Start using new extension methods, code cleanup
Removed all of the different block property getter methods
This commit is contained in:
parent
2d99d1d478
commit
61184145a9
5 changed files with 55 additions and 179 deletions
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@ -254,10 +254,10 @@ namespace TechbloxModdingAPI
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/// </summary>
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public float3 Position
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{
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get => MovementEngine.GetPosition(Id, InitData);
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get => MovementEngine.GetPosition(this);
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set
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{
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MovementEngine.MoveBlock(Id, InitData, value);
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MovementEngine.MoveBlock(this, value);
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if (blockGroup != null)
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blockGroup.PosAndRotCalculated = false;
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BlockEngine.UpdateDisplayedBlock(Id);
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@ -269,10 +269,10 @@ namespace TechbloxModdingAPI
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/// </summary>
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public float3 Rotation
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{
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get => RotationEngine.GetRotation(Id, InitData);
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get => RotationEngine.GetRotation(this);
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set
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{
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RotationEngine.RotateBlock(Id, InitData, value);
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RotationEngine.RotateBlock(this, value);
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if (blockGroup != null)
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blockGroup.PosAndRotCalculated = false;
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BlockEngine.UpdateDisplayedBlock(Id);
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@ -70,75 +70,9 @@ namespace TechbloxModdingAPI.Blocks
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: entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
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CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
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public OptionalRef<T> GetBlockInfo<T>(EGID blockID) where T : unmanaged, IEntityComponent
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public OptionalRef<T> GetBlockInfo<T>(Block block) where T : unmanaged, IEntityComponent
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{
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return entitiesDB.TryQueryEntitiesAndIndex<T>(blockID, out uint index, out var array)
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? new OptionalRef<T>(array, index)
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: new OptionalRef<T>();
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}
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public ref T GetBlockInfoViewStruct<T>(EGID blockID) where T : struct, INeedEGID, IEntityViewComponent
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{
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if (entitiesDB.Exists<T>(blockID))
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return ref entitiesDB.QueryEntity<T>(blockID);
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T[] structHolder = new T[1]; //Create something that can be referenced
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return ref structHolder[0]; //Gets a default value automatically
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}
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public U GetBlockInfo<T, U>(Block block, Func<T, U> getter,
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U def = default) where T : unmanaged, IEntityComponent
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{
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if (entitiesDB.Exists<T>(block.Id))
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return getter(entitiesDB.QueryEntity<T>(block.Id));
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return GetBlockInitInfo(block, getter, def);
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}
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public U GetBlockInfoViewStruct<T, U>(Block block, Func<T, U> getter,
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U def = default) where T : struct, IEntityViewComponent
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{
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if (entitiesDB.Exists<T>(block.Id))
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return getter(entitiesDB.QueryEntity<T>(block.Id));
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return GetBlockInitInfo(block, getter, def);
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}
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private U GetBlockInitInfo<T, U>(Block block, Func<T, U> getter, U def) where T : struct, IEntityComponent
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{
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if (block.InitData.Group == null) return def;
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var initializer = new EntityInitializer(block.Id, block.InitData.Group, block.InitData.Reference);
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if (initializer.Has<T>())
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return getter(initializer.Get<T>());
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return def;
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}
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public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
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public void SetBlockInfoViewStruct<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, IEntityViewComponent
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{
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if (entitiesDB.Exists<T>(block.Id))
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setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
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else
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SetBlockInitInfo(block, setter, value);
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}
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public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : unmanaged, IEntityComponent
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{
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if (entitiesDB.Exists<T>(block.Id))
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setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
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else
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SetBlockInitInfo(block, setter, value);
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}
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private void SetBlockInitInfo<T, U>(Block block, Setter<T, U> setter, U value)
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where T : struct, IEntityComponent
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{
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if (block.InitData.Group != null)
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{
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var initializer = new EntityInitializer(block.Id, block.InitData.Group, block.InitData.Reference);
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T component = initializer.Has<T>() ? initializer.Get<T>() : default;
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ref T structRef = ref component;
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setter(ref structRef, value);
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initializer.Init(structRef);
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}
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return entitiesDB.QueryEntityOptional<T>(block);
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}
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public void UpdateDisplayedBlock(EGID id)
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@ -153,7 +87,8 @@ namespace TechbloxModdingAPI.Blocks
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internal void UpdatePrefab(Block block, ushort type, byte material, bool flipped)
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{
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uint pid = PrefabsID.GetOrCreatePrefabID(type, material, 0, flipped);
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entitiesDB.QueryEntityOrDefault<GFXPrefabEntityStructGPUI>()
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entitiesDB.QueryEntityOrDefault<GFXPrefabEntityStructGPUI>(block).prefabID = pid;
