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}
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).manualToAutoGearCoolOffCounter;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "manualToAutoGearCoolOffCounter")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).manualToAutoGearCoolOffCounter = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "manualToAutoGearCoolOffCounter", value);
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}
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}
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).load;
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return ((float)(BlockEngine.GetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "load")));
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).load = value;
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BlockEngine.SetBlockInfo(this, HarmonyLib.AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), "load", value);
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}
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}
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}
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/// <summary>
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/// Gets the Engine's GearDownRpms property. May not be saved.
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/// Gets or sets the Engine's GearDownRpms property. May not be saved.
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/// </summary>
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public float[] GearDownRpms
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public Svelto.ECS.DataStructures.NativeDynamicArray GearDownRpms
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearDownRpms.ToManagedArray<float>();
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearDownRpms;
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearDownRpms = value;
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}
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}
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).manualToAutoGearCoolOffTime = value;
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}
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}*/
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}
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/// <summary>
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/// Gets or sets the Engine's EngineBlockDataId property. May not be saved.
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/// </summary>
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public int EngineBlockDataId
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{
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get
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{
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return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).engineBlockDataId;
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}
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set
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{
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BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).engineBlockDataId = value;
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}
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}
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}
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}
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@ -1,4 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Svelto.Tasks;
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using TechbloxModdingAPI.Client.Game;
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using TechbloxModdingAPI.Common.Engines;
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using TechbloxModdingAPI.Utility;
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@ -26,6 +29,11 @@ public static class GameClient
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private static GameState _currentState;
|
||||
|
||||
public static bool IsBuildMode =>
|
||||
CurrentState is GameState.InMachineEditor or GameState.InWorldEditor;
|
||||
|
||||
public static bool IsSimulationMode =>
|
||||
CurrentState is GameState.InTestMode or GameState.InWorldTestMode or GameState.InOnlineMatch;
|
||||
|
||||
/// <summary>
|
||||
/// An event that fires whenever the game's state changes
|
||||
|
@ -62,10 +70,39 @@ public static class GameClient
|
|||
|
||||
public static void EnterBuildMode(ClientEnvironment environment, ClientMachine machine)
|
||||
{
|
||||
if (CurrentState == GameState.InMenu)
|
||||
throw new InvalidOperationException($"Can only enter test mode from build mode! Current mode: {CurrentState}");
|
||||
var env = new ClientEnvironment("GAMEID_Road_Track"); // TODO: The options are hardcoded
|
||||
_engine.EnterBuildMode(env, machine);
|
||||
}
|
||||
|
||||
public static IEnumerator<TaskContract> EnterTestMode()
|
||||
{
|
||||
if (!IsBuildMode)
|
||||
throw new InvalidOperationException($"Can only enter test mode from build mode! Current mode: {CurrentState}");
|
||||
// TODO
|
||||
//return Task.CompletedTask;
|
||||
yield break;
|
||||
}
|
||||
|
||||
public static IEnumerator<TaskContract> ExitSimulationMode()
|
||||
{ // TODO: Separate these based on the current game state?
|
||||
if (!IsSimulationMode)
|
||||
throw new InvalidOperationException($"Can only exit test mode when in it! Current mode: {CurrentState}");
|
||||
// TODO
|
||||
//return Task.CompletedTask;
|
||||
yield break;
|
||||
}
|
||||
|
||||
public static IEnumerator<TaskContract> ExitBuildMode()
|
||||
{
|
||||
if (!IsBuildMode)
|
||||
throw new InvalidOperationException($"Can only exit test mode when in it! Current mode: {CurrentState}");
|
||||
// TODO
|
||||
//return Task.CompletedTask;
|
||||
yield break;
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
EngineManager.AddEngine(_engine, ApiEngineType.Menu);
|
||||
|
|
|
@ -2,10 +2,32 @@ namespace TechbloxModdingAPI.Client.App;
|
|||
|
||||
public enum GameState
|
||||
{
|
||||
/// <summary>
|
||||
/// In the environment/game selection menu.
|
||||
/// </summary>
|
||||
InMenu,
|
||||
/// <summary>
|
||||
/// In machine editor mode in a selected environment.
|
||||
/// </summary>
|
||||
InMachineEditor,
|
||||
/// <summary>
|
||||
/// In world editor mode.
|
||||
/// </summary>
|
||||
InWorldEditor,
|
||||
/// <summary>
|
||||
/// In test mode in a selected environment.
