Switch from IPA to BepInEx
- Removed a bunch of test code - Preparing for 3.0
This commit is contained in:
parent
a8a451f8e4
commit
5dff88d703
6 changed files with 98 additions and 452 deletions
|
@ -41,7 +41,7 @@ if __name__ == "__main__":
|
|||
args = parser.parse_args()
|
||||
|
||||
print("Building Assembly references")
|
||||
asmXml = buildReferencesXml("../ref/Techblox_Data/Managed")
|
||||
asmXml = buildReferencesXml("../ref_TB/Techblox_Data/Managed")
|
||||
# print(asmXml)
|
||||
|
||||
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
<DefineConstants>DEBUG;TEST;TRACE</DefineConstants>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Lib.Harmony" Version="2.0.4" />
|
||||
<PackageReference Include="HarmonyX" Version="2.10.1" />
|
||||
<PackageReference Include="System.CodeDom" Version="7.0.0-preview.2.22152.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -104,7 +104,7 @@ namespace TechbloxModdingAPI
|
|||
}
|
||||
Scheduler.Dispose();
|
||||
var currentAssembly = Assembly.GetExecutingAssembly();
|
||||
harmony.UnpatchAll(currentAssembly.GetName().Name);
|
||||
harmony.UnpatchSelf();
|
||||
harmony = null;
|
||||
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
|
||||
}
|
||||
|
|
|
@ -1,40 +1,33 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Version>2.3.0</Version>
|
||||
<AssemblyName>TechbloxModdingAPI</AssemblyName>
|
||||
<Description>An object-oriented API for Techblox mods.</Description>
|
||||
<Version>3.0.0</Version>
|
||||
<Authors>Exmods</Authors>
|
||||
<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
|
||||
<NeutralLanguage>en-CA</NeutralLanguage>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<LangVersion>9</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|AnyCPU' ">
|
||||
<DefineConstants>DEBUG;TEST;TRACE</DefineConstants>
|
||||
<LangVersion>latest</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Lib.Harmony" Version="2.0.4" />
|
||||
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
|
||||
<PackageReference Include="BepInEx.Core" Version="5.*" />
|
||||
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
|
||||
<PackageReference Include="HarmonyX" Version="2.10.1" />
|
||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
||||
<PackageReference Include="UnityEngine.Modules" Version="2021.3.4" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
|
||||
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
|
||||
</ItemGroup>
|
||||
|
||||
<!--Start Dependencies-->
|
||||
<ItemGroup>
|
||||
<Reference Include="IllusionInjector">
|
||||
<HintPath>..\ref_TB\Techblox_Data\Managed\IllusionInjector.dll</HintPath>
|
||||
<HintPath>..\..\ref_TB\Techblox_Data\Managed\IllusionInjector.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="IllusionPlugin">
|
||||
<HintPath>..\ref_TB\Techblox_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||
<HintPath>..\..\ref_TB\Techblox_Data\Managed\IllusionPlugin.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Accessibility">
|
||||
<HintPath>..\ref_TB\Techblox_Data\Managed\Accessibility.dll</HintPath>
|
||||
<HintPath>..\..\ref_TB\Techblox_Data\Managed\Accessibility.dll</HintPath>
|
||||
|
@ -51,6 +44,10 @@
|
|||
<HintPath>..\ref_TB\Techblox_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
<HintPath>..\..\ref_TB\Techblox_Data\Managed\Assembly-CSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-Csharp">
|
||||
<HintPath>..\ref_TB\Techblox_Data\Managed\Assembly-Csharp.dll</HintPath>
|
||||
<HintPath>..\..\ref_TB\Techblox_Data\Managed\Assembly-Csharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="AWSSDK.Core">
|
||||
