Switch from IPA to BepInEx
- Removed a bunch of test code - Preparing for 3.0
This commit is contained in:
parent
a8a451f8e4
commit
5dff88d703
6 changed files with 98 additions and 452 deletions
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@ -41,7 +41,7 @@ if __name__ == "__main__":
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args = parser.parse_args()
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args = parser.parse_args()
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print("Building Assembly references")
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print("Building Assembly references")
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asmXml = buildReferencesXml("../ref/Techblox_Data/Managed")
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asmXml = buildReferencesXml("../ref_TB/Techblox_Data/Managed")
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# print(asmXml)
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# print(asmXml)
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with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
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with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
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@ -19,7 +19,7 @@
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<DefineConstants>DEBUG;TEST;TRACE</DefineConstants>
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<DefineConstants>DEBUG;TEST;TRACE</DefineConstants>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.0.4" />
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<PackageReference Include="HarmonyX" Version="2.10.1" />
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<PackageReference Include="System.CodeDom" Version="7.0.0-preview.2.22152.2" />
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<PackageReference Include="System.CodeDom" Version="7.0.0-preview.2.22152.2" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -104,7 +104,7 @@ namespace TechbloxModdingAPI
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}
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}
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Scheduler.Dispose();
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Scheduler.Dispose();
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var currentAssembly = Assembly.GetExecutingAssembly();
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var currentAssembly = Assembly.GetExecutingAssembly();
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harmony.UnpatchAll(currentAssembly.GetName().Name);
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harmony.UnpatchSelf();
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harmony = null;
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harmony = null;
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Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
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Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
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}
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}
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@ -1,40 +1,33 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>netstandard2.1</TargetFramework>
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<TargetFramework>netstandard2.1</TargetFramework>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<AssemblyName>TechbloxModdingAPI</AssemblyName>
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<Version>2.3.0</Version>
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<Description>An object-oriented API for Techblox mods.</Description>
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<Version>3.0.0</Version>
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<Authors>Exmods</Authors>
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<Authors>Exmods</Authors>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
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<NeutralLanguage>en-CA</NeutralLanguage>
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<NeutralLanguage>en-CA</NeutralLanguage>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>9</LangVersion>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|AnyCPU' ">
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<DefineConstants>DEBUG;TEST;TRACE</DefineConstants>
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="Lib.Harmony" Version="2.0.4" />
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<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
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<PackageReference Include="BepInEx.Core" Version="5.*" />
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<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
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<PackageReference Include="HarmonyX" Version="2.10.1" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="UnityEngine.Modules" Version="2021.3.4" IncludeAssets="compile" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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<!--Start Dependencies-->
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<!--Start Dependencies-->
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<ItemGroup>
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<ItemGroup>
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<Reference Include="IllusionInjector">
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<HintPath>..\ref_TB\Techblox_Data\Managed\IllusionInjector.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\IllusionInjector.dll</HintPath>
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</Reference>
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<Reference Include="IllusionPlugin">
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<HintPath>..\ref_TB\Techblox_Data\Managed\IllusionPlugin.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\IllusionPlugin.dll</HintPath>
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</Reference>
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<Reference Include="Accessibility">
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<Reference Include="Accessibility">
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<HintPath>..\ref_TB\Techblox_Data\Managed\Accessibility.dll</HintPath>
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<HintPath>..\ref_TB\Techblox_Data\Managed\Accessibility.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\Accessibility.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\Accessibility.dll</HintPath>
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@ -51,6 +44,10 @@
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<HintPath>..\ref_TB\Techblox_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\ref_TB\Techblox_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\Assembly-CSharp.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Assembly-Csharp">
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<HintPath>..\ref_TB\Techblox_Data\Managed\Assembly-Csharp.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\Assembly-Csharp.dll</HintPath>
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</Reference>
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<Reference Include="AWSSDK.Core">
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<Reference Include="AWSSDK.Core">
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<HintPath>..\ref_TB\Techblox_Data\Managed\AWSSDK.Core.dll</HintPath>
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<HintPath>..\ref_TB\Techblox_Data\Managed\AWSSDK.Core.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\AWSSDK.Core.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\AWSSDK.Core.dll</HintPath>
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@ -1584,9 +1581,12 @@