|
||||
/// </summary>
|
||||
InTestMode,
|
||||
InMatch,
|
||||
/// <summary>
|
||||
/// In world test mode.
|
||||
/// </summary>
|
||||
InWorldTestMode,
|
||||
/// <summary>
|
||||
/// In an online match as a client.
|
||||
/// </summary>
|
||||
InOnlineMatch,
|
||||
/// <summary>
|
||||
/// The loading screen is active or otherwise transitioning between modes.
|
||||
/// </summary>
|
||||
Loading
|
||||
}
|
|
@ -18,7 +18,7 @@ namespace TechbloxModdingAPI.Common.Engines
|
|||
{
|
||||
Client.App.GameClient.CurrentState = GameState.InMachineEditor; // TODO: World editor
|
||||
// register all game engines, including deterministic
|
||||
GameEngineManager.RegisterEngines(stateSyncReg);
|
||||
EngineManager.RegisterEngines(stateSyncReg, stateSyncReg.enginesRoot, ApiEngineType.Build);
|
||||
// register command engines
|
||||
CommandManager.RegisterEngines(stateSyncReg.enginesRoot);
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ namespace TechbloxModdingAPI.Common.Engines
|
|||
public static void Postfix(StateSyncRegistrationHelper stateSyncReg)
|
||||
{
|
||||
Client.App.GameClient.CurrentState = GameState.InTestMode; // TODO: Client/server
|
||||
GameEngineManager.RegisterEngines(stateSyncReg);
|
||||
EngineManager.RegisterEngines(stateSyncReg, stateSyncReg.enginesRoot, ApiEngineType.PlayClient); // TODO: Client/server
|
||||
CommandManager.RegisterEngines(stateSyncReg.enginesRoot);
|
||||
}
|
||||
|
||||
|
@ -89,7 +89,7 @@ namespace TechbloxModdingAPI.Common.Engines
|
|||
{
|
||||
Client.App.GameClient.CurrentState = GameState.InMenu; // TODO: Loaded states
|
||||
// register menu engines
|
||||
MenuEngineManager.RegisterEngines(enginesRoot);
|
||||
EngineManager.RegisterEngines(null, enginesRoot, ApiEngineType.Menu);
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod()
|
||||
|
|
38
TechbloxModdingAPI/Common/Utils/AsyncUtils.cs
Normal file
38
TechbloxModdingAPI/Common/Utils/AsyncUtils.cs
Normal file
|
@ -0,0 +1,38 @@
|
|||
using System.Threading.Tasks;
|
||||
using RobocraftX.Schedulers;
|
||||
using Svelto.ECS;
|
||||
using Techblox.Server.Schedulers;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
namespace TechbloxModdingAPI.Common.Utils;
|
||||
|
||||
public static class AsyncUtils
|
||||
{
|
||||
private static AsyncUtilsEngine gameEngine = new();
|
||||
|
||||
/// <summary>
|
||||
/// Waits for entity submission asynchronously.
|
||||
/// Use after placing a block or otherwise creating things in the game to access their properties.
|
||||
/// </summary>
|
||||
public static async Task WaitForSubmission()
|
||||
{
|
||||
await gameEngine.WaitForSubmission();
|
||||
}
|
||||
|
||||
public static async Task WaitForNextFrame()
|
||||
{
|
||||
await gameEngine.WaitForNextFrame();
|
||||
}
|
||||
|
||||
public static void Setup(EnginesRoot enginesRoot, bool clientside)
|
||||
{
|
||||
gameEngine.Setup(enginesRoot,
|
||||
clientside ? ClientExtraLean.UIScheduler : ServerExtraLean.DeterministicTimeRunningStepRunner);
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
EngineManager.AddEngine(gameEngine, ApiEngineType.Build, ApiEngineType.Menu, ApiEngineType.PlayClient, ApiEngineType.PlayServer);
|
||||
}
|
||||
}
|
56
TechbloxModdingAPI/Common/Utils/AsyncUtilsEngine.cs
Normal file
56
TechbloxModdingAPI/Common/Utils/AsyncUtilsEngine.cs
Normal file
|
@ -0,0 +1,56 @@
|
|||
using System.Collections;
|
||||
using System.Threading.Tasks;
|
||||
using RobocraftX.Schedulers;
|
||||
using Svelto.ECS;
|
||||
using Svelto.Tasks;
|
||||
using Svelto.Tasks.ExtraLean;
|
||||
|
||||
namespace TechbloxModdingAPI.Common.Utils;
|
||||
|
||||
public class AsyncUtilsEngine : IApiEngine
|
||||
{
|
||||
private EnginesRoot _enginesRoot;
|
||||
private IRunner<ExtraLeanSveltoTask<IEnumerator>> _runner;
|
||||
private IEnumerator WaitForSubmissionInternal(TaskCompletionSource<object> task)
|
||||
{
|
||||
var waitEnumerator = new WaitForSubmissionEnumerator(_enginesRoot.scheduler);
|
||||
while (waitEnumerator.MoveNext())
|
||||
yield return null;
|
||||