<HintPath>..\ref_TB\Techblox_Data\Managed\AWSSDK.Core.dll</HintPath>
|
||||
<HintPath>..\..\ref_TB\Techblox_Data\Managed\AWSSDK.Core.dll</HintPath>
|
||||
|
@ -1584,9 +1581,12 @@
|
|||
<HintPath>..\..\ref_TB\Techblox_Data\Managed\ZFBrowser.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Server\" />
|
||||
</ItemGroup>
|
||||
<!--End Dependencies-->
|
||||
|
||||
<Target Name="CopyToPlugins" AfterTargets="AfterBuild">
|
||||
<Copy SourceFiles="$(MSBuildProjectDirectory)\$(OutputPath)\TechbloxModdingAPI.dll" DestinationFolder="$(MSBuildProjectDirectory)\..\..\ref_TB\Plugins" />
|
||||
<Copy SourceFiles="$(MSBuildProjectDirectory)\$(OutputPath)\TechbloxModdingAPI.dll" DestinationFolder="$(MSBuildProjectDirectory)\..\..\ref_TB\BepInEx\plugins" />
|
||||
</Target>
|
||||
</Project>
|
|
@ -1,64 +1,23 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using DataLoader;
|
||||
using TechbloxModdingAPI.App;
|
||||
using BepInEx;
|
||||
using BepInEx.Bootstrap;
|
||||
using HarmonyLib;
|
||||
using IllusionInjector;
|
||||
// test
|
||||
using RobocraftX.FrontEnd;
|
||||
using ServiceLayer;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using Svelto.Tasks;
|
||||
using Svelto.Tasks.Lean;
|
||||
using TechbloxModdingAPI.Blocks;
|
||||
using TechbloxModdingAPI.App;
|
||||
using TechbloxModdingAPI.Commands;
|
||||
using TechbloxModdingAPI.Players;
|
||||
using TechbloxModdingAPI.Tasks;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
namespace TechbloxModdingAPI.Tests
|
||||
{
|
||||
#if DEBUG
|
||||
// unused by design
|
||||
/// <summary>
|
||||
/// Modding API implemented as a standalone IPA Plugin.
|
||||
/// Ideally, TechbloxModdingAPI should be loaded by another mod; not itself
|
||||
/// </summary>
|
||||
class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
|
||||
#if DEBUG // The API should be loaded by other plugins, but it can be used by itself for testing
|
||||
[BepInPlugin("org.exmods.TechbloxModdingAPIPluginTest", PluginInfo.PLUGIN_NAME, PluginInfo.PLUGIN_VERSION)]
|
||||
[BepInProcess("Techblox.exe")]
|
||||
public class TechbloxModdingAPIPluginTest : BaseUnityPlugin
|
||||
{
|
||||
|
||||
private static Harmony harmony { get; set; }
|
||||
|
||||
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
|
||||
|
||||
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
|
||||
public string HarmonyID { get; } = "org.git.exmods.modtainers.techbloxmoddingapi";
|
||||
|
||||
public override void OnApplicationQuit()
|
||||
private void Awake()
|
||||
{
|
||||
Main.Shutdown();
|
||||
}
|
||||
|
||||
public override void OnApplicationStart()
|
||||
{
|
||||
FileLog.Reset();
|
||||
Harmony.DEBUG = true;
|
||||
Main.Init();
|
||||
Logging.MetaDebugLog($"Version group id {ApiExclusiveGroups.versionGroup}");
|
||||
// disable background music
|
||||
Logging.MetaDebugLog("Audio Mixers: " + string.Join(",", AudioTools.GetMixers()));
|
||||
//AudioTools.SetVolume(0.0f, "Music"); // The game now sets this from settings again after this is called :(
|
||||
|
||||
//Utility.VersionTracking.Enable();//(very) unstable
|
||||
|
||||
// debug/test handlers
|
||||
Client.EnterMenu += (sender, args) => throw new Exception("Test handler always throws an exception!");
|
||||
Client.EnterMenu += (sender, args) => Console.WriteLine("EnterMenu handler after erroring handler");
|
||||
Game.Enter += (s, a) =>
|
||||
|
@ -69,9 +28,6 @@ namespace TechbloxModdingAPI.Tests
|
|||
Console.WriteLine($"Player {Player.LocalPlayer} exited seat {args.Seat}");
|
||||
};
|
||||
|
||||
// debug/test commands
|
||||
if (Dependency.Hell("ExtraCommands"))
|
||||
{
|
||||
