Start working on FlyCam and create an overcomplicated struct
Just some native code that's totally unnecessary
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26
GamecraftModdingAPI/FlyCam.cs
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26
GamecraftModdingAPI/FlyCam.cs
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using GamecraftModdingAPI.Players;
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using Svelto.ECS.EntityStructs;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI
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{
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public class FlyCam
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{
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private static FlyCamEngine Engine;
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public uint Id { get; }
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public FlyCam(uint id) => Id = id;
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public unsafe float3 Position
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{
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get => Engine.GetComponent<PositionEntityStruct>(Id).Map(pos => &pos->position);
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set => Engine.GetComponent<PositionEntityStruct>(Id).Map(pos => &pos->position).Set(value);
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}
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public static void Init()
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{
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Engine = new FlyCamEngine();
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}
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}
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}
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99
GamecraftModdingAPI/OptionalRef.cs
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99
GamecraftModdingAPI/OptionalRef.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using GamecraftModdingAPI.Blocks;
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using Svelto.DataStructures;
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using Svelto.ECS;
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namespace GamecraftModdingAPI
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{
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public struct OptionalRef<T> where T : unmanaged
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{
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private bool exists;
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private NB<T> array;
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private uint index;
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private unsafe T* pointer;
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public OptionalRef(NB<T> array, uint index)
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{
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exists = true;
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this.array = array;
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this.index = index;
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unsafe
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{
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pointer = null;
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}
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}
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public OptionalRef(ref T value)
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{
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unsafe
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{
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fixed(T* p = &value) pointer = p;
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}
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exists = true;
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array = default;
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index = default;
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}
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public ref T Get()
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{
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unsafe
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{
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if (pointer != null && exists)
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return ref *pointer;
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}
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if (exists)
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return ref array[index];
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throw new InvalidOperationException("Calling Get() on an empty OptionalRef");
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}
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public T Value
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{
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get
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{
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unsafe
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{
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if (pointer != null && exists)
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return *pointer;
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}
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if (exists)
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return array[index];
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return default;
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}
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}
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public unsafe void Set(T value) //Can't use properties because it complains that you can't set struct members
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{
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if (pointer != null && exists)
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*pointer = value;
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}
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public bool Exists => exists;
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public static implicit operator T(OptionalRef<T> opt) => opt.Value;
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public static implicit operator bool(OptionalRef<T> opt) => opt.exists;
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public delegate ref TR Mapper<TR>(ref T component) where TR : unmanaged;
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public unsafe delegate TR* PMapper<TR>(T* component) where TR : unmanaged;
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/*public OptionalRef<TR> Map<TR>(Mapper<TR> mapper) where TR : unmanaged =>
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exists ? new OptionalRef<TR>(ref mapper(ref Get())) : new OptionalRef<TR>();*/
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/*public OptionalRef<TR> Map<TR>(Expression<Func<T, TR>> expression) where TR : unmanaged
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{
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if (expression.Body.NodeType == ExpressionType.MemberAccess)
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Console.WriteLine(((MemberExpression) expression.Body).Member);
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}*/
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public unsafe OptionalRef<TR> Map<TR>(PMapper<TR> mapper) where TR : unmanaged =>
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exists ? new OptionalRef<TR>(ref *mapper(pointer)) : new OptionalRef<TR>();
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}
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}
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28
GamecraftModdingAPI/Players/FlyCamEngine.cs
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28
GamecraftModdingAPI/Players/FlyCamEngine.cs
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using GamecraftModdingAPI.Engines;
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using Svelto.ECS;
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using Techblox.FlyCam;
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namespace GamecraftModdingAPI.Players
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{
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public class FlyCamEngine : IApiEngine
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{
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public void Ready()
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{
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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}
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public string Name => "TechbloxModdingAPIFlyCamEngine";
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public bool isRemovable => false;
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public OptionalRef<T> GetComponent<T>(uint id) where T : unmanaged, IEntityComponent
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{
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if (entitiesDB.TryQueryEntitiesAndIndex<T>(id, Techblox.FlyCam.FlyCam.Group, out uint index, out var array))
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return new OptionalRef<T>(array, index);
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return new OptionalRef<T>();
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}
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}
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}
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