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\ZFBrowser.dll</HintPath>
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<HintPath>..\..\ref_TB\Techblox_Data\Managed\ZFBrowser.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Server\" />
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</ItemGroup>
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<!--End Dependencies-->
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<!--End Dependencies-->
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<Target Name="CopyToPlugins" AfterTargets="AfterBuild">
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<Target Name="CopyToPlugins" AfterTargets="AfterBuild">
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<Copy SourceFiles="$(MSBuildProjectDirectory)\$(OutputPath)\TechbloxModdingAPI.dll" DestinationFolder="$(MSBuildProjectDirectory)\..\..\ref_TB\Plugins" />
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<Copy SourceFiles="$(MSBuildProjectDirectory)\$(OutputPath)\TechbloxModdingAPI.dll" DestinationFolder="$(MSBuildProjectDirectory)\..\..\ref_TB\BepInEx\plugins" />
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</Target>
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</Target>
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</Project>
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</Project>
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@ -1,64 +1,23 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using BepInEx;
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using DataLoader;
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using BepInEx.Bootstrap;
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using TechbloxModdingAPI.App;
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using HarmonyLib;
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using HarmonyLib;
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using IllusionInjector;
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// test
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using RobocraftX.FrontEnd;
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using RobocraftX.FrontEnd;
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using ServiceLayer;
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using TechbloxModdingAPI.App;
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using Unity.Mathematics;
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using UnityEngine;
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using Svelto.Tasks;
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using Svelto.Tasks.Lean;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Commands;
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using TechbloxModdingAPI.Commands;
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using TechbloxModdingAPI.Players;
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using TechbloxModdingAPI.Tasks;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI.Tests
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namespace TechbloxModdingAPI.Tests
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{
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{
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#if DEBUG
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#if DEBUG // The API should be loaded by other plugins, but it can be used by itself for testing
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// unused by design
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[BepInPlugin("org.exmods.TechbloxModdingAPIPluginTest", PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
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/// <summary>
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[BepInProcess("Techblox.exe")]
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/// Modding API implemented as a standalone IPA Plugin.
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public class TechbloxModdingAPIPluginTest : BaseUnityPlugin
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/// Ideally, TechbloxModdingAPI should be loaded by another mod; not itself
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/// </summary>
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class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
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{
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{
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private void Awake()
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private static Harmony harmony { get; set; }
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public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
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public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
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public string HarmonyID { get; } = "org.git.exmods.modtainers.techbloxmoddingapi";
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public override void OnApplicationQuit()
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{
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{
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Main.Shutdown();
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}
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public override void OnApplicationStart()
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{
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FileLog.Reset();
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Harmony.DEBUG = true;
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Main.Init();
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Main.Init();
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Logging.MetaDebugLog($"Version group id {ApiExclusiveGroups.versionGroup}");
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// disable background music
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Logging.MetaDebugLog("Audio Mixers: " + string.Join(",", AudioTools.GetMixers()));
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//AudioTools.SetVolume(0.0f, "Music"); // The game now sets this from settings again after this is called :(
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//Utility.VersionTracking.Enable();//(very) unstable
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// debug/test handlers
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Client.EnterMenu += (sender, args) => throw new Exception("Test handler always throws an exception!");
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Client.EnterMenu += (sender, args) => throw new Exception("Test handler always throws an exception!");
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Client.EnterMenu += (sender, args) => Console.WriteLine("EnterMenu handler after erroring handler");
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Client.EnterMenu += (sender, args) => Console.WriteLine("EnterMenu handler after erroring handler");
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Game.Enter += (s, a) =>
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Game.Enter += (s, a) =>
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Console.WriteLine($"Player {Player.LocalPlayer} exited seat {args.Seat}");
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Console.WriteLine($"Player {Player.LocalPlayer} exited seat {args.Seat}");
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};
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};
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// debug/test commands
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if (Dependency.Hell("ExtraCommands"))
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{
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CommandBuilder.Builder()