CommandBuilder.Builder()
|
||||
.Name("Exit")
|
||||
.Description("Close Techblox immediately, without any prompts")
|
||||
|
@ -84,308 +40,31 @@ namespace TechbloxModdingAPI.Tests
|
|||
.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
|
||||
.Build();
|
||||
|
||||
CommandBuilder.Builder()
|
||||
.Name("MoveLastBlock")
|
||||
.Description("Move the most-recently-placed block, and any connected blocks by the given offset")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
if (GameState.IsBuildMode())
|
||||
foreach (var block in Block.GetLastPlacedBlock().GetConnectedCubes())
|
||||
block.Position += new Unity.Mathematics.float3(x, y, z);
|
||||
else
|
||||
Logging.CommandLogError("Blocks can only be moved in Build mode!");
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder()
|
||||
.Name("PlaceAluminium")
|
||||
.Description("Place a block of aluminium at the given coordinates")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z));
|
||||
Logging.CommandLog("Block placed with type: " + block.Type);
|
||||
})
|
||||
.Build();
|
||||
|
||||
CommandBuilder.Builder()
|
||||
.Name("PlaceAluminiumLots")
|
||||
.Description("Place a lot of blocks of aluminium at the given coordinates")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
Logging.CommandLog("Starting...");
|
||||
var sw = Stopwatch.StartNew();
|
||||
for (int i = 0; i < 100; i++)
|
||||
for (int j = 0; j < 100; j++)
|
||||
Block.PlaceNew(BlockIDs.Cube, new float3(x + i, y, z + j));
|
||||
sw.Stop();
|
||||
Logging.CommandLog("Finished in " + sw.ElapsedMilliseconds + "ms");
|
||||
})
|
||||
.Build();
|
||||
|
||||
Block b = null;
|
||||
CommandBuilder.Builder("moveBlockInSim", "Run in build mode first while looking at a block, then in sim to move it up")
|
||||
.Action(() =>
|
||||
{
|
||||
if (b == null)
|
||||
{
|
||||
b = new Player(PlayerType.Local).GetBlockLookedAt();
|
||||
Logging.CommandLog("Block saved: " + b);
|
||||
}
|
||||
else
|
||||
Logging.CommandLog("Block moved to: " + (b.GetSimBody().Position += new float3(0, 2, 0)));
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("Error", "Throw an error to make sure SimpleCustomCommandEngine's wrapper catches it.")
|
||||
.Action(() => { throw new Exception("Error Command always throws an error"); })
|
||||
.Build();
|
||||
|
||||
CommandBuilder.Builder("ColorBlock",
|
||||
"Change color of the block looked at if there's any.")
|
||||
.Action<string>(str =>
|
||||
{
|
||||
if (!Enum.TryParse(str, out BlockColors color))
|
||||
{
|
||||
Logging.CommandLog("Color " + str + " not found! Interpreting as 4 color values.");
|
||||
var s = str.Split(' ');
|
||||
new Player(PlayerType.Local).GetBlockLookedAt().CustomColor = new float4(float.Parse(s[0]),
|
||||
float.Parse(s[1]), float.Parse(s[2]), float.Parse(s[3]));
|
||||
return;
|
||||
}
|
||||
|
||||
new Player(PlayerType.Local).GetBlockLookedAt().Color = color;
|
||||
Logging.CommandLog("Colored block to " + color);
|
||||
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("MoveBlockByID", "Gets a block based on its object identifier and teleports it up.")
|
||||
.Action<char>(ch =>
|
||||
{
|
||||
foreach (var body in SimBody.GetFromObjectID(ch))
|
||||
{
|
||||
Logging.CommandLog("SimBody: " + body);
|
||||
body.Position += new float3(0, 10, 0);
|
||||
foreach (var bodyConnectedBody in body.GetConnectedBodies())
|
||||
{
|
||||
Logging.CommandLog("Moving " + bodyConnectedBody);
|
||||
bodyConnectedBody.Position += new float3(0, 10, 0);
|
||||
}
|
||||
}
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("TestChunkHealth", "Sets the chunk looked at to the given health.")