task.SetResult(null);
|
||||
}
|
||||
|
||||
private IEnumerator WaitForNextFrameInternal(TaskCompletionSource<object> task)
|
||||
{
|
||||
yield return null;
|
||||
task.SetResult(null);
|
||||
}
|
||||
|
||||
public Task WaitForSubmission()
|
||||
{
|
||||
var task = new TaskCompletionSource<object>();
|
||||
WaitForSubmissionInternal(task).RunOn(_runner);
|
||||
return task.Task;
|
||||
}
|
||||
|
||||
public Task WaitForNextFrame()
|
||||
{
|
||||
var task = new TaskCompletionSource<object>();
|
||||
WaitForNextFrameInternal(task).RunOn(_runner);
|
||||
return task.Task;
|
||||
}
|
||||
|
||||
public void Setup(EnginesRoot enginesRoot, IRunner<ExtraLeanSveltoTask<IEnumerator>> runner)
|
||||
{ // TODO: Different engines roots for different sides
|
||||
_enginesRoot = enginesRoot;
|
||||
_runner = runner;
|
||||
}
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
}
|
||||
|
||||
public EntitiesDB entitiesDB { get; set; }
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using RobocraftX.Common.Input;
|
||||
|
||||
using TechbloxModdingAPI.App;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
namespace TechbloxModdingAPI.Input
|
||||
|
@ -138,8 +139,7 @@ namespace TechbloxModdingAPI.Input
|
|||
|
||||
public static void Init()
|
||||
{
|
||||
GameEngineManager.AddGameEngine(inputEngine);
|
||||
MenuEngineManager.AddMenuEngine(inputEngine);
|
||||
EngineManager.AddEngine(inputEngine, ApiEngineType.Build, ApiEngineType.Menu, ApiEngineType.PlayClient, ApiEngineType.PlayServer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -56,9 +56,6 @@ namespace TechbloxModdingAPI
|
|||
|
||||
try
|
||||
{
|
||||
// init utility
|
||||
Logging.MetaDebugLog($"Initializing Utility");
|
||||
Utility.GameState.Init();
|
||||
// init block implementors
|
||||
Logging.MetaDebugLog($"Initializing Blocks");
|
||||
// init input
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System;
|
||||
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Serialization;
|
||||
|
||||
using RobocraftX.Common;
|
||||
|
|
|
@ -12,6 +12,8 @@ using Techblox.BuildingDrone;
|
|||
using Techblox.Camera;
|
||||
using Techblox.Character;
|
||||
using TechbloxModdingAPI.Blocks;
|
||||
using TechbloxModdingAPI.Client.App;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
using TechbloxModdingAPI.Players;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
using UnityEngine;
|
||||
|
@ -131,10 +133,10 @@ namespace TechbloxModdingAPI
|
|||
/// <value>The rotation.</value>
|
||||
public float3 Rotation
|
||||
{
|
||||
get => ((Quaternion) (GameState.IsBuildMode()
|
||||
get => ((Quaternion) (GameClient.IsBuildMode
|
||||
? playerEngine.GetCameraStruct<CameraEntityStruct>(Id).Get().rotation
|
||||
: playerEngine.GetCharacterStruct<RigidBodyEntityStruct>(Id).Get().rotation)).eulerAngles;
|
||||
set => _ = GameState.IsBuildMode()
|
||||
set => _ = GameClient.IsBuildMode
|
||||
? playerEngine.GetCameraStruct<CameraEntityStruct>(Id).Get().rotation = quaternion.Euler(value)
|
||||
: playerEngine.GetCharacterStruct<RigidBodyEntityStruct>(Id).Get().rotation = quaternion.Euler(value);
|
||||
}
|
||||
|
@ -344,10 +346,10 @@ namespace TechbloxModdingAPI
|
|||
/// </summary>
|
||||
public bool Sprinting
|
||||
{
|
||||
get => GameState.IsBuildMode()
|
||||
get => GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementComponent>(Id).Get().sprinting
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementEntityStruct>(Id).Get().isSprinting;
|
||||
set => _ = GameState.IsBuildMode()
|
||||
set => _ = GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementComponent>(Id).Get().sprinting = value
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementEntityStruct>(Id).Get().isSprinting = value;
|
||||
}
|
||||
|
@ -357,10 +359,10 @@ namespace TechbloxModdingAPI
|
|||
/// </summary>
|
||||
public float SpeedSetting
|
||||
{
|
||||
get => GameState.IsBuildMode()
|
||||
get => GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementSettingsComponent>(Id).Get().speed
