Remove debug FMOD patches
This commit is contained in:
parent
0ef875b6b2
commit
37e3c6f718
1 changed files with 0 additions and 18 deletions
|
@ -147,22 +147,4 @@ namespace GamecraftModdingAPI.Interface.IMGUI
|
|||
_defaultCompletion++;
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(FMODUnity.RuntimeManager), "PlayOneShot", new []{ typeof(Guid), typeof(Vector3)})]
|
||||
public class FMODRuntimeManagerPlayOneShotPatch
|
||||
{
|
||||
public static void Prefix(Guid guid)
|
||||
{
|
||||
Logging.MetaLog($"Playing sound with guid '{guid.ToString()}'");
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(FMODUnity.RuntimeManager), "PlayOneShot", new []{ typeof(string), typeof(Vector3)})]
|
||||
public class FMODRuntimeManagerPlayOneShotPatch2
|
||||
{
|
||||
public static void Prefix(string path)
|
||||
{
|
||||
Logging.MetaLog($"Playing sound with str '{path}'");
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue