Add constructor for placing block, remove most PlaceNew args
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1f688195af
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677c8b0907
3 changed files with 59 additions and 72 deletions
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@ -50,11 +50,9 @@ namespace GamecraftModdingAPI
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/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
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/// <param name="player">The player who placed the block</param>
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/// <returns>The placed block or null if failed</returns>
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public static Block PlaceNew(BlockIDs block, float3 position, float3 rotation = default,
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BlockColors color = BlockColors.Default, BlockMaterial material = BlockMaterial.Default,
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int uscale = 1, float3 scale = default, bool isFlipped = false, bool autoWire = false, Player player = null)
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public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null)
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{
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return PlaceNew<Block>(block, position, rotation, color, material, uscale, scale, isFlipped, autoWire, player);
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return PlaceNew<Block>(block, position, autoWire, player);
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}
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/// <summary>
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@ -73,15 +71,13 @@ namespace GamecraftModdingAPI
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/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
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/// <param name="player">The player who placed the block</param>
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/// <returns>The placed block or null if failed</returns>
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public static T PlaceNew<T>(BlockIDs block, float3 position,
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float3 rotation = default, BlockColor? color = null, BlockMaterial material = BlockMaterial.Default,
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int uscale = 1, float3 scale = default, bool isFlipped = false, bool autoWire = false, Player player = null)
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public static T PlaceNew<T>(BlockIDs block, float3 position, bool autoWire = false, Player player = null)
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where T : Block
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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var egid = PlacementEngine.PlaceBlock(block, color ?? BlockColors.Default, material,
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position, uscale, scale, player, rotation, isFlipped, autoWire, out var initializer);
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var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
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var egid = initializer.EGID;
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var bl = New<T>(egid.entityID, egid.groupID);
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bl.InitData.Group = BlockEngine.InitGroup(initializer);
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Placed += bl.OnPlacedInit;
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@ -232,6 +228,23 @@ namespace GamecraftModdingAPI
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Id = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find the appropriate group for the block. The block probably doesn't exist or hasn't been submitted.");
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}
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/// <summary>
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/// Places a new block in the world.
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/// </summary>
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/// <param name="type">The block's type</param>
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/// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param>
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/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
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/// <param name="player">The player who placed the block</param>
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public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null)
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{
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if (!PlacementEngine.IsInGame || !GameState.IsBuildMode())
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throw new BlockException("Blocks can only be placed in build mode.");
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var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire);
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Id = initializer.EGID;
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InitData.Group = BlockEngine.InitGroup(initializer);
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Placed += OnPlacedInit;
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}
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public EGID Id { get; }
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internal BlockEngine.BlockInitData InitData;
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@ -277,6 +290,10 @@ namespace GamecraftModdingAPI
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get => BlockEngine.GetBlockInfo(this, (ScalingEntityStruct st) => st.scale);
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set
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{
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int uscale = UniformScale;
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if (value.x < 4e-5) value.x = uscale;
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if (value.y < 4e-5) value.y = uscale;
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if (value.z < 4e-5) value.z = uscale;
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BlockEngine.SetBlockInfo(this, (ref ScalingEntityStruct st, float3 val) => st.scale = val, value);
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if (!Exists) return; //UpdateCollision needs the block to exist
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ScalingEngine.UpdateCollision(Id);
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@ -293,6 +310,7 @@ namespace GamecraftModdingAPI
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get => BlockEngine.GetBlockInfo(this, (UniformBlockScaleEntityStruct st) => st.scaleFactor);
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set
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{
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if (value < 1) value = 1;
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BlockEngine.SetBlockInfo(this, (ref UniformBlockScaleEntityStruct st, int val) => st.scaleFactor = val,
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value);
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Scale = new float3(value, value, value);
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@ -300,7 +318,7 @@ namespace GamecraftModdingAPI
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}
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/**
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* Whether the block is fipped.
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* Whether the block is flipped.
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*/
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public bool Flipped
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{
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@ -342,7 +360,7 @@ namespace GamecraftModdingAPI
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, BlockColor val) =>
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{
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{ //TODO: Check if setting to 255 works
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color.indexInPalette = val.Index;
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color.hasNetworkChange = true;
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color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
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@ -366,9 +384,12 @@ namespace GamecraftModdingAPI
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}
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}
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/**
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* The block's material.
