Create CommandBuilder
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5 changed files with 249 additions and 8 deletions
181
GamecraftModdingAPI/Commands/CommandBuilder.cs
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181
GamecraftModdingAPI/Commands/CommandBuilder.cs
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using System;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Commands
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{
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/// <summary>
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/// Custom Command builder.
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/// </summary>
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public class CommandBuilder
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{
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private string name;
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private string description;
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private short parameterCount;
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private ICustomCommandEngine commandEngine;
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/// <summary>
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/// Create a new command builder.
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/// </summary>
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public CommandBuilder()
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{
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name = "";
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description = null;
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parameterCount = -1;
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}
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/// <summary>
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/// Create and return a command builder.
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/// </summary>
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/// <returns>The builder.</returns>
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public static CommandBuilder Builder()
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{
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return new CommandBuilder();
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}
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/// <summary>
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/// Create a new command builder.
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/// </summary>
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/// <param name="name">The command name.</param>
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/// <param name="description">The command description (shown in help).</param>
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public CommandBuilder(string name, string description = null)
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{
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this.name = name;
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this.description = description;
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parameterCount = -1;
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}
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/// <summary>
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/// Create and return a command builder.
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/// If name and description are provided, this is equivalent to <code>Builder().Name(name).Description(description)</code>
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/// </summary>
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/// <param name="name">The command name.</param>
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/// <param name="description">The command description (shown in help).</param>
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/// <returns>The builder.</returns>
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public static CommandBuilder Builder(string name, string description = null)
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{
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return new CommandBuilder(name, description);
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}
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/// <summary>
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/// Name the command.
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/// </summary>
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/// <returns>The builder.</returns>
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/// <param name="name">The command name.</param>
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public CommandBuilder Name(string name)
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{
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this.name = name;
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return this;
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}
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/// <summary>
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/// Describe the command.
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/// </summary>
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/// <returns>The builder.</returns>
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/// <param name="description">The command description (shown in help).</param>
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public CommandBuilder Description(string description)
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{
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this.description = description;
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return this;
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}
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/// <summary>
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/// Set the action the command performs.
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/// </summary>
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/// <returns>The builder.</returns>
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/// <param name="action">The action to perform when the command is called.</param>
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public CommandBuilder Action(Action action)
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{
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parameterCount = 0;
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commandEngine = new SimpleCustomCommandEngine(action, name, description);
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return this;
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}
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/// <summary>
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/// Set the action the command performs.
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/// </summary>
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/// <returns>The builder.</returns>
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/// <param name="action">The action to perform when the command is called.</param>
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/// <typeparam name="A">The 1st parameter's type.</typeparam>
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public CommandBuilder Action<A>(Action<A> action)
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{
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parameterCount = 1;
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commandEngine = new SimpleCustomCommandEngine<A>(action, name, description);
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return this;
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}
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/// <summary>
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/// Set the action the command performs.
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/// </summary>
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/// <returns>The builder.</returns>
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/// <param name="action">The action to perform when the command is called.</param>
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/// <typeparam name="A">The 1st parameter's type.</typeparam>
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/// <typeparam name="B">The 2nd parameter's type.</typeparam>
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public CommandBuilder Action<A,B>(Action<A,B> action)
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{
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parameterCount = 2;
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commandEngine = new SimpleCustomCommandEngine<A,B>(action, name, description);
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return this;
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}
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/// <summary>
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/// Set the action the command performs.
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/// </summary>
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/// <returns>The builder.</returns>
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/// <param name="action">The action to perform when the command is called.</param>
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/// <typeparam name="A">The 1st parameter's type.</typeparam>
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/// <typeparam name="B">The 2nd parameter's type.</typeparam>
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/// <typeparam name="C">The 3rd parameter's type.</typeparam>
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public CommandBuilder Action<A,B,C>(Action<A,B,C> action)
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{
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parameterCount = 3;
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commandEngine = new SimpleCustomCommandEngine<A,B,C>(action, name, description);
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return this;
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}
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/// <summary>
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/// Build the command.
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/// </summary>
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/// <returns>The built command.</returns>
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/// <param name="register">Automatically register the command with CommandManager.AddCommand()?</param>
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public ICustomCommandEngine Build(bool register = true)
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{
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if (string.IsNullOrWhiteSpace(name))
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{
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throw new InvalidOperationException("Command name must be defined before Build() is called");
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}
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if (commandEngine == null)
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{
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throw new InvalidOperationException("Command action must be defined before Build() is called");
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}
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if (string.IsNullOrWhiteSpace(description))
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{
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Logging.LogWarning($"Command {name} was built without a description");
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}
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if (register)
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{
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CommandManager.AddCommand(commandEngine);
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Logging.MetaDebugLog($"Command {FullName()} was automatically registered");
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}
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return commandEngine;
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}
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/// <summary>
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/// Get the full command name, in the form [name]::[description]::[# of parameters]
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/// </summary>
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/// <returns>The name.</returns>
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public string FullName()
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{
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if (string.IsNullOrWhiteSpace(description))
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{
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return name + "::" + parameterCount;
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}
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return name + "::" + description + "::" + parameterCount;
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}
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}
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}
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@ -22,6 +22,10 @@ namespace GamecraftModdingAPI.Commands
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public static void AddCommand(ICustomCommandEngine engine)
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{
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if (ExistsCommand(engine))
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{
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Logging.LogWarning($"Command {engine.Name} already exists!");
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}
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_customCommands[engine.Name] = engine;
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if (_lastEngineRoot != null)
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{
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Version>0.2.2</Version>
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<Version>1.0.0</Version>
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<Authors>Exmods</Authors>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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@ -81,8 +81,67 @@ namespace GamecraftModdingAPI.Tests
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// debug/test commands
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if (Dependency.Hell("ExtraCommands"))
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{
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CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { UnityEngine.Application.Quit(); },
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"Exit", "Close Gamecraft without any prompts"));
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CommandBuilder.Builder()
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.Name("Exit")
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.Description("Close Gamecraft immediately, without any prompts")
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.Action(() => { UnityEngine.Application.Quit(); })
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.Build();
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CommandBuilder.Builder()
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.Name("SetFOV")
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.Description("Set the player camera's field of view")
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.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
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.Build();
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CommandBuilder.Builder()
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.Name("MoveLastBlock")
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.Description("Move the most-recently-placed block, and any connected blocks by the given offset")
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.Action((float x, float y, float z) => {
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bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
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GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
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new Unity.Mathematics.float3(x, y, z));
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if (!success)
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{
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GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
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}
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}).Build();
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CommandBuilder.Builder()
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.Name("PlaceAluminium")
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.Description("Place a block of aluminium at the given coordinates")
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.Action((float x, float y, float z) => { Blocks.Placement.PlaceBlock(Blocks.BlockIDs.AluminiumCube, new Unity.Mathematics.float3(x, y, z)); })
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.Build();
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System.Random random = new System.Random(); // for command below
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CommandBuilder.Builder()
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.Name("RandomizeSignalsInputs")
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.Description("Do the thing")
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.Action(() => {
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if (!GameState.IsSimulationMode())
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{
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Logging.CommandLogError("You must be in simulation mode for this to work!");
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return;
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}
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Tasks.Repeatable task = new Tasks.Repeatable(
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() => {
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uint count = 0;
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EGID[] eBlocks = Blocks.Signals.GetElectricBlocks();
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for (uint i = 0u; i < eBlocks.Length; i++)
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{
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uint[] ids = Blocks.Signals.GetSignalIDs(eBlocks[i]);
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for (uint j = 0u; j < ids.Length; j++)
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{
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Blocks.Signals.SetSignalByID(ids[j], (float)random.NextDouble());
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count++;
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}
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}
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Logging.MetaDebugLog($"Did the thing on {count} inputs");
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},
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() => { return GameState.IsSimulationMode(); });
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Tasks.Scheduler.Schedule(task);
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}).Build();
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/*
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
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"SetFOV", "Set the player camera's field of view"));
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
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@ -98,10 +157,6 @@ namespace GamecraftModdingAPI.Tests
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CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
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(x, y, z) => { Blocks.Placement.PlaceBlock(Blocks.BlockIDs.AluminiumCube, new Unity.Mathematics.float3(x, y, z)); },
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"PlaceAluminium", "Place a block of aluminium at the given coordinates"));
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Analytics.DeltaDNAHelper.PlayerLifetimeParameters plp = new Analytics.DeltaDNAHelper.PlayerLifetimeParameters();
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CommandManager.AddCommand(new SimpleCustomCommandEngine<string>(
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(s) => { Analytics.DeltaDNAHelper.SendActionCompletedEvent(in plp, s.Replace(", ", " ")); },
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"SendAnalyticsAction", "Send an analytics action"));
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System.Random random = new System.Random(); // for command below
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CommandManager.AddCommand(new SimpleCustomCommandEngine(
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() => {
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() => { return GameState.IsSimulationMode(); });
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Tasks.Scheduler.Schedule(task);
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}, "RandomizeSignalsInputs", "Do the thing"));
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*/
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}
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// dependency test
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@ -38,7 +38,7 @@ PROJECT_NAME = "GamecraftModdingAPI"
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# could be handy for archiving the generated documentation or if some version
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# control system is used.
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PROJECT_NUMBER = "v0.2.2"
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PROJECT_NUMBER = "v1.0.0"
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# Using the PROJECT_BRIEF tag one can provide an optional one line description
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# for a project that appears at the top of each page and should give viewer a
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