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CommandBuilder.Builder()
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.Name("Exit")
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.Name("Exit")
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.Description("Close Techblox immediately, without any prompts")
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.Description("Close Techblox immediately, without any prompts")
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@ -84,308 +40,31 @@ namespace TechbloxModdingAPI.Tests
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.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
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.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
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.Build();
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.Build();
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CommandBuilder.Builder()
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.Name("MoveLastBlock")
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.Description("Move the most-recently-placed block, and any connected blocks by the given offset")
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.Action((float x, float y, float z) =>
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{
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if (GameState.IsBuildMode())
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foreach (var block in Block.GetLastPlacedBlock().GetConnectedCubes())
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block.Position += new Unity.Mathematics.float3(x, y, z);
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else
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Logging.CommandLogError("Blocks can only be moved in Build mode!");
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}).Build();
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CommandBuilder.Builder()
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.Name("PlaceAluminium")
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.Description("Place a block of aluminium at the given coordinates")
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.Action((float x, float y, float z) =>
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{
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var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z));
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Logging.CommandLog("Block placed with type: " + block.Type);
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})
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.Build();
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CommandBuilder.Builder()
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.Name("PlaceAluminiumLots")
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.Description("Place a lot of blocks of aluminium at the given coordinates")
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.Action((float x, float y, float z) =>
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{
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Logging.CommandLog("Starting...");
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var sw = Stopwatch.StartNew();
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for (int i = 0; i < 100; i++)
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for (int j = 0; j < 100; j++)
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Block.PlaceNew(BlockIDs.Cube, new float3(x + i, y, z + j));
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sw.Stop();
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Logging.CommandLog("Finished in " + sw.ElapsedMilliseconds + "ms");
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})
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.Build();
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Block b = null;
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CommandBuilder.Builder("moveBlockInSim", "Run in build mode first while looking at a block, then in sim to move it up")
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.Action(() =>
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{
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if (b == null)
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{
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b = new Player(PlayerType.Local).GetBlockLookedAt();
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Logging.CommandLog("Block saved: " + b);
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}
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else
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Logging.CommandLog("Block moved to: " + (b.GetSimBody().Position += new float3(0, 2, 0)));
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}).Build();
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CommandBuilder.Builder("Error", "Throw an error to make sure SimpleCustomCommandEngine's wrapper catches it.")
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.Action(() => { throw new Exception("Error Command always throws an error"); })
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.Build();
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CommandBuilder.Builder("ColorBlock",
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"Change color of the block looked at if there's any.")
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.Action<string>(str =>
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{
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if (!Enum.TryParse(str, out BlockColors color))
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{
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Logging.CommandLog("Color " + str + " not found! Interpreting as 4 color values.");
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var s = str.Split(' ');
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new Player(PlayerType.Local).GetBlockLookedAt().CustomColor = new float4(float.Parse(s[0]),
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float.Parse(s[1]), float.Parse(s[2]), float.Parse(s[3]));
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return;
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}
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new Player(PlayerType.Local).GetBlockLookedAt().Color = color;
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Logging.CommandLog("Colored block to " + color);
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}).Build();
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CommandBuilder.Builder("MoveBlockByID", "Gets a block based on its object identifier and teleports it up.")
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.Action<char>(ch =>
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{
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foreach (var body in SimBody.GetFromObjectID(ch))
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{
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Logging.CommandLog("SimBody: " + body);
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body.Position += new float3(0, 10, 0);
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foreach (var bodyConnectedBody in body.GetConnectedBodies())
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{
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Logging.CommandLog("Moving " + bodyConnectedBody);
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bodyConnectedBody.Position += new float3(0, 10, 0);
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}
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}
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}).Build();
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CommandBuilder.Builder("TestChunkHealth", "Sets the chunk looked at to the given health.")
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.Action((float val, float max) =>
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{
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var body = new Player(PlayerType.Local).GetSimBodyLookedAt();
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if (body == null) return;
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body.CurrentHealth = val;
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body.InitialHealth = max;
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Logging.CommandLog("Health set to: " + val);
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}).Build();
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CommandBuilder.Builder("placeBlockGroup", "Places some blocks in a group")
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.Action((float x, float y, float z) =>
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{
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var pos = new float3(x, y, z);
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var group = BlockGroup.Create(new Block(BlockIDs.Cube, pos) {Color = BlockColors.Aqua});
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new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
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{Color = BlockColors.Blue, BlockGroup = group};
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new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
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{Color = BlockColors.Green, BlockGroup = group};
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new Block(BlockIDs.Cube, pos + new float3(1, 0, 0))
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{Color = BlockColors.Lime, BlockGroup = group};
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}).Build();
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CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
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.Action((float x, float y, float z) =>
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{
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Logging.CommandLog("Block placed: " +
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Block.PlaceNew((BlockIDs) 500, new float3(0, 0, 0)));
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}).Build();
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CommandBuilder.Builder("toggleTimeMode", "Enters or exits simulation.")
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.Action((float x, float y, float z) =>
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{
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Game.CurrentGame().ToggleTimeMode();
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}).Build();
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CommandBuilder.Builder("testColorBlock", "Tests coloring a block to default color")
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.Action(() => Player.LocalPlayer.GetBlockLookedAt().Color = BlockColors.Default).Build();
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||||||
CommandBuilder.Builder("testMaterialBlock", "Tests materialing a block to default material")
|
|
||||||
.Action(() => Player.LocalPlayer.GetBlockLookedAt().Material = BlockMaterial.Default).Build();
|
|
||||||
CommandBuilder.Builder("testGameName", "Tests changing the game name")
|
|
||||||
.Action(() => Game.CurrentGame().Name = "Test").Build();
|
|
||||||
CommandBuilder.Builder("makeBlockStatic", "Makes a block you look at static")
|
|
||||||
.Action(() => Player.LocalPlayer.GetBlockLookedAt().Static = true).Build();
|
|
||||||
|
|
||||||
Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
|
Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
|
||||||
/*Block.Placed += (sender, args) =>
|
|
||||||
Logging.MetaDebugLog("Placed block " + args.Block);
|
|
||||||
Block.Removed += (sender, args) =>
|
|
||||||
Logging.MetaDebugLog("Removed block " + args.Block);*/
|
|
||||||
}
|
