Bump version and restore displayed block fix attempt
It doesn't work but anyway Also remove parameter that allowed placing blocks in sim
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parent
ef1b3de1a1
commit
5c1fe34f46
6 changed files with 19 additions and 16 deletions
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@ -5,7 +5,7 @@ import re
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# this assumes a mostly semver-complient version number
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if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Increment GamecraftModdingAPI version")
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parser = argparse.ArgumentParser(description="Increment TechbloxModdingAPI version")
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parser.add_argument('version', metavar="VN", type=str, help="The version number to increment, or the index of the number (zero-indexed).")
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args = parser.parse_args()
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@ -28,12 +28,12 @@ if __name__ == "__main__":
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old_version = ""
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new_version = ""
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with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
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print("Parsing GamecraftModdingAPI.csproj")
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with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
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print("Parsing TechbloxModdingAPI.csproj")
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fileStr = xmlFile.read()
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versionMatch = re.search(r"<Version>(.+)</Version>", fileStr)
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if versionMatch is None:
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print("Unable to find version number in GamecraftModdingAPI.csproj")
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print("Unable to find version number in TechbloxModdingAPI.csproj")
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exit(1)
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old_version = versionMatch.group(1)
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versionList = old_version.split(".")
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@ -53,7 +53,7 @@ if __name__ == "__main__":
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print(new_version)
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newFileContents = fileStr.replace("<Version>"+old_version+"</Version>", "<Version>"+new_version+"</Version>")
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with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "w") as xmlFile:
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with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile:
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print("Writing new version to project file")
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xmlFile.write(newFileContents)
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@ -45,12 +45,10 @@ namespace TechbloxModdingAPI
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/// <param name="position">The block's position - default block size is 0.2</param>
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/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
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/// <param name="player">The player who placed the block</param>
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/// <param name="force"></param>
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/// <returns>The placed block or null if failed</returns>
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public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null,
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bool force = false)
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public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null)
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{
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if (PlacementEngine.IsInGame && (GameState.IsBuildMode() || force))
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
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var egid = initializer.EGID;
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@ -162,11 +160,10 @@ namespace TechbloxModdingAPI
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/// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param>
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/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
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/// <param name="player">The player who placed the block</param>
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/// <param name="force">Place even if not in build mode</param>
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public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null, bool force = false)
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public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null)
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: base(block =>
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{
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if (!PlacementEngine.IsInGame || !GameState.IsBuildMode() && !force)
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if (!PlacementEngine.IsInGame || !GameState.IsBuildMode())
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throw new BlockException("Blocks can only be placed in build mode.");
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var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire);
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block.InitData = initializer;
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@ -13,6 +13,7 @@ using RobocraftX.Rendering;
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using RobocraftX.Rendering.GPUI;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Svelto.ECS.Hybrid;
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using Techblox.BuildingDrone;
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using Unity.Mathematics;
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@ -94,7 +95,12 @@ namespace TechbloxModdingAPI.Blocks.Engines
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public void UpdateDisplayedBlock(EGID id)
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{
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if (!BlockExists(id)) return;
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RenderingPatch.UpdateBlocks();
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var pos = entitiesDB.QueryEntity<PositionEntityStruct>(id);
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var rot = entitiesDB.QueryEntity<RotationEntityStruct>(id);
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var scale = entitiesDB.QueryEntity<ScalingEntityStruct>(id);
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var skew = entitiesDB.QueryEntity<SkewComponent>(id);
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entitiesDB.QueryEntity<RenderingDataStruct>(id).matrix =
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math.mul(float4x4.TRS(pos.position, rot.rotation, scale.scale), skew.skewMatrix);
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}
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internal void UpdatePrefab(Block block, byte material, bool flipped)
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Version>2.0.0</Version>
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<Version>2.1.0</Version>
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<Authors>Exmods</Authors>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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@ -99,7 +99,7 @@ namespace TechbloxModdingAPI.Tests
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.Description("Place a block of aluminium at the given coordinates")
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.Action((float x, float y, float z) =>
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{
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var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z), force: true);
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var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z));
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Logging.CommandLog("Block placed with type: " + block.Type);
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})
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.Build();
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@ -38,7 +38,7 @@ PROJECT_NAME = "TechbloxModdingAPI"
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = "v2.0.0"
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PROJECT_NUMBER = "v2.1.0"
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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