diff --git a/GamecraftModdingAPI/Block.cs b/GamecraftModdingAPI/Block.cs index 524847d..4aa0a30 100644 --- a/GamecraftModdingAPI/Block.cs +++ b/GamecraftModdingAPI/Block.cs @@ -213,7 +213,7 @@ namespace GamecraftModdingAPI throw new BlockTypeException("The block has the wrong group! The type is " + GetType() + " while the group is " + id.groupID); } - else if (type != typeof(Block)) + else if (type != typeof(Block) && !typeof(CustomBlock).IsAssignableFrom(type)) Logging.LogWarning($"Unknown block type! Add {type} to the dictionary."); } diff --git a/GamecraftModdingAPI/Blocks/CustomBlock.cs b/GamecraftModdingAPI/Blocks/CustomBlock.cs index 2f33035..331552c 100644 --- a/GamecraftModdingAPI/Blocks/CustomBlock.cs +++ b/GamecraftModdingAPI/Blocks/CustomBlock.cs @@ -1,9 +1,11 @@ using System; using System.Collections; using System.Collections.Generic; +using System.IO; using System.Linq; using System.Reflection; using DataLoader; +using GamecraftModdingAPI.App; using GamecraftModdingAPI.Utility; using GPUInstancer; using HarmonyLib; @@ -11,8 +13,8 @@ using RobocraftX.Blocks; using RobocraftX.Common; using RobocraftX.Rendering; using Svelto.DataStructures; +using Svelto.ECS; using Svelto.Tasks; -using Unity.Entities; using Unity.Entities.Conversion; using Unity.Physics; using UnityEngine; @@ -24,264 +26,113 @@ using ScalingPermission = DataLoader.ScalingPermission; namespace GamecraftModdingAPI.Blocks { - public class CustomBlock + public class CustomBlock : Block { private static ushort nextID = 500; - public static void RegisterCustomBlock(string path) + /// + /// Key: Prefab path + /// + private static Dictionary _customBlocks = new Dictionary(); + + private static bool _canRegister = true; + + /// + /// Register a custom block type. Call it as soon as possible (in OnApplicationStart()).
+ /// You need a Unity project with Addressables and Havok installed and need a prefab added as an addressable asset. + /// Build the addressables and the project and copy the catalog.json from StreamingAssets, you'll need to reference this file. + /// Also copy the asset files from the subfolder to the same path in the game. + ///
+ /// The custom block type + public static void RegisterCustomBlock() where T : CustomBlock { - var prefabData = new List(); - //category ID: - //0 - regular - //1 - joint - //2 - controller - uint prefabId = PrefabsID.FetchNewPrefabID(PrefabsID.GenerateDBID(0, nextID++)); - prefabData.Add(new PrefabData() - { - prefabName = path, - prefabId = prefabId - }); - var loadTask = Addressables.LoadAssetAsync(path); - AccessTools.Method("RobocraftX.Common.ECSGPUIResourceManager:RegisterPrefab") - .Invoke(ECSGPUIResourceManager.Instance, new object[] {prefabId, loadTask.Result, 1}); + if (!_canRegister) + throw new InvalidOperationException( + "It's too late to register custom blocks. Register it before the game starts loading."); + var type = typeof(T); + var attr = type.GetCustomAttribute(); + if (attr == null) + throw new ArgumentException("The custom block type is missing the CustomBlock annotation"); + string typeName = type.FullName ?? + throw new ArgumentException("The given block type doesn't have a concrete full name."); + if (!File.Exists(attr.Catalog)) + throw new FileNotFoundException("The specified catalog cannot be found for " + typeName); + _customBlocks.Add(attr.AssetPath, type); + Logging.MetaDebugLog("Registered custom block type " + typeName); } + public CustomBlock(EGID id) : base(id) + { + if (id.groupID != Group) + throw new BlockTypeException("The block is not a custom block! It has a group of " + id.groupID); + } + + public CustomBlock(uint id) : this(new EGID(id, Group)) + { + } + + public static ExclusiveGroup Group { get; } = new ExclusiveGroup("Custom block"); + [HarmonyPatch] public static class Patch { - /*public static IEnumerable Transpiler(IEnumerable instructions) - { - var list = new List(instructions); - try - { - *int index = -1; - CodeInstruction loadTask = null; - for (var i = 0; i < list.Count - 1; i++) - { - if (list[i].opcode == OpCodes.Ldfld - && ((string) list[i].operand).Contains("renderingWorld") - && list[i + 1].opcode == OpCodes.Brfalse_S) - index = i - 1; //It loads 'this' first - if (list[i].opcode == OpCodes.Ldflda - && ((string) list[i].operand).Contains("loadTask")) - loadTask = new CodeInstruction(list[i]); - }* - - var array = new[] - { - //Set Yield.It to be returned (current) - new CodeInstruction(OpCodes.Ldarg_0), // this - new CodeInstruction(OpCodes.Ldsfld, - typeof(Yield).GetField("It", BindingFlags.Public | BindingFlags.Static)), - new CodeInstruction(OpCodes.Stfld, "object RobocraftX.Common.ECSResourceManagerUtility/'d__0'::'<>2__current'"), - - //Set which yield return we're at (state) - new CodeInstruction(OpCodes.Ldarg_0), // this - new CodeInstruction(OpCodes.Ldc_I4_1), - //new CodeInstruction(OpCodes.Call, ((Action)AddInfo).Method) - }; - list.InsertRange(index, array); - * - IL_00ad: ldarg.0 // this - IL_00ae: ldsfld class [Svelto.Tasks]Svelto.Tasks.Yield [Svelto.Tasks]Svelto.Tasks.Yield::It - IL_00b3: stfld object RobocraftX.Common.ECSResourceManagerUtility/'d__0'::'<>2__current' - - IL_0072: ldarg.0 // this - IL_0073: ldnull - IL_0074: stfld object RobocraftX.Common.ECSResourceManagerUtility/'d__0'::'<>2__current' - IL_0079: ldarg.0 // this - IL_007a: ldc.i4.2 - IL_007b: stfld object RobocraftX.Common.ECSResourceManagerUtility/'d__0'::'<>1__state' - IL_0080: ldc.i4.1 - IL_0081: ret - * - yield break; - } - catch (Exception e) - { - Logging.LogWarning("Failed to inject AddInfo method for the debug display!\n" + e); - } - }*/ - private static Material[] materials; public static void Prefix(List prefabData, IList prefabs) { - /*foreach (var block in blocks.Values.Cast()) + for (var index = 0; index < prefabs.Count; index++) { - Console.WriteLine("Block info: " + block); - }*/ + if (prefabData[index].prefabName == "ConsoleBlock") + materials = prefabs[index].GetComponentsInChildren()[0].sharedMaterials; + } - /*var res = Addressables.LoadContentCatalogAsync("customCatalog.json"); - while (!res.IsDone) yield return Yield.It;*/ - foreach (var gameObject in prefabs) + for (var index = 0; index < prefabs.Count; index++) { - switch (gameObject.name) - { - case "Cube": - gameObject.GetComponentsInChildren()[0].sharedMaterials = materials; - break; - case "CTR_CommandBlock": - materials = gameObject.GetComponentsInChildren()[0].sharedMaterials; - break; - } + if (_customBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block + prefabs[index].GetComponentsInChildren()[0].sharedMaterials = materials; } } public static MethodBase TargetMethod() { //General block registration - //return AccessTools.Method("RobocraftX.Blocks.BlocksCompositionRoot:RegisterPartPrefabs"); return AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:InitPreRegisteredPrefabs"); } } - /*[HarmonyPatch] - public static class RendererPatch - { - private static Material[] materials; - public static void Prefix(uint prefabID, GameObject gameObject) - { - Console.WriteLine("ID: " + prefabID + " - Name: " + gameObject.name); - if (gameObject.name == "Cube") - { - //Console.WriteLine("Length: " + gameObject.GetComponentsInChildren().Length); - if (materials != null) - gameObject.GetComponentsInChildren()[0].sharedMaterials = materials; - /*ECSGPUIResourceManager.Instance.RegisterGhostsPrefabsAtRuntime( - new[] {new PrefabData {prefabId = prefabID, prefabName = "Assets/Prefabs/Cube.prefab"}}, - new List {gameObject});#1# - GameObject go = Object.Instantiate(gameObject); - go.SetActive(false); - AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:RegisterNewPrefabAtRuntime") - .Invoke(ECSGPUIResourceManager.Instance, - new object[] {(uint) ((int) prefabID * 2 + 1), gameObject, true}); - //ECSGPUIResourceManager.Instance.RegisterNewPrefabAtRuntime((uint) ((int)prefabID * 2 + 1), gameObject, true); //.isOcclusionCulling = false; - UnityEngine.Object.Destroy(gameObject); - GPUInstancerAPI.AddInstancesToPrefabPrototypeAtRuntime(ECSGPUIResourceManager.Instance.prefabManager, - gameObject.GetComponent().prefabPrototype, new[] {gameObject}); - Console.WriteLine("Registered prefab to instancer"); - - /*var register = AccessTools.Method("RobocraftX.Common.ECSPhysicResourceManager:RegisterPrefab", - new[] {typeof(uint), typeof(GameObject), typeof(World), typeof(BlobAssetStore)}); - register.Invoke(ECSPhysicResourceManager.Instance, - new object[] {prefabID, gameObject, MGPatch.data.Item1, MGPatch.data.Item2});#1# - /*Console.WriteLine( - "Entity: " + ECSPhysicResourceManager.Instance.GetUECSPhysicEntityPrefab(prefabID)); - Console.WriteLine("Prefab ID: " + PrefabsID.DBIDMAP[500]); - PhysicsCollider componentData = MGPatch.data.Item1.EntityManager.GetComponentData(ECSPhysicResourceManager.Instance.GetUECSPhysicEntityPrefab(prefabID)); - Console.WriteLine("Collider valid: " + componentData.IsValid); - unsafe - { - Console.WriteLine("Collider type: " + componentData.ColliderPtr->Type); - CollisionFilter filter = componentData.Value.Value.Filter; - Console.WriteLine("Filter not empty: " + !filter.IsEmpty); - }#1# - //MGPatch.data.Item1.EntityManager.GetComponentData<>() - gameObject.AddComponent(); - gameObject.AddComponent(); - Console.WriteLine("Registered prefab to physics"); - ECSGPUIResourceManager.Instance.RegisterGhostsPrefabsAtRuntime(); - } - else if (gameObject.name == "CTR_CommandBlock") - materials = gameObject.GetComponentsInChildren()[0].sharedMaterials; - } - - public static MethodBase TargetMethod() - {RobocraftX.Common.ECSGPUIResourceManager.RegisterPrefab - return AccessTools.Method("RobocraftX.Common.ECSGPUIResourceManager:RegisterPrefab", - new[] {typeof(uint), typeof(GameObject)}); - } - }*/ - [HarmonyPatch] - public static class RMPatch + public static class CubeRegistrationPatch { - public static void Prefix(World physicsWorld, - GameObjectConversionSystem getExistingSystem, - FasterList gos, - List prefabData) + public static void Prefix(IDataDB dataDB) { - Console.WriteLine("First game object data:\n" + gos[0].GetComponents() - .Select(c => c + " - " + c.name + " " + c.GetType()) - .Aggregate((a, b) => a + "\n" + b)); - for (var index = 0; index < prefabData.Count; index++) + //var abd = dataDB.GetValue((int) BlockIDs.AluminiumCube); + foreach (var (key, type) in _customBlocks) { - var data = prefabData[index]; - if (!data.prefabName.EndsWith("Cube.prefab")) continue; - //getExistingSystem.DeclareLinkedEntityGroup(gos[index]); - /*Entity entity = GameObjectConversionUtility.ConvertGameObjectHierarchy(gos[index], - GameObjectConversionSettings.FromWorld(physicsWorld, MGPatch.data.Item2));*/ - Console.WriteLine("Transform: " + gos[index].transform.childCount); - Entity primaryEntity = getExistingSystem.GetPrimaryEntity(gos[index]); - MultiListEnumerator entities = getExistingSystem.GetEntities(gos[index]); - Console.WriteLine("ID: " + data.prefabId + " - Name: " + data.prefabName); - Console.WriteLine("Primary entity: " + primaryEntity); - EntityManager entityManager = physicsWorld.EntityManager; - Console.WriteLine("Has collider: " + entityManager.HasComponent(primaryEntity)); - while (entities.MoveNext()) - { - Entity current = entities.Current; - Console.WriteLine("Entity " + current + " has collider: " + - entityManager.HasComponent(current)); - } - - Console.WriteLine("Adding GPUI prefab"); - ((GPUInstancerPrefabManager) GPUInstancerManager.activeManagerList.Single(gim => - gim is GPUInstancerPrefabManager)) - .AddRuntimeRegisteredPrefab(gos[index].GetComponent()); - Console.WriteLine("Added GPUI prefab"); + var attr = type.GetCustomAttribute(); + var cld = new CubeListData + { //"Assets/Prefabs/Cube.prefab" - "CTR_CommandBlock" - "strConsoleBlock" + cubeType = attr.Type, + cubeCategory = attr.Category, + inventoryCategory = attr.InventoryCategory, + ID = nextID++, + Path = attr.AssetPath, //Index out of range exception: Asset failed to load (wrong path) + SpriteName = attr.SpriteName, + CubeNameKey = attr.NameKey, + CubeDescriptionKey = attr.DescKey, + SelectableFaces = new[] {0, 1, 2, 3, 4, 5}, + GridScale = new[] {5, 5, 5}, + Mass = attr.Mass, + Material = attr.Material, + scalingPermission = attr.ScalingPermission, + SortIndex = attr.SortIndex, + DefaultColour = attr.DefaultColor.Index, + Volume = attr.Volume, + EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5}, + PointDataVolumeMultiplier = 1f + }; + dataDB.GetValues().Add(cld.ID.ToString(), cld); //The registration needs to happen after the ID has been set + dataDB.GetFasterValues().Add(cld.ID, cld); //So can't use the builtin method to create a CubeListData } - } - public static MethodBase TargetMethod() - { - return AccessTools.Method("RobocraftX.Blocks.ECSResourceManagerUtility:RelinkEntities", - new[] - { - typeof(World), - typeof(GameObjectConversionSystem), - typeof(FasterList), - typeof(List) - }); - } - } - - [HarmonyPatch] - public static class MGPatch - { - internal static (World, BlobAssetStore) data; - public static void Prefix(World physicsWorld, BlobAssetStore blobStore, IDataDB dataDB) - { - data = (physicsWorld, blobStore); - //RobocraftX.CR.MachineEditing.UpdateSelectedGhostBlockEngine.UpdateGhostBlock - //var cld = (CubeListData) ((DataImplementor) dataDB).CreateDataObject("500", typeof(CubeListData), null); - var abd = dataDB.GetValue((int) BlockIDs.AluminiumCube); - var cld = new CubeListData - { - cubeType = CubeType.Block, - cubeCategory = CubeCategory.General, - inventoryCategory = InventoryCategory.Shapes, - ID = 500, - Path = "Assets/Prefabs/Cube.prefab", //Index out of range exception: Asset failed to load (wrong path) - SpriteName = "CTR_CommandBlock", - CubeNameKey = "strConsoleBlock", - SelectableFaces = new[] {0, 1, 2, 3, 4, 5}, - GridScale = new[] {1, 1, 1}, - Mass = 1, - Material = abd.Material, - scalingPermission = ScalingPermission.NonUniform, - SortIndex = 12, - DefaultColour = (byte) BlockColors.Lime, - Volume = 1f, - timeRunningCollision = TimeRunningCollision.Enabled, - IsIsolator = false, - EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5}, - PointDataVolumeMultiplier = 1f - }; - Console.WriteLine("Aluminium block data:\n" + abd); - Console.WriteLine("Material: " + abd.Material); - dataDB.GetValues().Add("500", cld); //The registration needs to happen after the ID has been set - dataDB.GetFasterValues().Add(500, cld); - //RobocraftX.ExplosionFragments.Engines.PlayFragmentExplodeEngine.PlayRigidBodyEffect + _canRegister = false; } public static MethodBase TargetMethod() @@ -292,16 +143,15 @@ namespace GamecraftModdingAPI.Blocks public static IEnumerator Prep() { //TODO: Don't let the game load until this finishes - Console.WriteLine("Loading custom catalog..."); - var res = Addressables.LoadContentCatalogAsync("customCatalog.json"); - while (!res.IsDone) yield return Yield.It; - Console.WriteLine("Loaded custom catalog: " + res.Result.LocatorId); - Addressables.AddResourceLocator(res.Result); - /*Console.WriteLine("Loading Cube asset..."); - var loadTask = Addressables.LoadAssetAsync("Assets/Cube.prefab"); - while (!loadTask.IsDone) yield return Yield.It; - Console.WriteLine("Exception: "+loadTask.OperationException); - Console.WriteLine("Result: " + loadTask.Result.name);*/ + foreach (var type in _customBlocks.Values) + { + var attr = type.GetCustomAttribute(); + Logging.Log("Loading custom block catalog " + attr.Catalog); + var res = Addressables.LoadContentCatalogAsync(attr.Catalog); + while (!res.IsDone) yield return Yield.It; + Logging.Log("Loaded custom block catalog: " + res.Result.LocatorId); + Addressables.AddResourceLocator(res.Result); + } } } } \ No newline at end of file diff --git a/GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs b/GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs new file mode 100644 index 0000000..7c7669f --- /dev/null +++ b/GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs @@ -0,0 +1,85 @@ +using System; +using DataLoader; + +namespace GamecraftModdingAPI.Blocks +{ + [AttributeUsage(AttributeTargets.Class)] + public class CustomBlockAttribute : Attribute + { + /// + /// Custom block attribute necessary for configuration. + /// + /// File path to the catalog.json that holds asset references for the custom block + /// The