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entitiesDB.QueryEntityOrDefault<PhysicsPrefabEntityStruct>(block) = new PhysicsPrefabEntityStruct(pid);
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}
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public bool BlockExists(EGID blockID)
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@ -161,16 +96,6 @@ namespace TechbloxModdingAPI.Blocks
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return entitiesDB.Exists<DBEntityStruct>(blockID);
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}
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public bool GetBlockInfoExists<T>(Block block) where T : struct, IEntityComponent
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{
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if (entitiesDB.Exists<T>(block.Id))
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return true;
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if (block.InitData.Group == null)
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return false;
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var init = new EntityInitializer(block.Id, block.InitData.Group, block.InitData.Reference);
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return init.Has<T>();
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}
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public SimBody[] GetSimBodiesFromID(byte id)
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{
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var ret = new FasterList<SimBody>(4);
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@ -34,21 +34,12 @@ namespace TechbloxModdingAPI.Blocks
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// implementations for Movement static class
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internal float3 MoveBlock(EGID blockID, BlockEngine.BlockInitData data, float3 vector)
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internal float3 MoveBlock(Block block, float3 vector)
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{
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if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityInitializer(blockID, data.Group, data.Reference);
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init.GetOrCreate<PositionEntityStruct>().position = vector;
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init.GetOrCreate<GridRotationStruct>().position = vector;
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init.GetOrCreate<LocalTransformEntityStruct>().position = vector;
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return vector;
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}
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ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
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ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
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ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
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ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
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ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block);
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ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntityOrDefault<GridRotationStruct>(block);
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ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntityOrDefault<LocalTransformEntityStruct>(block);
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ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntityOrDefault<UECSPhysicsEntityStruct>(block);
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// main (persistent) position
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posStruct.position = vector;
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// placement grid position
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@ -56,24 +47,21 @@ namespace TechbloxModdingAPI.Blocks
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// rendered position
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transStruct.position = vector;
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// collision position
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FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
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{
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Value = posStruct.position
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});
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entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID).isProcessed = false;
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if (phyStruct.ID != EGID.Empty)
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{ //It exists
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FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
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{
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Value = posStruct.position
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});
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}
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entitiesDB.QueryEntityOrDefault<GridConnectionsEntityStruct>(block).isProcessed = false;
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return posStruct.position;
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}
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internal float3 GetPosition(EGID blockID, BlockEngine.BlockInitData data)
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internal float3 GetPosition(Block block)
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{
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if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityInitializer(blockID, data.Group, data.Reference);
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return init.Has<PositionEntityStruct>() ? init.Get<PositionEntityStruct>().position : float3.zero;
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}
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ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
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return posStruct.position;
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return entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block).position;
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}
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}
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}
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@ -34,55 +34,38 @@ namespace TechbloxModdingAPI.Blocks
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// implementations for Rotation static class
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internal float3 RotateBlock(EGID blockID, BlockEngine.BlockInitData data, Vector3 vector)
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internal float3 RotateBlock(Block block, Vector3 vector)
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{
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if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityInitializer(blockID, data.Group, data.Reference);
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init.GetOrCreate<RotationEntityStruct>().rotation = Quaternion.Euler(vector);
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init.GetOrCreate<GridRotationStruct>().rotation = Quaternion.Euler(vector);
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init.GetOrCreate<LocalTransformEntityStruct>().rotation = Quaternion.Euler(vector);
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return vector;
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}
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ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
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ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
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ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
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ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
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// main (persistent) position
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ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntityOrDefault<RotationEntityStruct>(block);
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ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntityOrDefault<GridRotationStruct>(block);
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ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntityOrDefault<LocalTransformEntityStruct>(block);
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ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntityOrDefault<UECSPhysicsEntityStruct>(block);
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// main (persistent) rotation
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Quaternion newRotation = rotStruct.rotation;
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newRotation.eulerAngles = vector;
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rotStruct.rotation = newRotation;
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// placement grid rotation
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Quaternion newGridRotation = gridStruct.rotation;