|
||||
.Action((float val, float max) =>
|
||||
{
|
||||
var body = new Player(PlayerType.Local).GetSimBodyLookedAt();
|
||||
if (body == null) return;
|
||||
body.CurrentHealth = val;
|
||||
body.InitialHealth = max;
|
||||
Logging.CommandLog("Health set to: " + val);
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("placeBlockGroup", "Places some blocks in a group")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
var pos = new float3(x, y, z);
|
||||
var group = BlockGroup.Create(new Block(BlockIDs.Cube, pos) {Color = BlockColors.Aqua});
|
||||
new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
|
||||
{Color = BlockColors.Blue, BlockGroup = group};
|
||||
new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
|
||||
{Color = BlockColors.Green, BlockGroup = group};
|
||||
new Block(BlockIDs.Cube, pos + new float3(1, 0, 0))
|
||||
{Color = BlockColors.Lime, BlockGroup = group};
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
Logging.CommandLog("Block placed: " +
|
||||
Block.PlaceNew((BlockIDs) 500, new float3(0, 0, 0)));
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("toggleTimeMode", "Enters or exits simulation.")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
Game.CurrentGame().ToggleTimeMode();
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("testColorBlock", "Tests coloring a block to default color")
|
||||
.Action(() => Player.LocalPlayer.GetBlockLookedAt().Color = BlockColors.Default).Build();
|
||||
CommandBuilder.Builder("testMaterialBlock", "Tests materialing a block to default material")
|
||||
.Action(() => Player.LocalPlayer.GetBlockLookedAt().Material = BlockMaterial.Default).Build();
|
||||
CommandBuilder.Builder("testGameName", "Tests changing the game name")
|
||||
.Action(() => Game.CurrentGame().Name = "Test").Build();
|
||||
CommandBuilder.Builder("makeBlockStatic", "Makes a block you look at static")
|
||||
.Action(() => Player.LocalPlayer.GetBlockLookedAt().Static = true).Build();
|
||||
|
||||
Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
|
||||
/*Block.Placed += (sender, args) =>
|
||||
Logging.MetaDebugLog("Placed block " + args.Block);
|
||||
Block.Removed += (sender, args) =>
|
||||
Logging.MetaDebugLog("Removed block " + args.Block);*/
|
||||
}
|
||||
|
||||
// dependency test
|
||||
if (Dependency.Hell("TechbloxScripting", new Version("0.0.1.0")))
|
||||
{
|
||||
Logging.LogWarning("You're in TechbloxScripting dependency hell");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Log("Compatible TechbloxScripting detected");
|
||||
}
|
||||
// Interface test
|
||||
/*Group uiGroup = new Group(new Rect(20, 20, 200, 500), "TechbloxModdingAPI_UITestGroup", true);
|
||||
var button = new Button("TEST");
|
||||
button.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
|
||||
var button2 = new Button("TEST2");
|
||||
button2.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
|
||||
Text uiText = new Text("<Input!>", multiline: true);
|
||||
uiText.OnEdit += (t, txt) => { Logging.MetaDebugLog($"Text in {((Text)t).Name} is now '{txt}'"); };
|
||||
Label uiLabel = new Label("Label!");
|
||||
Image uiImg = new Image(name:"Behold this texture!");
|
||||
uiImg.Enabled = false;
|
||||
uiGroup.AddElement(button);
|
||||
uiGroup.AddElement(button2);
|
||||
uiGroup.AddElement(uiText);
|
||||
uiGroup.AddElement(uiLabel);
|
||||
uiGroup.AddElement(uiImg);*/
|
||||
// Plugin startup logic
|
||||
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
|
||||
|
||||
/*Addressables.LoadAssetAsync<Texture2D>("Assets/Art/Textures/UI/FrontEndMap/RCX_Blue_Background_5k.jpg")
|
||||
.Completed +=
|
||||
handle =>
|
||||
{
|
||||
uiImg.Texture = handle.Result;
|
||||
uiImg.Enabled = true;
|
||||
Logging.MetaDebugLog($"Got blue bg asset {handle.Result}");
|
||||
};*/
|
||||
|
||||