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*/
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public BlockMaterial Material
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{
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get => BlockEngine.GetBlockInfo(this, (CubeMaterialStruct cmst) => (BlockMaterial) cmst.materialId);
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get => BlockEngine.GetBlockInfo(this, (CubeMaterialStruct cmst) => (BlockMaterial) cmst.materialId, BlockMaterial.Default);
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set => BlockEngine.SetBlockInfo(this,
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(ref CubeMaterialStruct cmst, BlockMaterial val) => cmst.materialId = (byte) val, value);
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}
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@ -460,7 +481,12 @@ namespace GamecraftModdingAPI
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/// <returns></returns>
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public T Copy<T>() where T : Block
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{
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var block = PlaceNew<T>(Type, Position, Rotation, Color, Material, UniformScale, Scale);
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var block = PlaceNew<T>(Type, Position);
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block.Rotation = Rotation;
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block.Color = Color;
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block.Material = Material;
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block.UniformScale = UniformScale;
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block.Scale = Scale;
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block.copiedFrom = Id;
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return block;
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}
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@ -41,64 +41,27 @@ namespace GamecraftModdingAPI.Blocks
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public EntitiesDB entitiesDB { get; set; }
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private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceSingleBlockEngine
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public EGID PlaceBlock(BlockIDs block, BlockColor color, BlockMaterial materialId, float3 position, int uscale,
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float3 scale, Player player, float3 rotation, bool isFlipped, bool autoWire, out EntityInitializer initializer)
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public EntityInitializer PlaceBlock(BlockIDs block, float3 position, Player player, bool autoWire)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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if (color.Darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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initializer = BuildBlock((ushort) block, color.Index, (byte) materialId, position, uscale, scale, rotation,
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isFlipped, autoWire, (player ?? new Player(PlayerType.Local)).Id);
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return initializer.EGID;
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return BuildBlock((ushort) block, position, autoWire, (player ?? Player.LocalPlayer).Id);
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}
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private EntityInitializer BuildBlock(ushort block, byte color, byte materialId, float3 position, int uscale, float3 scale, float3 rot, bool isFlipped, bool autoWire, uint playerId)
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private EntityInitializer BuildBlock(ushort block, float3 position, bool autoWire, uint playerId)
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{
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if (_blockEntityFactory == null)
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throw new BlockException("The factory is null.");
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if (uscale < 1)
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throw new BlockException("Scale needs to be at least 1");
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if (scale.x < 4e-5) scale.x = uscale;
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if (scale.y < 4e-5) scale.y = uscale;
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if (scale.z < 4e-5) scale.z = uscale;
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uint resourceId = (uint) PrefabsID.GenerateResourceID(0, block);
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if (!PrefabsID.PrefabIDByResourceIDMap.ContainsKey(resourceId))
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throw new BlockException("Block with ID " + block + " not found!");
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//RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine
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ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale * (isFlipped ? -1 : 1)};
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Quaternion rotQ = Quaternion.Euler(rot);
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RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
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GridRotationStruct gridRotation = new GridRotationStruct
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{position = position, rotation = rotQ};
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DBEntityStruct dbEntity = new DBEntityStruct {DBID = block};
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BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
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{
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blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale
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};
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EntityInitializer structInitializer = _blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, block); //The ghost block index is only used for triggers
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if (color != byte.MaxValue)
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structInitializer.Init(new ColourParameterEntityStruct
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{
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indexInPalette = color,
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hasNetworkChange = true
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});
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if (materialId != byte.MaxValue)
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structInitializer.Init(new CubeMaterialStruct
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{
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materialId = materialId
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});
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uint prefabId = PrefabsID.GetOrCreatePrefabID(block, materialId, 0, isFlipped);
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uint prefabId = PrefabsID.GetOrCreatePrefabID(block, (byte) BlockMaterial.SteelBodywork, 0, false);
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structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
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structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
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structInitializer.Init(dbEntity);
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structInitializer.Init(new PositionEntityStruct {position = position});
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structInitializer.Init(rotation);
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structInitializer.Init(scaling);
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structInitializer.Init(gridRotation);
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structInitializer.Init(new UniformBlockScaleEntityStruct
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{
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scaleFactor = placementScale.desiredScaleFactor
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});
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structInitializer.Init(new BlockPlacementInfoStruct()
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{
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loadedFromDisk = false,
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@ -106,20 +69,19 @@ namespace GamecraftModdingAPI.Blocks
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triggerAutoWiring = autoWire && structInitializer.Has<BlockPortsStruct>()
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});
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/*structInitializer.Init(new CollisionFilterOverride
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foreach (var group in CharacterExclusiveGroups.AllCharacters)
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{
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belongsTo = 32U,
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collidesWith = 239532U
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});*/
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EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
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ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
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pickedBlock.placedBlockEntityID = structInitializer.EGID;
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pickedBlock.placedBlockWasAPickedBlock = false;
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EGID playerEGID = new EGID(playerId, group);
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if (!entitiesDB.TryQueryEntitiesAndIndex<PickedBlockExtraDataStruct>(playerEGID, out uint index,
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out var array)) continue;
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ref PickedBlockExtraDataStruct pickedBlock = ref array[index];
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pickedBlock.placedBlockEntityID = structInitializer.EGID;
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pickedBlock.placedBlockWasAPickedBlock = false;
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}
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return structInitializer;
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}
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public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
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public string Name => "GamecraftModdingAPIPlacementGameEngine";
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public bool isRemovable => false;
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@ -294,14 +294,13 @@ namespace GamecraftModdingAPI.Tests
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.Action((float x, float y, float z) =>
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{
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var pos = new float3(x, y, z);
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var group = BlockGroup.Create(Block.PlaceNew(BlockIDs.Cube, pos,
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color: BlockColors.Aqua));
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Block.PlaceNew(BlockIDs.Cube, pos += new float3(1, 0, 0), color: BlockColors.Blue)
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.BlockGroup = group;
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Block.PlaceNew(BlockIDs.Cube, pos += new float3(1, 0, 0), color: BlockColors.Green)
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.BlockGroup = group;
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Block.PlaceNew(BlockIDs.Cube, pos += new float3(1, 0, 0), color: BlockColors.Lime)
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.BlockGroup = group;
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var group = BlockGroup.Create(new Block(BlockIDs.Cube, pos) {Color = BlockColors.Aqua});
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new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
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{Color = BlockColors.Blue, BlockGroup = group};
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new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
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{Color = BlockColors.Green, BlockGroup = group};
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new Block(BlockIDs.Cube, pos + new float3(1, 0, 0))
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{Color = BlockColors.Lime, BlockGroup = group};
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}).Build();
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CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
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