Add WIP GUI input functionality
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4 changed files with 180 additions and 1 deletions
115
GamecraftModdingAPI/Input/FakeInput.cs
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115
GamecraftModdingAPI/Input/FakeInput.cs
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using System;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Input
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{
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public static class FakeInput
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{
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private static readonly FakeInputEngine inputEngine = new FakeInputEngine();
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/// <summary>
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/// Customize the player input.
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/// </summary>
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/// <param name="input">The custom input.</param>
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/// <param name="playerID">The player. Omit this to use the local player.</param>
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public static void CustomInput(InputEntityStruct input, uint playerID = uint.MaxValue)
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{
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if (playerID == uint.MaxValue)
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{
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playerID = inputEngine.GetLocalPlayerID();
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}
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inputEngine.SendCustomInput(input, playerID);
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}
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public static InputEntityStruct GetInput(uint playerID = uint.MaxValue)
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{
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if (playerID == uint.MaxValue)
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{
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playerID = inputEngine.GetLocalPlayerID();
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}
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return inputEngine.GetInput(playerID);
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}
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/// <summary>
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/// Fake a GUI input.
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/// Omit any parameter you do not want to affect.
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/// Parameters that end with "?" don't do anything... yet.
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/// </summary>
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/// <param name="playerID">The player. Omit this to use the local player.</param>
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/// <param name="hotbar">Select the hotbar slot by number.</param>
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/// <param name="hotbarHand">Select the hotbar hand.</param>
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/// <param name="commandLine">Toggle the command line?</param>
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/// <param name="inventory">Open inventory?</param>
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/// <param name="escape">Open escape menu?</param>
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/// <param name="enter">Page return?</param>
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/// <param name="debug">Toggle debug display?</param>
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/// <param name="next">Select next?</param>
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/// <param name="previous">Select previous?</param>
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/// <param name="tab">Tab?</param>
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/// <param name="colour">Toggle to hotbar colour mode?</param>
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/// <param name="hotbarPage">Select the hotbar page by number?</param>
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/// <param name="quickSave">Quicksave?</param>
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/// <param name="paste">Paste?</param>
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public static void GuiInput(uint playerID = uint.MaxValue, int hotbar = -1, bool hotbarHand = false, bool commandLine = false, bool inventory = false, bool escape = false, bool enter = false, bool debug = false, bool next = false, bool previous = false, bool tab = false, bool colour = false, int hotbarPage = -1, bool quickSave = false, bool paste = false)
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{
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if (playerID == uint.MaxValue)
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{
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playerID = inputEngine.GetLocalPlayerID();
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}
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ref InputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
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// set inputs
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switch(hotbar)
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{
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case 0: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_0; break;
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case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_1; break;
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case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_2; break;
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case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_3; break;
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case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_4; break;
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case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_5; break;
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case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_6; break;
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case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_7; break;
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case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_8; break;
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case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_9; break;
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case 10: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Hand; break;
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default: break;
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}
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if (hotbarHand) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Hand;
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if (commandLine) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleCommandLine;
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if (inventory) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Inventory;
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if (escape) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Escape;
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if (enter) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Return;
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if (debug) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleDebugDisplay;
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if (next) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectNext;
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if (previous) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectPrev;
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if (tab) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Tab;
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if (colour) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Colour;
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switch (hotbarPage)
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{
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case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage1; break;
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case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage2; break;
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case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage3; break;
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case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage4; break;
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case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage5; break;
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case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage6; break;
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case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage7; break;
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case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage8; break;
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case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage9; break;
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case 10: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage10; break;
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default: break;
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}
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if (quickSave) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.QuickSave;
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if (paste) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.PasteSelection;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(inputEngine);
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MenuEngineManager.AddMenuEngine(inputEngine);
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}
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}
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}
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62
GamecraftModdingAPI/Input/FakeInputEngine.cs
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62
GamecraftModdingAPI/Input/FakeInputEngine.cs
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@ -0,0 +1,62 @@
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using System;
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using RobocraftX.Common.Input;
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using RobocraftX.Players;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Input
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{
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public class FakeInputEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIFakeInputEngine";
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public EntitiesDB entitiesDB { set; private get; }
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public bool IsReady = false;
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public void Dispose()
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{
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IsReady = false;
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}
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public void Ready()
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{
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IsReady = true;
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}
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public bool SendCustomInput(InputEntityStruct input, uint playerID, bool remote = false)
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{
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EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
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if (entitiesDB.Exists<InputEntityStruct>(egid))
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{
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ref InputEntityStruct ies = ref entitiesDB.QueryEntity<InputEntityStruct>(egid);
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ies = input;
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return true;
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}
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else return false;
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}
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public InputEntityStruct GetInput(uint playerID, bool remote = false)
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{
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EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
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if (entitiesDB.Exists<InputEntityStruct>(egid))
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{
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return entitiesDB.QueryEntity<InputEntityStruct>(egid);
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}
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else return default(InputEntityStruct);
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}
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public ref InputEntityStruct GetInputRef(uint playerID, bool remote = false)
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{
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EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
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return ref entitiesDB.QueryEntity<InputEntityStruct>(egid);
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}
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public uint GetLocalPlayerID()
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{
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return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
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}
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}
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}
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@ -11,7 +11,7 @@ namespace GamecraftModdingAPI.Inventory
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{
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{
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public static class Hotbar
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public static class Hotbar
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{
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{
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private static HotbarEngine hotbarEngine = new HotbarEngine();
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private static readonly HotbarEngine hotbarEngine = new HotbarEngine();
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/// <summary>
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/// <summary>
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/// Switch the block in the player's hand
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/// Switch the block in the player's hand
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@ -67,6 +67,8 @@ namespace GamecraftModdingAPI
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Blocks.Tweakable.Init();
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Blocks.Tweakable.Init();
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// init inventory
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// init inventory
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Inventory.Hotbar.Init();
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Inventory.Hotbar.Init();
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// init input
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Input.FakeInput.Init();
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Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
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Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
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}
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}
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