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementSettingsEntityStruct>(Id).Get().moveSpeed;
|
||||
set => _ = GameState.IsBuildMode()
|
||||
set => _ = GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementSettingsComponent>(Id).Get().speed = value
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementSettingsEntityStruct>(Id).Get().moveSpeed = value;
|
||||
}
|
||||
|
@ -370,10 +372,10 @@ namespace TechbloxModdingAPI
|
|||
/// </summary>
|
||||
public float SpeedSprintMultiplierSetting
|
||||
{
|
||||
get => GameState.IsBuildMode()
|
||||
get => GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementSettingsComponent>(Id).Get().speedSprintMultiplier
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementSettingsEntityStruct>(Id).Get().sprintSpeedMultiplier;
|
||||
set => _ = GameState.IsBuildMode()
|
||||
set => _ = GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementSettingsComponent>(Id).Get().speedSprintMultiplier = value
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementSettingsEntityStruct>(Id).Get().sprintSpeedMultiplier = value;
|
||||
}
|
||||
|
@ -383,10 +385,10 @@ namespace TechbloxModdingAPI
|
|||
/// </summary>
|
||||
public float AccelerationSetting
|
||||
{
|
||||
get => GameState.IsBuildMode()
|
||||
get => GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementSettingsComponent>(Id).Get().acceleration
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementSettingsEntityStruct>(Id).Get().acceleration;
|
||||
set => _ = GameState.IsBuildMode()
|
||||
set => _ = GameClient.IsBuildMode
|
||||
? playerEngine.GetCharacterStruct<BuildingDroneMovementSettingsComponent>(Id).Get().acceleration = value
|
||||
: playerEngine.GetCharacterStruct<CharacterMovementSettingsEntityStruct>(Id).Get().acceleration = value;
|
||||
}
|
||||
|
@ -539,8 +541,9 @@ namespace TechbloxModdingAPI
|
|||
|
||||
internal static void Init()
|
||||
{
|
||||
Utility.GameEngineManager.AddGameEngine(playerEngine);
|
||||
Utility.GameEngineManager.AddGameEngine(playerEventsEngine);
|
||||
// TODO: Separate build mode, client and server into separate classes
|
||||
EngineManager.AddEngine(playerEngine, ApiEngineType.Build, ApiEngineType.PlayClient, ApiEngineType.PlayServer);
|
||||
EngineManager.AddEngine(playerEventsEngine, ApiEngineType.Build, ApiEngineType.PlayClient, ApiEngineType.PlayServer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,7 @@ using Techblox.Camera;
|
|||
using Unity.Mathematics;
|
||||
using Techblox.BuildingDrone;
|
||||
using Techblox.Character;
|
||||
using TechbloxModdingAPI.Client.App;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
using TechbloxModdingAPI.Input;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
@ -129,7 +130,7 @@ namespace TechbloxModdingAPI.Players
|
|||
public OptionalRef<T> GetCharacterStruct<T>(uint playerId, out ExclusiveGroupStruct group) where T : unmanaged, IEntityComponent
|
||||
{
|
||||
group = default;
|
||||
if (GameState.IsBuildMode())
|
||||
if (GameClient.IsBuildMode)
|
||||
return entitiesDB.QueryEntityOptional<T>(new EGID(playerId, LocalBuildingDrone.BuildGroup));
|
||||
|
||||
var characterGroups = CharacterExclusiveGroups.AllCharacters;
|
||||
|
|
|
@ -9,6 +9,7 @@ using Svelto.Tasks.Lean;
|
|||
using Svelto.Tasks.Enumerators;
|
||||
using Svelto.Tasks.Lean.Unity;
|
||||
using TechbloxModdingAPI.Client.App;
|
||||
using TechbloxModdingAPI.Client.Game;
|
||||
using UnityEngine;
|
||||
|
||||
using TechbloxModdingAPI.Tasks;
|
||||
|
@ -155,7 +156,7 @@ namespace TechbloxModdingAPI.Tests
|
|||
yield return Yield.It;
|
||||
try
|
||||
{
|
||||
GameClient.Machines[0].EnterGame();
|
||||
GameClient.EnterBuildMode(new ClientEnvironment("GAMEID_Road_Track"), GameClient.Machines[0]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -170,7 +171,6 @@ namespace TechbloxModdingAPI.Tests
|
|||
private static IEnumerator<TaskContract> GameTests()
|
||||
{
|
||||
yield return Yield.It;
|
||||
Game currentGame = Game.CurrentGame();
|
||||
// in-game tests
|
||||
yield return new WaitForSecondsEnumerator(5).Continue(); // wait for game to finish loading
|
||||
var testTypesToRun = new[]
|
||||
|
@ -225,13 +225,9 @@ namespace TechbloxModdingAPI.Tests
|
|||
|
||||
if (index + 1 < testTypesToRun.Length) //Don't toggle on the last test
|
||||
{
|
||||
bool running = currentGame.IsTimeRunning;
|
||||
currentGame.ToggleTimeMode();
|
||||
while (running ? !currentGame.IsTimeStopped : !currentGame.IsTimeRunning)
|
||||
{
|
||||
Logging.MetaLog($"Waiting for time to {(running?"stop":"start")}...");
|
||||
yield return new WaitForSecondsEnumerator(1).Continue();
|
||||
}
|
||||
bool running = GameClient.IsSimulationMode;
|
||||
if (running) yield return GameClient.EnterTestMode().Continue();
|
||||
else yield return GameClient.ExitSimulationMode().Continue();
|
||||
}
|
||||
|
||||
yield return new WaitForSecondsEnumerator(5).Continue();
|
||||
|
@ -244,7 +240,7 @@ namespace TechbloxModdingAPI.Tests
|
|||
{
|
||||
Logging.MetaLog("Returning to main menu");
|
||||
yield return Yield.It;
|
||||
Game.CurrentGame().ExitGame();
|
||||
yield return GameClient.ExitSimulationMode().Continue();
|
||||
}
|
||||
|
||||
private static IEnumerator<TaskContract> TearDown()
|
||||
|
|
|
@ -1,82 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
using TechbloxModdingAPI.Common;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
/// <summary>
|
||||
/// Keeps track of custom game-modifying engines
|
||||
/// </summary>
|
||||
public static class GameEngineManager
|
||||
{
|
||||
private static Dictionary<string, IApiEngine> _gameEngines = new();
|
||||
|
||||
private static EnginesRoot _lastEngineRoot;
|
||||
|
||||
public static void AddGameEngine(IApiEngine engine)
|
||||
{
|
||||
_gameEngines[engine.Name] = engine;
|
||||
if (_lastEngineRoot != null)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering Game IApiEngine {engine.Name}");
|
||||
_lastEngineRoot.AddEngine(engine);
|
||||
if (engine is IFactoryEngine factoryEngine)
|
||||
factoryEngine.Factory = _lastEngineRoot.GenerateEntityFactory();
|
||||
if (engine is IFunEngine funEngine)
|
||||
funEngine.Functions = _lastEngineRoot.GenerateEntityFunctions();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ExistsGameEngine(string name)
|
||||
{
|
||||
return _gameEngines.ContainsKey(name);
|
||||
}
|
||||
|
||||
public static bool ExistsGameEngine(IApiEngine engine)
|
||||
{
|
||||
return ExistsGameEngine(engine.Name);
|
||||
}
|
||||
|
||||
public static IApiEngine GetGameEngine(string name)
|
||||
{
|
||||
return _gameEngines[name];
|
||||
}
|
||||
|
||||
public static string[] GetGameEngineNames()
|
||||
{
|
||||
return _gameEngines.Keys.ToArray();
|
||||
}
|
||||
|
||||
public static void RemoveGameEngine(string name)
|
||||
{
|
||||
if (_gameEngines[name].isRemovable)
|
||||
{
|
||||
_gameEngines.Remove(name);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterEngines(StateSyncRegistrationHelper helper)
|
||||
{
|
||||
var enginesRoot = helper.enginesRoot;
|
||||
_lastEngineRoot = enginesRoot;
|
||||
IEntityFactory factory = enginesRoot.GenerateEntityFactory();
|
||||
IEntityFunctions functions = enginesRoot.GenerateEntityFunctions();
|
||||
foreach (var key in _gameEngines.Keys)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering Game IApiEngine {_gameEngines[key].Name}");
|
||||
if (_gameEngines[key] is IDeterministicEngine detEngine)
|
||||
helper.AddDeterministicEngine(detEngine);
|
||||
else
|
||||
enginesRoot.AddEngine(_gameEngines[key]);
|
||||
if (_gameEngines[key] is IFactoryEngine factEngine)
|
||||
factEngine.Factory = factory;
|
||||
if (_gameEngines[key] is IFunEngine funEngine)
|
||||
funEngine.Functions = functions;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,48 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility to get the state of the current Techblox game
|
||||
/// </summary>
|
||||
public static class GameState
|
||||
{
|
||||
private static GameStateEngine gameEngine = new();
|
||||
|
||||
/// <summary>
|
||||
/// Is the game in edit mode?