path/address to the block's prefab specified in Unity + /// The translation key for the block's name + /// The path to the inventory sprite for the block, console block by default + /// The translation key for the block's description + public CustomBlockAttribute(string catalog, string assetPath, string nameKey, + string spriteName = "CTR_CommandBlock", string descKey = "") + { + Catalog = catalog; + AssetPath = assetPath; + SpriteName = spriteName; + NameKey = nameKey; + DescKey = descKey; + } + + /// + /// The location of the catalog.json file used to find assets for this block. + /// + public string Catalog { get; } + /// + /// The asset path/address for the block's prefab. + /// + public string AssetPath { get; } + /// + /// The name of the sprite used in the inventory. + /// + public string SpriteName { get; } + /// + /// The translation key for the block's name. + /// + public string NameKey { get; } + /// + /// The translation key for the block's description. + /// + public string DescKey { get; } + + /// + /// The block's type - block, joint, light. + /// + public CubeType Type { get; set; } = CubeType.Block; + /// + /// The block's category, so it's treated as a pre-existing functional block. + /// + public CubeCategory Category { get; set; } = CubeCategory.General; + /// + /// The block's inventory category. + /// + public InventoryCategory InventoryCategory { get; set; } = InventoryCategory.Shapes; + /// + /// The block's mass. + /// + public float Mass { get; set; } = 1f; + /// + /// The key of the material properties this block should use. + /// + public string Material { get; set; } = "Aluminium"; + /// + /// The scaling permission determining what scaling is allowed on this block. + /// + public ScalingPermission ScalingPermission { get; set; } + /// + /// The sort index in the inventory. + /// + public int SortIndex { get; set; } + /// + /// The default color of the block when placed. + /// + public BlockColor DefaultColor { get; set; } + /// + /// The volume of the block. + /// + public float Volume { get; set; } = 1f; + } +} \ No newline at end of file diff --git a/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs b/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs index 268fdb2..02c7d2c 100644 --- a/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs +++ b/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; +using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; @@ -291,6 +292,13 @@ namespace GamecraftModdingAPI.Tests .BlockGroup = group; }).Build(); + CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.") + .Action((float x, float y, float z) => + { + Logging.CommandLog("Block placed: " + + Block.PlaceNew((BlockIDs) 500, new float3(0, 0, 0))); + }).Build(); + GameClient.SetDebugInfo("InstalledMods", InstalledMods); Block.Placed += (sender, args) => Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID); @@ -361,11 +369,16 @@ namespace GamecraftModdingAPI.Tests Log.Output("Submitted: " + Window.selected.submittedCode); }) .Build(); - /*JObject o1 = JObject.Parse(File.ReadAllText(@"Gamecraft_Data\StreamingAssets\aa\Windows\catalog.json")); - JObject o2 = JObject.Parse(File.ReadAllText(@"customCatalog.json")); - o1.Merge(o2, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Union}); - File.WriteAllText(@"Gamecraft_Data\StreamingAssets\aa\Windows\catalog.json", o1.ToString());*/ CustomBlock.Prep().RunOn(ExtraLean.UIScheduler); + try + { + CustomBlock.RegisterCustomBlock(); + Logging.MetaDebugLog("Registered test custom block"); + } + catch (FileNotFoundException) + { + Logging.MetaDebugLog("Test custom block catalog not found"); + } #if TEST TestRoot.RunTests(); @@ -429,6 +442,18 @@ namespace GamecraftModdingAPI.Tests return ((Action) MinimumSpecsCheck.CheckRequirementsMet).Method; } } + + [CustomBlock("customCatalog.json", "Assets/Prefabs/Cube.prefab", "strAluminiumCube", SortIndex = 12)] + public class TestBlock : CustomBlock + { + public TestBlock(EGID id) : base(id) + { + } + + public TestBlock(uint id) : base(id) + { + } + } } #endif }