|
||||||
|
|
||||||
// dependency test
|
// Plugin startup logic
|
||||||
if (Dependency.Hell("TechbloxScripting", new Version("0.0.1.0")))
|
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
|
||||||
{
|
|
||||||
Logging.LogWarning("You're in TechbloxScripting dependency hell");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Logging.Log("Compatible TechbloxScripting detected");
|
|
||||||
}
|
|
||||||
// Interface test
|
|
||||||
/*Group uiGroup = new Group(new Rect(20, 20, 200, 500), "TechbloxModdingAPI_UITestGroup", true);
|
|
||||||
var button = new Button("TEST");
|
|
||||||
button.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
|
|
||||||
var button2 = new Button("TEST2");
|
|
||||||
button2.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
|
|
||||||
Text uiText = new Text("<Input!>", multiline: true);
|
|
||||||
uiText.OnEdit += (t, txt) => { Logging.MetaDebugLog($"Text in {((Text)t).Name} is now '{txt}'"); };
|
|
||||||
Label uiLabel = new Label("Label!");
|
|
||||||
Image uiImg = new Image(name:"Behold this texture!");
|
|
||||||
uiImg.Enabled = false;
|
|
||||||
uiGroup.AddElement(button);
|
|
||||||
uiGroup.AddElement(button2);
|
|
||||||
uiGroup.AddElement(uiText);
|
|
||||||
uiGroup.AddElement(uiLabel);
|
|
||||||
uiGroup.AddElement(uiImg);*/
|
|
||||||
|
|
||||||
/*Addressables.LoadAssetAsync<Texture2D>("Assets/Art/Textures/UI/FrontEndMap/RCX_Blue_Background_5k.jpg")
|
|
||||||
.Completed +=
|
|
||||||
handle =>
|
|
||||||
{
|
|
||||||
uiImg.Texture = handle.Result;
|
|
||||||
uiImg.Enabled = true;
|
|
||||||
Logging.MetaDebugLog($"Got blue bg asset {handle.Result}");
|
|
||||||
};*/
|
|
||||||
|
|
||||||
/*((FasterList<GuiInputMap.GuiInputMapElement>)AccessTools.Property(typeof(GuiInputMap), "GuiInputsButtonDown").GetValue(null))
|
|
||||||
.Add(new GuiInputMap.GuiInputMapElement(RewiredConsts.Action.ToggleCommandLine, GuiIn))*/
|
|
||||||
|
|
||||||
/*Game.Enter += (sender, e) =>
|
|
||||||
{
|
|
||||||
ushort lastKey = ushort.MaxValue;
|
|
||||||
foreach (var kv in FullGameFields._dataDb.GetValues<CubeListData>()
|
|
||||||
.OrderBy(kv=>ushort.Parse(kv.Key)))
|
|
||||||
{
|
|
||||||
var data = (CubeListData) kv.Value;
|
|
||||||
ushort currentKey = ushort.Parse(kv.Key);
|
|
||||||
var toReplace = new Dictionary<string, string>
|
|
||||||
{
|
|
||||||
{"Scalable", ""}, {"Qtr", "Quarter"}, {"RNeg", "Rounded Negative"},
|
|
||||||
{"Neg", "Negative"}, {"Tetra", "Tetrahedron"},
|
|
||||||
{"RWedge", "Rounded Wedge"}, {"RTetra", "Rounded Tetrahedron"}
|
|
||||||
};
|
|
||||||
string name = LocalizationService.Localize(data.CubeNameKey).Split(' ').Select(str =>
|
|
||||||
str.Length > 0 ? char.ToUpper(str[0]) + str.Substring(1) : str).Aggregate((a, b) => a + b)
|
|
||||||
.Replace("-", "");
|
|
||||||
foreach (var rkv in toReplace)
|
|
||||||
{
|
|
||||||
name = Regex.Replace(name, rkv.Key + "([A-Z]|$)", rkv.Value + "$1");
|
|
||||||
}
|
|
||||||
Console.WriteLine($"{name}{(currentKey != lastKey + 1 ? $" = {currentKey}" : "")},");
|
|
||||||
lastKey = currentKey;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
Game.Enter += (sender, e) =>
|
|
||||||
{
|
|
||||||
ushort lastKey = ushort.MaxValue;
|
|
||||||
Console.WriteLine("Materials:\n" + FullGameFields._dataDb.GetValues<MaterialPropertiesData>()
|
|
||||||
.OrderBy(kv => ushort.Parse(kv.Key))
|
|
||||||
.Select(kv =>
|
|
||||||
{
|
|
||||||
ushort currentKey = ushort.Parse(kv.Key);
|
|
||||||
string result = $"{((MaterialPropertiesData)kv.Value).Name}{(currentKey != lastKey + 1 ? $" = {kv.Key}" : "")},";
|
|
||||||
lastKey = currentKey;
|
|
||||||
return result;
|
|
||||||
})
|
|
||||||
.Aggregate((a, b) => a + "\n" + b));
|
|
||||||
};*/
|
|
||||||
|
|
||||||
CommandBuilder.Builder("takeScreenshot", "Enables the screenshot taker")
|
|
||||||
.Action(() =>
|
|
||||||
{
|
|
||||||
Game.CurrentGame().EnableScreenshotTaker();
|
|
||||||
}).Build();
|
|
||||||
|
|
||||||
CommandBuilder.Builder("testPositionDefault", "Tests the Block.Position property's default value.")
|
|
||||||
.Action(() =>
|
|
||||||
{
|
|
||||||
IEnumerator<TaskContract> Loop()
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 2; i++)
|
|
||||||
{
|
|
||||||
Console.WriteLine("A");
|
|
||||||
var block = Block.PlaceNew(BlockIDs.Cube, 1);
|
|
||||||
Console.WriteLine("B");
|
|
||||||
while (!block.Exists)
|
|
||||||
yield return Yield.It;
|
|
||||||
Console.WriteLine("C");
|
|
||||||
block.Remove();
|
|
||||||
Console.WriteLine("D");
|
|
||||||
while (block.Exists)
|
|
||||||
yield return Yield.It;
|
|
||||||
Console.WriteLine("E - Pos: " + block.Position);
|
|
||||||
block.Position = 4;
|
|
||||||
Console.WriteLine("F - Pos: " + block.Position);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Loop().RunOn(Scheduler.leanRunner);
|
|
||||||
}).Build();
|
|
||||||
|
|
||||||
CommandBuilder.Builder("importAssetBundle")
|
|
||||||
.Action(() =>
|
|
||||||
{
|
|
||||||
Logging.CommandLog("Importing asset bundle...");
|
|
||||||
var ab = AssetBundle.LoadFromFile(
|
|
||||||
@"filepath");
|
|
||||||
Logging.CommandLog("Imported asset bundle: " + ab);
|
|
||||||
var assets = ab.LoadAllAssets();
|
|
||||||
Logging.CommandLog("Loaded " + assets.Length + " assets");
|
|
||||||
foreach (var asset in assets)
|
|
||||||
{
|
|
||||||
Logging.CommandLog(asset);
|
|
||||||
}
|
|
||||||
}).Build();
|
|
||||||
|
|
||||||
bool shouldTestGhostBlock = false;
|
|
||||||
CommandBuilder.Builder("testGhostBlock")
|
|
||||||
.Action(() =>
|
|
||||||
{
|
|
||||||
if (shouldTestGhostBlock)
|
|
||||||
{
|
|
||||||
shouldTestGhostBlock = false;
|
|
||||||
Logging.CommandLog("Test disabled");
|
|
||||||
}
|
|
||||||
|
|
||||||
shouldTestGhostBlock = true;
|
|
||||||
Scheduler.Schedule(new Repeatable(() =>
|
|
||||||
{
|
|
||||||
var ghostBlock = Player.LocalPlayer.GetGhostBlock();
|
|
||||||
if (ghostBlock == null) return;
|
|
||||||
ghostBlock.Position = Player.LocalPlayer.Position + 2;
|
|
||||||
ghostBlock.Color = new BlockColor(BlockColors.Lime);
|
|
||||||
}, () => shouldTestGhostBlock));
|
|
||||||
Logging.CommandLog("Test enabled");
|
|
||||||
}).Build();
|
|
||||||
|
|
||||||
Game.Enter += (sender, args) =>
|
|
||||||
Console.WriteLine(
|
|
||||||
$"Current game selection data: {FullGameFields._gameSelectionData.gameMode} - {FullGameFields._gameSelectionData.saveType}");
|
|
||||||
#if TEST
|
#if TEST
|
||||||
TestRoot.RunTests();
|
TestRoot.RunTests();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
Main.Shutdown();
|
||||||
|
}
|
||||||
|
|
||||||
private string modsString;
|
private string modsString;
|
||||||
private string InstalledMods()
|
private string InstalledMods()
|
||||||
{
|
{
|
||||||
if (modsString != null) return modsString;
|
if (modsString != null) return modsString;
|
||||||
StringBuilder sb = new StringBuilder("Installed mods:");
|
StringBuilder sb = new StringBuilder("Installed mods:");
|
||||||
foreach (var plugin in PluginManager.Plugins)
|
foreach (var (_, plugin) in Chainloader.PluginInfos)
|
||||||
sb.Append("\n" + plugin.Name + " - " + plugin.Version);
|
sb.Append("\n" + plugin.Metadata.Name + " - " + plugin.Metadata.Version);
|
||||||
return modsString = sb.ToString();
|
return modsString = sb.ToString();
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[HarmonyPatch]
|
[HarmonyPatch]
|
||||||
public class MinimumSpecsPatch
|
public class MinimumSpecsPatch
|
||||||
|
@ -401,6 +80,5 @@ namespace TechbloxModdingAPI.Tests
|
||||||
