Don't use the intended method to create a CubeListData
It adds it with its ID as key but the ID hasn't been set at that point It works until the second simulation start now
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1 changed files with 24 additions and 13 deletions
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using DataLoader;
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using GamecraftModdingAPI.Utility;
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using GPUInstancer;
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using HarmonyLib;
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using RobocraftX.Blocks;
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@ -251,18 +252,28 @@ namespace GamecraftModdingAPI.Blocks
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{
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data = (physicsWorld, blobStore);
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//RobocraftX.CR.MachineEditing.UpdateSelectedGhostBlockEngine.UpdateGhostBlock
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var cld = (CubeListData) ((DataImplementor) dataDB).CreateDataObject("500", typeof(CubeListData), null);
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cld.cubeType = CubeType.Block;
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cld.cubeCategory = CubeCategory.General;
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cld.inventoryCategory = InventoryCategory.Shapes;
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cld.ID = 500;
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cld.Path = "Assets/Prefabs/Cube.prefab"; //Index out of range exception: Asset failed to load (wrong path)
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cld.SpriteName = "CTR_CommandBlock";
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cld.CubeNameKey = "strConsoleBlock";
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cld.SelectableFaces = new[] {0, 1, 2, 3, 4, 5};
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cld.GridScale = new[] {1, 1, 1};
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cld.Mass = 1;
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cld.JointBreakAngle = 1;
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//var cld = (CubeListData) ((DataImplementor) dataDB).CreateDataObject("500", typeof(CubeListData), null);
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var abd = dataDB.GetValue<CubeListData>((int) BlockIDs.AluminiumCube);
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var cld = new CubeListData
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{
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cubeType = CubeType.Block,
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cubeCategory = CubeCategory.General,
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inventoryCategory = InventoryCategory.Shapes,
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ID = 500,
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Path = "Assets/Prefabs/Cube.prefab", //Index out of range exception: Asset failed to load (wrong path)
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SpriteName = "CTR_CommandBlock",
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CubeNameKey = "strConsoleBlock",
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SelectableFaces = new[] {0, 1, 2, 3, 4, 5},
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GridScale = new[] {1, 1, 1},
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Mass = 1,
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JointBreakAngle = 1,
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Material = abd.Material
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};
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Console.WriteLine("Aluminium block data:\n" + abd);
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Console.WriteLine("Material: " + abd.Material);
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dataDB.GetValues<CubeListData>().Add("500", cld); //The registration needs to happen after the ID has been set
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dataDB.GetFasterValues<CubeListData>().Add(500, cld);
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//RobocraftX.ExplosionFragments.Engines.PlayFragmentExplodeEngine.PlayRigidBodyEffect
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}
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public static MethodBase TargetMethod()
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