Add constructor for placing block, remove most PlaceNew args
This commit is contained in:
parent
1f688195af
commit
677c8b0907
3 changed files with 59 additions and 72 deletions
|
@ -50,11 +50,9 @@ namespace GamecraftModdingAPI
|
|||
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
|
||||
/// <param name="player">The player who placed the block</param>
|
||||
/// <returns>The placed block or null if failed</returns>
|
||||
public static Block PlaceNew(BlockIDs block, float3 position, float3 rotation = default,
|
||||
BlockColors color = BlockColors.Default, BlockMaterial material = BlockMaterial.Default,
|
||||
int uscale = 1, float3 scale = default, bool isFlipped = false, bool autoWire = false, Player player = null)
|
||||
public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null)
|
||||
{
|
||||
return PlaceNew<Block>(block, position, rotation, color, material, uscale, scale, isFlipped, autoWire, player);
|
||||
return PlaceNew<Block>(block, position, autoWire, player);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -73,15 +71,13 @@ namespace GamecraftModdingAPI
|
|||
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
|
||||
/// <param name="player">The player who placed the block</param>
|
||||
/// <returns>The placed block or null if failed</returns>
|
||||
public static T PlaceNew<T>(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColor? color = null, BlockMaterial material = BlockMaterial.Default,
|
||||
int uscale = 1, float3 scale = default, bool isFlipped = false, bool autoWire = false, Player player = null)
|
||||
public static T PlaceNew<T>(BlockIDs block, float3 position, bool autoWire = false, Player player = null)
|
||||
where T : Block
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
var egid = PlacementEngine.PlaceBlock(block, color ?? BlockColors.Default, material,
|
||||
position, uscale, scale, player, rotation, isFlipped, autoWire, out var initializer);
|
||||
var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
|
||||
var egid = initializer.EGID;
|
||||
var bl = New<T>(egid.entityID, egid.groupID);
|
||||
bl.InitData.Group = BlockEngine.InitGroup(initializer);
|
||||
Placed += bl.OnPlacedInit;
|
||||
|
@ -232,6 +228,23 @@ namespace GamecraftModdingAPI
|
|||
Id = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find the appropriate group for the block. The block probably doesn't exist or hasn't been submitted.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Places a new block in the world.
|
||||
/// </summary>
|
||||
/// <param name="type">The block's type</param>
|
||||
/// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param>
|
||||
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
|
||||
/// <param name="player">The player who placed the block</param>
|
||||
public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null)
|
||||
{
|
||||
if (!PlacementEngine.IsInGame || !GameState.IsBuildMode())
|
||||
throw new BlockException("Blocks can only be placed in build mode.");
|
||||
var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire);
|
||||
Id = initializer.EGID;
|
||||
InitData.Group = BlockEngine.InitGroup(initializer);
|
||||
Placed += OnPlacedInit;
|
||||
}
|
||||
|
||||
public EGID Id { get; }
|
||||
|
||||
internal BlockEngine.BlockInitData InitData;
|
||||
|
@ -277,6 +290,10 @@ namespace GamecraftModdingAPI
|
|||
get => BlockEngine.GetBlockInfo(this, (ScalingEntityStruct st) => st.scale);
|
||||
set
|
||||
{
|
||||
int uscale = UniformScale;
|
||||
if (value.x < 4e-5) value.x = uscale;
|
||||
if (value.y < 4e-5) value.y = uscale;
|
||||
if (value.z < 4e-5) value.z = uscale;
|
||||
BlockEngine.SetBlockInfo(this, (ref ScalingEntityStruct st, float3 val) => st.scale = val, value);
|
||||
if (!Exists) return; //UpdateCollision needs the block to exist
|
||||
ScalingEngine.UpdateCollision(Id);
|
||||
|
@ -293,6 +310,7 @@ namespace GamecraftModdingAPI
|
|||
get => BlockEngine.GetBlockInfo(this, (UniformBlockScaleEntityStruct st) => st.scaleFactor);
|
||||
set
|
||||
{
|
||||
if (value < 1) value = 1;
|
||||
BlockEngine.SetBlockInfo(this, (ref UniformBlockScaleEntityStruct st, int val) => st.scaleFactor = val,
|
||||
value);
|
||||
Scale = new float3(value, value, value);
|
||||
|
@ -300,7 +318,7 @@ namespace GamecraftModdingAPI
|
|||
}
|
||||
|
||||
/**
|
||||
* Whether the block is fipped.
|
||||
* Whether the block is flipped.
|
||||
*/
|
||||
public bool Flipped
|
||||
{
|
||||
|
@ -342,7 +360,7 @@ namespace GamecraftModdingAPI
|
|||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, BlockColor val) =>
|
||||
{
|
||||
{ //TODO: Check if setting to 255 works
|
||||
color.indexInPalette = val.Index;
|
||||
color.hasNetworkChange = true;
|
||||
color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
|
||||
|
@ -366,9 +384,12 @@ namespace GamecraftModdingAPI
|
|||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* The block's material.
|
||||
*/
|
||||
public BlockMaterial Material
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (CubeMaterialStruct cmst) => (BlockMaterial) cmst.materialId);
|
||||
get => BlockEngine.GetBlockInfo(this, (CubeMaterialStruct cmst) => (BlockMaterial) cmst.materialId, BlockMaterial.Default);
|
||||
set => BlockEngine.SetBlockInfo(this,
|
||||
(ref CubeMaterialStruct cmst, BlockMaterial val) => cmst.materialId = (byte) val, value);
|
||||
}
|
||||
|
@ -460,7 +481,12 @@ namespace GamecraftModdingAPI
|
|||
/// <returns></returns>
|
||||
public T Copy<T>() where T : Block
|
||||
{
|
||||
var block = PlaceNew<T>(Type, Position, Rotation, Color, Material, UniformScale, Scale);
|
||||
var block = PlaceNew<T>(Type, Position);
|
||||
block.Rotation = Rotation;
|
||||
block.Color = Color;
|
||||
block.Material = Material;
|
||||
block.UniformScale = UniformScale;
|
||||
block.Scale = Scale;
|
||||
block.copiedFrom = Id;
|
||||
return block;
|
||||
}
|
||||
|
|
|
@ -41,64 +41,27 @@ namespace GamecraftModdingAPI.Blocks
|
|||
public EntitiesDB entitiesDB { get; set; }
|
||||
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceSingleBlockEngine
|
||||
|
||||
public EGID PlaceBlock(BlockIDs block, BlockColor color, BlockMaterial materialId, float3 position, int uscale,
|
||||
float3 scale, Player player, float3 rotation, bool isFlipped, bool autoWire, out EntityInitializer initializer)
|
||||
public EntityInitializer PlaceBlock(BlockIDs block, float3 position, Player player, bool autoWire)
|
||||
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
|
||||
if (color.Darkness > 9)
|
||||
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
|
||||
initializer = BuildBlock((ushort) block, color.Index, (byte) materialId, position, uscale, scale, rotation,
|
||||
isFlipped, autoWire, (player ?? new Player(PlayerType.Local)).Id);
|
||||
return initializer.EGID;
|
||||
return BuildBlock((ushort) block, position, autoWire, (player ?? Player.LocalPlayer).Id);
|
||||
}
|
||||
|
||||
private EntityInitializer BuildBlock(ushort block, byte color, byte materialId, float3 position, int uscale, float3 scale, float3 rot, bool isFlipped, bool autoWire, uint playerId)
|
||||
private EntityInitializer BuildBlock(ushort block, float3 position, bool autoWire, uint playerId)
|
||||
{
|
||||
if (_blockEntityFactory == null)
|
||||
throw new BlockException("The factory is null.");
|
||||
if (uscale < 1)
|
||||
throw new BlockException("Scale needs to be at least 1");
|
||||
if (scale.x < 4e-5) scale.x = uscale;
|
||||
if (scale.y < 4e-5) scale.y = uscale;
|
||||
if (scale.z < 4e-5) scale.z = uscale;
|
||||
uint resourceId = (uint) PrefabsID.GenerateResourceID(0, block);
|
||||
if (!PrefabsID.PrefabIDByResourceIDMap.ContainsKey(resourceId))
|
||||
throw new BlockException("Block with ID " + block + " not found!");
|
||||
//RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine
|
||||
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale * (isFlipped ? -1 : 1)};
|
||||
Quaternion rotQ = Quaternion.Euler(rot);
|
||||
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
|
||||
GridRotationStruct gridRotation = new GridRotationStruct
|
||||
{position = position, rotation = rotQ};
|
||||