|
||||
/// </summary>
|
||||
/// <returns>Whether the game is in build mode</returns>
|
||||
public static bool IsBuildMode()
|
||||
{
|
||||
return gameEngine.IsBuildMode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is the game in simulation mode?
|
||||
/// </summary>
|
||||
/// <returns>Whether the game is in simulation mode</returns>
|
||||
public static bool IsSimulationMode()
|
||||
{
|
||||
return gameEngine.IsSimulationMode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Is a game loaded?
|
||||
/// </summary>
|
||||
/// <returns>Whether Techblox has a game open (false = Main Menu)</returns>
|
||||
public static bool IsInGame()
|
||||
{
|
||||
return gameEngine.IsInGame;
|
||||
}
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
GameEngineManager.AddGameEngine(gameEngine);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,75 +0,0 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Svelto.ECS;
|
||||
using TechbloxModdingAPI.Common;
|
||||
using TechbloxModdingAPI.Common.Engines;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
/// <summary>
|
||||
/// Keeps track of custom menu-modifying engines
|
||||
/// </summary>
|
||||
public static class MenuEngineManager
|
||||
{
|
||||
private static Dictionary<string, IApiEngine> _menuEngines = new();
|
||||
|
||||
private static EnginesRoot _lastEngineRoot;
|
||||
|
||||
// menu engine management
|
||||
public static void AddMenuEngine(IApiEngine engine)
|
||||
{
|
||||
_menuEngines[engine.Name] = engine;
|
||||
if (_lastEngineRoot != null)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering Menu IApiEngine {engine.Name}");
|
||||
_lastEngineRoot.AddEngine(engine);
|
||||
if (engine is IFactoryEngine factoryEngine)
|
||||
factoryEngine.Factory = _lastEngineRoot.GenerateEntityFactory();
|
||||
if (engine is IFunEngine funEngine)
|
||||
funEngine.Functions = _lastEngineRoot.GenerateEntityFunctions();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool ExistsMenuEngine(string name)
|
||||
{
|
||||
return _menuEngines.ContainsKey(name);
|
||||
}
|
||||
|
||||
public static bool ExistsMenuEngine(IApiEngine engine)
|
||||
{
|
||||
return ExistsMenuEngine(engine.Name);
|
||||
}
|
||||
|
||||
public static IApiEngine GetMenuEngine(string name)
|
||||
{
|
||||
return _menuEngines[name];
|
||||
}
|
||||
|
||||
public static string[] GetMenuEngineNames()
|
||||
{
|
||||
return _menuEngines.Keys.ToArray();
|
||||
}
|
||||
|
||||
public static void RemoveMenuEngine(string name)
|
||||
{
|
||||
if (_menuEngines[name].isRemovable)
|
||||
{
|
||||
_menuEngines.Remove(name);
|
||||
}
|
||||
}
|
||||
|
||||
public static void RegisterEngines(EnginesRoot enginesRoot)
|
||||
{
|
||||
_lastEngineRoot = enginesRoot;
|
||||
IEntityFactory factory = enginesRoot.GenerateEntityFactory();
|
||||
IEntityFunctions functions = enginesRoot.GenerateEntityFunctions();
|
||||
foreach (var key in _menuEngines.Keys)
|
||||
{
|
||||
Logging.MetaDebugLog($"Registering Menu IApiEngine {_menuEngines[key].Name}");
|
||||
enginesRoot.AddEngine(_menuEngines[key]);
|
||||
if (_menuEngines[key] is IFactoryEngine factEngine) factEngine.Factory = factory;
|
||||
if(_menuEngines[key] is IFunEngine funEngine) funEngine.Functions = functions;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue