Add standard asserts

This commit is contained in:
NGnius (Graham) 2020-06-30 20:43:14 -04:00
parent b6a5074fd2
commit 60f231f939
2 changed files with 206 additions and 6 deletions

View file

@ -3,6 +3,8 @@ using System.Collections.Concurrent;
using System.IO;
using System.Runtime.CompilerServices;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Tests
{
/// <summary>
@ -59,6 +61,162 @@ namespace GamecraftModdingAPI.Tests
};
}
public static bool NotNull<T>(T obj, string err = null, string success = null)
{
if (err == null) err = $"{nameof(T)} object was null.";
if (success == null) success = $"{nameof(T)} '{obj}' not null";
if (obj == null)
{
Log(FAIL + err);
TestRoot.TestsPassed = false;
return false;
}
else
{
Log(PASS + success);
TestRoot.TestsPassed = true;
return true;
}
}
public static bool Equal<T>(T obj1, T obj2, string err = null, string success = null)
{
if (err == null) err = $"{nameof(T)} '{obj1}' is not equal to '{obj2}'.";
if (success == null) success = $"{nameof(T)} '{obj1}' is equal to '{obj2}'.";
if (obj1 == null && obj2 == null)
{
// pass
Log(PASS + success);
TestRoot.TestsPassed = true;
return true;
}
else if (!(obj1 == null && obj2 == null) && obj1.Equals(obj2) && obj2.Equals(obj1))
{
// pass
Log(PASS + success);
TestRoot.TestsPassed = true;
return true;
}
else if (obj1 != null && (obj1 != null && !obj1.Equals(obj2)))
{
// pass
Log(PASS + success);
TestRoot.TestsPassed = true;
return true;
}
else if (obj2 != null && !obj2.Equals(obj1))
{
// pass
Log(PASS + success);
TestRoot.TestsPassed = true;
return true;
}
else
{
// fail
Log(FAIL + err);
TestRoot.TestsPassed = false;
return false;
}
}
public static bool Errorless(Action tryThis, string err = null, string success = null)
{
if (err == null) err = $"{tryThis} raised an exception: ";
if (success == null) success = $"{tryThis} completed without raising an exception.";
try
{
tryThis();
}
catch (Exception e)
{
Log(FAIL + err + e);
TestRoot.TestsPassed = false;
return false;
}
TestRoot.TestsPassed = true;
Log(PASS + success);
return true;
}
public static bool CloseTo(float a, float b, string err = null, string success = null, float delta = float.Epsilon)
{
if (err == null) err = $"{a} is not within {delta} of {b}.";
if (success == null) success = $"{a} is close enough to {b}.";
if (Math.Abs(a - b) > delta)
{
Log(FAIL + err);
TestRoot.TestsPassed = false;
return false;
}
else
{
TestRoot.TestsPassed = true;
Log(PASS + success);
return true;
}
}
public static bool CloseTo(double a, double b, string err = null, string success = null, double delta = double.Epsilon)
{
if (err == null) err = $"{a} is not within {delta} of {b}.";
if (success == null) success = $"{a} is close enough to {b}.";
if (Math.Abs(a - b) > delta)
{
Log(FAIL + err);
TestRoot.TestsPassed = false;
return false;
}
else
{
TestRoot.TestsPassed = true;
Log(PASS + success);
return true;
}
}
public static bool CloseTo(float3 a, float3 b, string err = null, string success = null, float delta = float.Epsilon)
{
if (err == null) err = $"{a} is not within {delta} of {b} in every direction.";
if (success == null) success = $"{a} is close enough to {b}.";
bool xClose = CloseTo(a.x, b.x, err, success, delta);
bool yClose = CloseTo(a.y, b.y, err, success, delta);
bool zClose = CloseTo(a.z, b.z, err, success, delta);
if (xClose && yClose && zClose)
{
//TestRoot.TestsPassed = true;
//Log(PASS + success);
return true;
}
else
{
//Log(FAIL + err);
//TestRoot.TestsPassed = false;
return false;
}
}
public static void Fail(string msg = null)
{
if (msg == null) msg = $"Manual test failure with no message provided.";
Log(FAIL + msg);
TestRoot.TestsPassed = false;
}
public static void Pass(string msg = null)
{
if (msg == null) msg = $"Manual test pass with no message provided.";
Log(PASS + msg);
TestRoot.TestsPassed = true;
}
public static void Warn(string msg = null)
{
if (msg == null) msg = $"Manual test warning with no message provided.";
Log(WARN + msg);
TestRoot.TestsPassed = true;
}
internal static void CallsComplete()
{
foreach(string key in callbacks.Keys)

View file

@ -87,7 +87,14 @@ namespace GamecraftModdingAPI.Tests
{
if (m.GetCustomAttribute<APITestStartUpAttribute>() != null)
{
m.Invoke(null, new object[0]);
try
{
m.Invoke(null, new object[0]);
}
catch (Exception e)
{
Assert.Fail($"Start up method '{m}' raised an exception: {e.ToString()}");
}
}
}
}
@ -105,7 +112,14 @@ namespace GamecraftModdingAPI.Tests
APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
if (a != null && a.TestType == TestType.Menu)
{
m.Invoke(null, new object[0]);
try
{
m.Invoke(null, new object[0]);
}
catch (Exception e)
{
Assert.Fail($"Menu test '{m}' raised an exception: {e.ToString()}");
}
yield return Yield.It;
}
}
@ -144,7 +158,14 @@ namespace GamecraftModdingAPI.Tests
APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
if (a != null && a.TestType == TestType.Game)
{
m.Invoke(null, new object[0]);
try
{
m.Invoke(null, new object[0]);
}
catch (Exception e)
{
Assert.Fail($"Game test '{m}' raised an exception: {e.ToString()}");
}
yield return Yield.It;
}
}
@ -159,7 +180,14 @@ namespace GamecraftModdingAPI.Tests
APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
if (a != null && a.TestType == TestType.SimulationMode)
{
m.Invoke(null, new object[0]);
try
{
m.Invoke(null, new object[0]);
}
catch (Exception e)
{
Assert.Fail($"Simulation test '{m}' raised an exception: {e.ToString()}");
}
yield return Yield.It;
}
}
@ -174,7 +202,14 @@ namespace GamecraftModdingAPI.Tests
APITestCaseAttribute a = m.GetCustomAttribute<APITestCaseAttribute>();
if (a != null && a.TestType == TestType.EditMode)
{
m.Invoke(null, new object[0]);
try
{
m.Invoke(null, new object[0]);
}
catch (Exception e)
{
Assert.Fail($"Build test '{m}' raised an exception: {e.ToString()}");
}
yield return Yield.It;
}
}
@ -202,7 +237,14 @@ namespace GamecraftModdingAPI.Tests
{
if (m.GetCustomAttribute<APITestTearDownAttribute>() != null)
{
m.Invoke(null, new object[0]);
try
{
m.Invoke(null, new object[0]);
}
catch (Exception e)
{
Assert.Warn($"Tear down method '{m}' raised an exception: {e.ToString()}");
}
yield return Yield.It;
}
}