DBEntityStruct dbEntity = new DBEntityStruct {DBID = block};
|
||||
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
|
||||
{
|
||||
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale
|
||||
};
|
||||
|
||||
EntityInitializer structInitializer = _blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, block); //The ghost block index is only used for triggers
|
||||
if (color != byte.MaxValue)
|
||||
structInitializer.Init(new ColourParameterEntityStruct
|
||||
{
|
||||
indexInPalette = color,
|
||||
hasNetworkChange = true
|
||||
});
|
||||
if (materialId != byte.MaxValue)
|
||||
structInitializer.Init(new CubeMaterialStruct
|
||||
{
|
||||
materialId = materialId
|
||||
});
|
||||
uint prefabId = PrefabsID.GetOrCreatePrefabID(block, materialId, 0, isFlipped);
|
||||
uint prefabId = PrefabsID.GetOrCreatePrefabID(block, (byte) BlockMaterial.SteelBodywork, 0, false);
|
||||
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
|
||||
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
|
||||
structInitializer.Init(dbEntity);
|
||||
structInitializer.Init(new PositionEntityStruct {position = position});
|
||||
structInitializer.Init(rotation);
|
||||
structInitializer.Init(scaling);
|
||||
structInitializer.Init(gridRotation);
|
||||
structInitializer.Init(new UniformBlockScaleEntityStruct
|
||||
{
|
||||
scaleFactor = placementScale.desiredScaleFactor
|
||||
});
|
||||
structInitializer.Init(new BlockPlacementInfoStruct()
|
||||
{
|
||||
loadedFromDisk = false,
|
||||
|
@ -106,20 +69,19 @@ namespace GamecraftModdingAPI.Blocks
|
|||
triggerAutoWiring = autoWire && structInitializer.Has<BlockPortsStruct>()
|
||||
});
|
||||
|
||||
/*structInitializer.Init(new CollisionFilterOverride
|
||||
foreach (var group in CharacterExclusiveGroups.AllCharacters)
|
||||
{
|
||||
belongsTo = 32U,
|
||||
collidesWith = 239532U
|
||||
});*/
|
||||
|
||||
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
|
||||
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
|
||||
EGID playerEGID = new EGID(playerId, group);
|
||||
if (!entitiesDB.TryQueryEntitiesAndIndex<PickedBlockExtraDataStruct>(playerEGID, out uint index,
|
||||
out var array)) continue;
|
||||
ref PickedBlockExtraDataStruct pickedBlock = ref array[index];
|
||||
pickedBlock.placedBlockEntityID = structInitializer.EGID;
|
||||
pickedBlock.placedBlockWasAPickedBlock = false;
|
||||
}
|
||||
return structInitializer;
|
||||
}
|
||||
|
||||
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
|
||||
public string Name => "GamecraftModdingAPIPlacementGameEngine";
|
||||
|
||||
public bool isRemovable => false;
|
||||
|
||||
|
|
|
@ -294,14 +294,13 @@ namespace GamecraftModdingAPI.Tests
|
|||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
var pos = new float3(x, y, z);
|
||||
var group = BlockGroup.Create(Block.PlaceNew(BlockIDs.Cube, pos,
|
||||
color: BlockColors.Aqua));
|
||||
Block.PlaceNew(BlockIDs.Cube, pos += new float3(1, 0, 0), color: BlockColors.Blue)
|
||||
.BlockGroup = group;
|
||||
Block.PlaceNew(BlockIDs.Cube, pos += new float3(1, 0, 0), color: BlockColors.Green)
|
||||
.BlockGroup = group;
|
||||
Block.PlaceNew(BlockIDs.Cube, pos += new float3(1, 0, 0), color: BlockColors.Lime)
|
||||
.BlockGroup = group;
|
||||
var group = BlockGroup.Create(new Block(BlockIDs.Cube, pos) {Color = BlockColors.Aqua});
|
||||
new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
|
||||
{Color = BlockColors.Blue, BlockGroup = group};
|
||||
new Block(BlockIDs.Cube, pos += new float3(1, 0, 0))
|
||||
{Color = BlockColors.Green, BlockGroup = group};
|
||||
new Block(BlockIDs.Cube, pos + new float3(1, 0, 0))
|
||||
{Color = BlockColors.Lime, BlockGroup = group};
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
|
||||
|
|
Loading…
Reference in a new issue