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newGridRotation.eulerAngles = vector;
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gridStruct.rotation = newGridRotation;
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// rendered position
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Quaternion newTransRotation = rotStruct.rotation;
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newTransRotation.eulerAngles = vector;
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transStruct.rotation = newTransRotation;
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// collision position
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FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Unity.Transforms.Rotation
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{
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Value = rotStruct.rotation
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});
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entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID).isProcessed = false;
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gridStruct.rotation = newRotation;
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// rendered rotation
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transStruct.rotation = newRotation;
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// collision rotation
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if (phyStruct.ID != EGID.Empty)
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{ //It exists
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FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity,
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new Unity.Transforms.Rotation
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{
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Value = rotStruct.rotation
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});
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}
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entitiesDB.QueryEntityOrDefault<GridConnectionsEntityStruct>(block).isProcessed = false;
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return ((Quaternion)rotStruct.rotation).eulerAngles;
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}
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internal float3 GetRotation(EGID blockID, BlockEngine.BlockInitData data)
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internal float3 GetRotation(Block block)
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{
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if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityInitializer(blockID, data.Group, data.Reference);
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return init.Has<RotationEntityStruct>()
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? (float3) ((Quaternion) init.Get<RotationEntityStruct>().rotation).eulerAngles
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: float3.zero;
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}
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ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
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ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntityOrDefault<RotationEntityStruct>(block);
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return ((Quaternion) rotStruct.rotation).eulerAngles;
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}
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}
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@ -3,6 +3,7 @@ using Svelto.ECS;
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using Svelto.DataStructures;
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using Gamecraft.Wires;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI.Blocks
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{
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@ -87,8 +88,8 @@ namespace TechbloxModdingAPI.Blocks
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public ref PortEntityStruct GetPortByOffset(Block block, byte portNumber, bool input)
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{
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BlockPortsStruct bps = GetFromDbOrInitData<BlockPortsStruct>(block, block.Id, out bool exists);
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if (!exists)
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var bps = entitiesDB.QueryEntityOptional<BlockPortsStruct>(block);
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if (!bps)
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{
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throw new BlockException("Block does not exist");
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}
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@ -208,8 +209,9 @@ namespace TechbloxModdingAPI.Blocks
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public EGID MatchBlockInputToPort(Block block, byte portUsage, out bool exists)
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{
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BlockPortsStruct ports = GetFromDbOrInitData<BlockPortsStruct>(block, block.Id, out exists);
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return new EGID(ports.firstInputID + portUsage, NamedExclusiveGroup<InputPortsGroup>.Group);
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var ports = entitiesDB.QueryEntityOptional<BlockPortsStruct>(block);
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exists = ports;
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return new EGID(ports.Get().firstInputID + portUsage, NamedExclusiveGroup<InputPortsGroup>.Group);
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}
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public EGID MatchBlockInputToPort(EGID block, byte portUsage, out bool exists)
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@ -226,8 +228,9 @@ namespace TechbloxModdingAPI.Blocks
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public EGID MatchBlockOutputToPort(Block block, byte portUsage, out bool exists)
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{
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BlockPortsStruct ports = GetFromDbOrInitData<BlockPortsStruct>(block, block.Id, out exists);
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return new EGID(ports.firstOutputID + portUsage, NamedExclusiveGroup<OutputPortsGroup>.Group);
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var ports = entitiesDB.QueryEntityOptional<BlockPortsStruct>(block);
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exists = ports;
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return new EGID(ports.Get().firstOutputID + portUsage, NamedExclusiveGroup<OutputPortsGroup>.Group);
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}
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public EGID MatchBlockOutputToPort(EGID block, byte portUsage, out bool exists)
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@ -385,29 +388,6 @@ namespace TechbloxModdingAPI.Blocks
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return results.ToArray();
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}
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private ref T GetFromDbOrInitData<T>(Block block, EGID id, out bool exists) where T : unmanaged, IEntityComponent
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{
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T[] defRef = new T[1];
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if (entitiesDB.Exists<T>(id))
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{
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exists = true;
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return ref entitiesDB.QueryEntity<T>(id);
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}
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if (block == null || block.InitData.Group == null)
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{
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exists = false;
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return ref defRef[0];
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}
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EntityInitializer initializer = new EntityInitializer(block.Id, block.InitData.Group, block.InitData.Reference);
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if (initializer.Has<T>())
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{
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exists = true;
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return ref initializer.Get<T>();
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}
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exists = false;
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return ref defRef[0];
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}
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private EntityCollection<ChannelDataStruct> GetSignalStruct(uint signalID, out uint index, bool input = true)
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{
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ExclusiveGroup group = input
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