Merge pull request 'Add API to remove blocks, change PlaceBlock return type and others' (#4) from removal into master
This commit is contained in:
commit
2963517764
12 changed files with 170 additions and 55 deletions
31
GamecraftModdingAPI/Blocks/BlockUtility.cs
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31
GamecraftModdingAPI/Blocks/BlockUtility.cs
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@ -0,0 +1,31 @@
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Character.Camera;
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using RobocraftX.Character.Factories;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Blocks
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{
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public class BlockUtility
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{
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/// <summary>
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/// Returns the block the player is currently looking at.
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/// </summary>
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/// <param name="playerId">The player's ID</param>
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/// <param name="entitiesDB">The entities DB</param>
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/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
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/// <returns>The block's EGID or null if not found</returns>
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public static EGID? GetBlockLookedAt(uint playerId, EntitiesDB entitiesDB, float maxDistance = -1f)
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{
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if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
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CameraExclusiveGroups.CameraGroup, out var mapper))
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return null;
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mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
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float distance = maxDistance < 0
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? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast)
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: maxDistance;
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if (rayCast.hit && rayCast.distance <= distance)
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return rayCast.hitEgid;
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return null;
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}
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}
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}
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@ -26,7 +26,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>Whether the operation was successful</returns>
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public static bool MoveBlock(uint id, float3 vector)
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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if (movementEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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movementEngine.MoveBlock(id, vector);
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return true;
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@ -45,7 +45,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>Whether the operation was successful</returns>
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public static bool MoveConnectedBlocks(uint id, float3 vector)
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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if (movementEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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movementEngine.MoveConnectedBlocks(id, vector);
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return true;
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@ -79,10 +79,5 @@ namespace GamecraftModdingAPI.Blocks
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}
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return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
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}
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public bool IsBuildMode()
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{
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return GamecraftModdingAPI.Utility.GameState.IsBuildMode();
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using Unity.Mathematics;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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@ -27,8 +28,8 @@ namespace GamecraftModdingAPI.Blocks
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <returns>Whether the operation was successful</returns>
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public static bool PlaceBlock(BlockIDs block, float3 position,
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/// <returns>The placed block's ID or null if failed</returns>
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public static EGID? PlaceBlock(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, uint playerId = 0)
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{
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@ -36,19 +37,14 @@ namespace GamecraftModdingAPI.Blocks
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{
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try
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{
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placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
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return placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
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}
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catch (Exception e)
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{
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uREPL.Log.Output(e.Message);
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#if DEBUG
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//Logging.LogException(e);
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#endif
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return false;
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Logging.MetaDebugLog(e);
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}
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return true;
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}
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return false;
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return null;
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}
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public static void Init()
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@ -42,17 +42,17 @@ namespace GamecraftModdingAPI.Blocks
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}
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public EntitiesDB entitiesDB { get; set; }
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internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
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private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
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public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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float3 scale, uint playerId, float3 rotation)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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if (darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation, playerId);
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return BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation, playerId);
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}
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private void BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
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private EGID BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
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{
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if (_blockEntityFactory == null)
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throw new Exception("The factory is null.");
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@ -80,21 +80,21 @@ namespace GamecraftModdingAPI.Blocks
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unitSnapOffset = 0, isUsingUnitSize = true
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};
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EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
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EGID egid2;
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EGID newBlockID;
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switch (category.category)
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{
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case CubeCategory.SpawnPoint:
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case CubeCategory.BuildingSpawnPoint:
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egid2 = MachineEditingGroups.NewSpawnPointBlockID;
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newBlockID = MachineEditingGroups.NewSpawnPointBlockID;
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break;
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default:
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egid2 = MachineEditingGroups.NewBlockID;
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newBlockID = MachineEditingGroups.NewBlockID;
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break;
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}
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EntityStructInitializer
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structInitializer =
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_blockEntityFactory.Build(egid2, dbid); //The ghost block index is only used for triggers
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_blockEntityFactory.Build(newBlockID, dbid); //The ghost block index is only used for triggers
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if (colour.indexInPalette != byte.MaxValue)
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structInitializer.Init(new ColourParameterEntityStruct
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{
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@ -113,8 +113,7 @@ namespace GamecraftModdingAPI.Blocks
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{
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scaleFactor = placementScale.desiredScaleFactor
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});
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structInitializer.Init(
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new BlockPlacementInfoStruct()
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structInitializer.Init(new BlockPlacementInfoStruct()
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{
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loadedFromDisk = false,
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placedBy = playerId
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@ -124,6 +123,7 @@ namespace GamecraftModdingAPI.Blocks
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ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
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pickedBlock.placedBlockEntityID = playerEGID;
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pickedBlock.placedBlockWasAPickedBlock = false;
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return newBlockID;
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}
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public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
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28
GamecraftModdingAPI/Blocks/Removal.cs
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28
GamecraftModdingAPI/Blocks/Removal.cs
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Removal
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{
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private static RemovalEngine _removalEngine = new RemovalEngine();
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/// <summary>
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/// Removes the block with the given ID. Returns false if the block doesn't exist or the game isn't in build mode.
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/// </summary>
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/// <param name="targetBlock">The block to remove</param>
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/// <returns>Whether the block was successfully removed</returns>
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public static bool RemoveBlock(EGID targetBlock)
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{
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if (GameState.IsBuildMode())
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return _removalEngine.RemoveBlock(targetBlock);
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return false;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(_removalEngine);
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}
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}
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}
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74
GamecraftModdingAPI/Blocks/RemovalEngine.cs
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74
GamecraftModdingAPI/Blocks/RemovalEngine.cs
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using System.Reflection;
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using Harmony;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Character.Camera;
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using RobocraftX.Character.Factories;
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using RobocraftX.Common;
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using RobocraftX.Players;
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using Svelto.ECS;
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using uREPL;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class RemovalEngine : IApiEngine
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{
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private static IEntityFunctions _entityFunctions;
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private static MachineGraphConnectionEntityFactory _connectionFactory;
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public bool RemoveBlock(EGID target)
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{
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if (!entitiesDB.Exists<MachineGraphConnectionsEntityStruct>(target))
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return false;
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var connections = entitiesDB.QueryEntity<MachineGraphConnectionsEntityStruct>(target);
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for (int i = connections.connections.Length - 1; i >= 0; i--)
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_connectionFactory.RemoveConnection(connections, i, entitiesDB);
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_entityFunctions.RemoveEntity<BlockEntityDescriptor>(target);
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return true;
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}
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public void Ready()
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{
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/*CommandManager.AddCommand(new SimpleCustomCommandEngine(() =>
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{
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var block = BlockUtility.GetBlockLookedAt(LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB), entitiesDB);
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if (block.HasValue)
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{
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RemoveBlock(block.Value);
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Log.Output("Removed block.");
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}
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else
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Log.Output("No block found where you're looking at.");
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}, "removeCube", "Removes the cube you're looking at."));*/
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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}
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public string Name { get; } = "GamecraftModdingAPIRemovalGameEngine";
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[HarmonyPatch]
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public class FactoryObtainerPatch
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{
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static void Postfix(IEntityFunctions entityFunctions,
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MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
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{
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_entityFunctions = entityFunctions;
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_connectionFactory = machineGraphConnectionEntityFactory;
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Logging.MetaDebugLog("Requirements injected.");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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{
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return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine").GetConstructors()[0];
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}
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}
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}
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}
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@ -26,7 +26,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>Whether the operation was successful</returns>
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public static bool RotateBlock(uint id, float3 vector)
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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if (rotationEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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rotationEngine.RotateBlock(id, vector);
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return true;
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@ -43,7 +43,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>Whether the operation was successful</returns>
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public static bool RotateConnectedBlocks(uint id, float3 vector)
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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if (rotationEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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rotationEngine.RotateConnectedBlocks(id, vector);
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return true;
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@ -44,7 +44,7 @@ namespace GamecraftModdingAPI.Blocks
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IsInGame = true;
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}
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// implementations for Movement static class
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// implementations for Rotation static class
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public float3 RotateBlock(uint blockID, Vector3 vector)
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{
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@ -78,10 +78,5 @@ namespace GamecraftModdingAPI.Blocks
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// TODO: Implement and figure out the math
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throw new NotImplementedException();
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}
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public bool IsBuildMode()
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{
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return GamecraftModdingAPI.Utility.GameState.IsBuildMode();
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}
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}
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}
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@ -147,10 +147,5 @@ namespace GamecraftModdingAPI.Blocks
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}
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return res;
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}
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public bool IsSimulationMode()
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{
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return GamecraftModdingAPI.Utility.GameState.IsSimulationMode();
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}
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}
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}
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@ -34,7 +34,7 @@ namespace GamecraftModdingAPI.Blocks
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public static void SetSignalByBlock(uint blockID, float signal, bool input = true, bool owned = true)
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{
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EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GameState.IsSimulationMode())
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{
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signalEngine.SetSignal(egid, signal, out uint _, input);
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}
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@ -42,7 +42,7 @@ namespace GamecraftModdingAPI.Blocks
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public static void SetSignalByBlock(EGID blockID, float signal, bool input = true)
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GameState.IsSimulationMode())
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{
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signalEngine.SetSignal(blockID, signal, out uint _, input);
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}
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@ -56,7 +56,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
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public static void SetSignalByID(uint signalID, float signal, bool input = true)
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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signalEngine.SetSignal(signalID, signal, input);
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}
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@ -74,7 +74,7 @@ namespace GamecraftModdingAPI.Blocks
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public static float AddSignalByBlock(uint blockID, float signal, bool clamp = true, bool input = true, bool owned = true)
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{
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EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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return signalEngine.AddSignal(egid, signal, out uint _, clamp, input);
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}
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@ -83,7 +83,7 @@ namespace GamecraftModdingAPI.Blocks
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public static float AddSignalByBlock(EGID blockID, float signal, bool clamp = true, bool input = true)
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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return signalEngine.AddSignal(blockID, signal, out uint _, clamp, input);
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}
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@ -100,7 +100,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>The signal's new value.</returns>
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public static float AddSignalByID(uint signalID, float signal, bool clamp = true, bool input = true)
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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return signalEngine.AddSignal(signalID, signal, clamp, input);
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}
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@ -117,7 +117,7 @@ namespace GamecraftModdingAPI.Blocks
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public static float GetSignalByBlock(uint blockID, bool input = true, bool owned = true)
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{
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EGID egid = new EGID(blockID, owned? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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return signalEngine.GetSignal(egid, out uint _, input);
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}
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@ -126,7 +126,7 @@ namespace GamecraftModdingAPI.Blocks
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public static float GetSignalByBlock(EGID blockID, bool input = true)
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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return signalEngine.GetSignal(blockID, out uint _, input);
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}
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@ -141,7 +141,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>The signal's value.</returns>
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public static float GetSignalByID(uint signalID, bool input = true)
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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return signalEngine.GetSignal(signalID, input);
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}
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@ -65,6 +65,7 @@ namespace GamecraftModdingAPI
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Blocks.Signals.Init();
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Blocks.Placement.Init();
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Blocks.Tweakable.Init();
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Blocks.Removal.Init();
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// init inventory
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Inventory.Hotbar.Init();
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// init input
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