/*((FasterList<GuiInputMap.GuiInputMapElement>)AccessTools.Property(typeof(GuiInputMap), "GuiInputsButtonDown").GetValue(null))
|
||||
.Add(new GuiInputMap.GuiInputMapElement(RewiredConsts.Action.ToggleCommandLine, GuiIn))*/
|
||||
|
||||
/*Game.Enter += (sender, e) =>
|
||||
{
|
||||
ushort lastKey = ushort.MaxValue;
|
||||
foreach (var kv in FullGameFields._dataDb.GetValues<CubeListData>()
|
||||
.OrderBy(kv=>ushort.Parse(kv.Key)))
|
||||
{
|
||||
var data = (CubeListData) kv.Value;
|
||||
ushort currentKey = ushort.Parse(kv.Key);
|
||||
var toReplace = new Dictionary<string, string>
|
||||
{
|
||||
{"Scalable", ""}, {"Qtr", "Quarter"}, {"RNeg", "Rounded Negative"},
|
||||
{"Neg", "Negative"}, {"Tetra", "Tetrahedron"},
|
||||
{"RWedge", "Rounded Wedge"}, {"RTetra", "Rounded Tetrahedron"}
|
||||
};
|
||||
string name = LocalizationService.Localize(data.CubeNameKey).Split(' ').Select(str =>
|
||||
str.Length > 0 ? char.ToUpper(str[0]) + str.Substring(1) : str).Aggregate((a, b) => a + b)
|
||||
.Replace("-", "");
|
||||
foreach (var rkv in toReplace)
|
||||
{
|
||||
name = Regex.Replace(name, rkv.Key + "([A-Z]|$)", rkv.Value + "$1");
|
||||
}
|
||||
Console.WriteLine($"{name}{(currentKey != lastKey + 1 ? $" = {currentKey}" : "")},");
|
||||
lastKey = currentKey;
|
||||
}
|
||||
};
|
||||
Game.Enter += (sender, e) =>
|
||||
{
|
||||
ushort lastKey = ushort.MaxValue;
|
||||
Console.WriteLine("Materials:\n" + FullGameFields._dataDb.GetValues<MaterialPropertiesData>()
|
||||
.OrderBy(kv => ushort.Parse(kv.Key))
|
||||
.Select(kv =>
|
||||
{
|
||||
ushort currentKey = ushort.Parse(kv.Key);
|
||||
string result = $"{((MaterialPropertiesData)kv.Value).Name}{(currentKey != lastKey + 1 ? $" = {kv.Key}" : "")},";
|
||||
lastKey = currentKey;
|
||||
return result;
|
||||
})
|
||||
.Aggregate((a, b) => a + "\n" + b));
|
||||
};*/
|
||||
|
||||
CommandBuilder.Builder("takeScreenshot", "Enables the screenshot taker")
|
||||
.Action(() =>
|
||||
{
|
||||
Game.CurrentGame().EnableScreenshotTaker();
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("testPositionDefault", "Tests the Block.Position property's default value.")
|
||||
.Action(() =>
|
||||
{
|
||||
IEnumerator<TaskContract> Loop()
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Console.WriteLine("A");
|
||||
var block = Block.PlaceNew(BlockIDs.Cube, 1);
|
||||
Console.WriteLine("B");
|
||||
while (!block.Exists)
|
||||
yield return Yield.It;
|
||||
Console.WriteLine("C");
|
||||
block.Remove();
|
||||
Console.WriteLine("D");
|
||||
while (block.Exists)
|
||||
yield return Yield.It;
|
||||
Console.WriteLine("E - Pos: " + block.Position);
|
||||
block.Position = 4;
|
||||
Console.WriteLine("F - Pos: " + block.Position);
|
||||
}
|
||||
}
|
||||
|
||||
Loop().RunOn(Scheduler.leanRunner);
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("importAssetBundle")
|
||||
.Action(() =>
|
||||
{
|
||||
Logging.CommandLog("Importing asset bundle...");
|
||||
var ab = AssetBundle.LoadFromFile(
|
||||
@"filepath");
|
||||
Logging.CommandLog("Imported asset bundle: " + ab);
|
||||
var assets = ab.LoadAllAssets();
|
||||
Logging.CommandLog("Loaded " + assets.Length + " assets");
|
||||
foreach (var asset in assets)
|
||||
{
|
||||
Logging.CommandLog(asset);
|
||||
}
|
||||
}).Build();
|
||||
|
||||
bool shouldTestGhostBlock = false;
|
||||
CommandBuilder.Builder("testGhostBlock")
|
||||
.Action(() =>
|
||||
{
|
||||
if (shouldTestGhostBlock)
|
||||
{
|
||||
shouldTestGhostBlock = false;
|
||||
Logging.CommandLog("Test disabled");
|
||||
}
|
||||
|
||||
shouldTestGhostBlock = true;
|
||||
Scheduler.Schedule(new Repeatable(() =>
|
||||
{
|
||||
var ghostBlock = Player.LocalPlayer.GetGhostBlock();
|
||||
if (ghostBlock == null) return;
|
||||
ghostBlock.Position = Player.LocalPlayer.Position + 2;
|
||||
ghostBlock.Color = new BlockColor(BlockColors.Lime);
|
||||
}, () => shouldTestGhostBlock));