return ((Func<bool>) MinimumSpecsCheck.CheckRequirementsMet).Method;
|
return ((Func<bool>) MinimumSpecsCheck.CheckRequirementsMet).Method;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
#endif
|
||||||
#endif
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,7 +1,5 @@
|
||||||
using System;
|
using System;
|
||||||
|
using BepInEx.Bootstrap;
|
||||||
using IllusionInjector;
|
|
||||||
using IllusionPlugin;
|
|
||||||
|
|
||||||
namespace TechbloxModdingAPI.Utility
|
namespace TechbloxModdingAPI.Utility
|
||||||
{
|
{
|
||||||
|
@ -15,11 +13,11 @@ namespace TechbloxModdingAPI.Utility
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The plugin.</returns>
|
/// <returns>The plugin.</returns>
|
||||||
/// <param name="name">The plugin's name.</param>
|
/// <param name="name">The plugin's name.</param>
|
||||||
public static IPlugin GetPlugin(string name)
|
public static BepInEx.PluginInfo GetPlugin(string name)
|
||||||
{
|
{
|
||||||
foreach(IPlugin plugin in PluginManager.Plugins)
|
foreach(var plugin in Chainloader.PluginInfos.Values)
|
||||||
{
|
{
|
||||||
if (plugin.Name == name)
|
if (plugin.Metadata.Name == name)
|
||||||
{
|
{
|
||||||
return plugin;
|
return plugin;
|
||||||
}
|
}
|
||||||
|
@ -35,45 +33,15 @@ namespace TechbloxModdingAPI.Utility
|
||||||
/// <param name="name">The plugin's name.</param>
|
/// <param name="name">The plugin's name.</param>
|
||||||
public static Version GetPluginVersion(string name)
|
public static Version GetPluginVersion(string name)
|
||||||
{
|
{
|
||||||
IPlugin plugin = GetPlugin(name);
|
var plugin = GetPlugin(name);
|
||||||
if (plugin != null) {
|
if (plugin != null) {
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
return new Version(plugin.Version);
|
return plugin.Metadata.Version;
|
||||||
} catch (Exception e) when (
|
} catch (Exception e) when (e is ArgumentException or FormatException or OverflowException) {}
|
||||||
e is ArgumentException
|
|
||||||
|| e is ArgumentNullException
|
|
||||||
|| e is ArgumentOutOfRangeException
|
|
||||||
|| e is FormatException
|
|
||||||
|| e is OverflowException) {}
|
|
||||||
return plugin.GetType().Assembly.GetName().Version;
|
return plugin.GetType().Assembly.GetName().Version;
|
||||||
}
|
}
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// (I'm leaving the auto-generated version)
|
|
||||||
// <summary>
|
|
||||||
// Hell the specified name and version.
|
|
||||||
// </summary>
|
|
||||||
// <returns>The hell.</returns>
|
|
||||||
// <param name="name">Name.</param>
|
|
||||||
// <param name="version">Version.</param>
|
|
||||||
/// <summary>
|
|
||||||
/// Detect if you're in dependency hell with respect to the plugin.
|
|
||||||
/// ie Check if the plugin doesn't exist or is out of date.
|
|
||||||
/// When version is null, this only checks if the plugin exists.
|
|
||||||
/// The version is retrieved using GetPluginVersion(string name).
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Are you in dependency hell?</returns>
|
|
||||||
/// <param name="name">The plugin's name'</param>
|
|
||||||
/// <param name="version">The target version.</param>
|
|
||||||
public static bool Hell(string name, Version version = null)
|
|
||||||
{
|
|
||||||
Version pluginVersion = GetPluginVersion(name);
|
|
||||||
if (version == null) {
|
|
||||||
return pluginVersion == null;
|
|
||||||
}
|
|
||||||
return (pluginVersion == null || pluginVersion < version);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue