Use the console block's material again - IT WORKS
It shows up in the inventory but crashes when selected
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1 changed files with 18 additions and 2 deletions
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@ -100,7 +100,9 @@ namespace GamecraftModdingAPI.Blocks
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}
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}*/
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public static void Prefix(ref Dictionary<string, BaseData> blocks)
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private static Material[] materials;
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public static void Prefix(List<PrefabData> prefabData, IList<GameObject> prefabs)
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{
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/*foreach (var block in blocks.Values.Cast<CubeListData>())
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{
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@ -109,11 +111,25 @@ namespace GamecraftModdingAPI.Blocks
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/*var res = Addressables.LoadContentCatalogAsync("customCatalog.json");
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while (!res.IsDone) yield return Yield.It;*/
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for (int i = 0; i < prefabData.Count; i++)
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{
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var gameObject = prefabs[i];
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switch (gameObject.name)
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{
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case "Cube":
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gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
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break;
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case "CTR_CommandBlock":
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materials = gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials;
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break;
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}
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}
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}
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public static MethodBase TargetMethod()
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{ //General block registration
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return AccessTools.Method("RobocraftX.Blocks.BlocksCompositionRoot:RegisterPartPrefabs");
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//return AccessTools.Method("RobocraftX.Blocks.BlocksCompositionRoot:RegisterPartPrefabs");
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return AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:InitPreRegisteredPrefabs");
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}
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}
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