|
||||
Logging.CommandLog("Test enabled");
|
||||
}).Build();
|
||||
|
||||
Game.Enter += (sender, args) =>
|
||||
Console.WriteLine(
|
||||
$"Current game selection data: {FullGameFields._gameSelectionData.gameMode} - {FullGameFields._gameSelectionData.saveType}");
|
||||
#if TEST
|
||||
TestRoot.RunTests();
|
||||
#endif
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
Main.Shutdown();
|
||||
}
|
||||
|
||||
private string modsString;
|
||||
private string InstalledMods()
|
||||
{
|
||||
if (modsString != null) return modsString;
|
||||
StringBuilder sb = new StringBuilder("Installed mods:");
|
||||
foreach (var plugin in PluginManager.Plugins)
|
||||
sb.Append("\n" + plugin.Name + " - " + plugin.Version);
|
||||
foreach (var (_, plugin) in Chainloader.PluginInfos)
|
||||
sb.Append("\n" + plugin.Metadata.Name + " - " + plugin.Metadata.Version);
|
||||
return modsString = sb.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
[HarmonyPatch]
|
||||
public class MinimumSpecsPatch
|
||||
|
@ -401,6 +80,5 @@ namespace TechbloxModdingAPI.Tests
|
|||
return ((Func<bool>) MinimumSpecsCheck.CheckRequirementsMet).Method;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
using System;
|
||||
|
||||
using IllusionInjector;
|
||||
using IllusionPlugin;
|
||||
using BepInEx.Bootstrap;
|
||||
|
||||
namespace TechbloxModdingAPI.Utility
|
||||
{
|
||||
|
@ -15,11 +13,11 @@ namespace TechbloxModdingAPI.Utility
|
|||
/// </summary>
|
||||
/// <returns>The plugin.</returns>
|
||||
/// <param name="name">The plugin's name.</param>
|
||||
public static IPlugin GetPlugin(string name)
|
||||
public static BepInEx.PluginInfo GetPlugin(string name)
|
||||
{
|
||||
foreach(IPlugin plugin in PluginManager.Plugins)
|
||||
foreach(var plugin in Chainloader.PluginInfos.Values)
|
||||
{
|
||||
if (plugin.Name == name)
|
||||
if (plugin.Metadata.Name == name)
|
||||
{
|
||||
return plugin;
|
||||
}
|
||||
|
@ -35,45 +33,15 @@ namespace TechbloxModdingAPI.Utility
|
|||
/// <param name="name">The plugin's name.</param>
|
||||
public static Version GetPluginVersion(string name)
|
||||
{
|
||||
IPlugin plugin = GetPlugin(name);
|
||||
var plugin = GetPlugin(name);
|
||||
if (plugin != null) {
|
||||
try
|
||||
{
|
||||
return new Version(plugin.Version);
|
||||
} catch (Exception e) when (
|
||||
e is ArgumentException
|
||||
|| e is ArgumentNullException
|
||||
|| e is ArgumentOutOfRangeException
|
||||
|| e is FormatException
|
||||
|| e is OverflowException) {}
|
||||
return plugin.Metadata.Version;
|
||||
} catch (Exception e) when (e is ArgumentException or FormatException or OverflowException) {}
|
||||
return plugin.GetType().Assembly.GetName().Version;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// (I'm leaving the auto-generated version)
|
||||
// <summary>
|
||||
// Hell the specified name and version.
|
||||
// </summary>
|
||||
// <returns>The hell.</returns>
|
||||
// <param name="name">Name.</param>
|
||||
// <param name="version">Version.</param>
|
||||
/// <summary>
|
||||
/// Detect if you're in dependency hell with respect to the plugin.
|
||||
/// ie Check if the plugin doesn't exist or is out of date.
|
||||
/// When version is null, this only checks if the plugin exists.
|
||||
/// The version is retrieved using GetPluginVersion(string name).
|
||||
/// </summary>
|
||||
/// <returns>Are you in dependency hell?</returns>
|
||||
/// <param name="name">The plugin's name'</param>
|
||||
/// <param name="version">The target version.</param>
|
||||
public static bool Hell(string name, Version version = null)
|
||||
{
|
||||
Version pluginVersion = GetPluginVersion(name);
|
||||
if (version == null) {
|
||||
return pluginVersion == null;
|
||||
}
|
||||
return (pluginVersion == null || pluginVersion < version);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue