Add support for enabling the screenshot taker, even in sim
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52ccbe4dad
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4 changed files with 25 additions and 1 deletions
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@ -1,7 +1,6 @@
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using System;
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using System;
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using RobocraftX.GUI.MyGamesScreen;
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using RobocraftX.GUI.MyGamesScreen;
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using RobocraftX.GUI;
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using Svelto.ECS;
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using Svelto.ECS;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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using TechbloxModdingAPI.Utility;
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@ -473,6 +473,15 @@ namespace TechbloxModdingAPI.App
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return blocks;
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return blocks;
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}
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}
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/// <summary>
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/// Enable the screenshot taker for updating the game's screenshot. Breaks the pause menu in a new save.
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/// </summary>
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public void EnableScreenshotTaker()
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{
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if (!VerifyMode()) return;
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gameEngine.EnableScreenshotTaker();
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}
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~Game()
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~Game()
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{
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{
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foreach (string id in debugIds)
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foreach (string id in debugIds)
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@ -10,6 +10,7 @@ using Svelto.ECS;
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using Svelto.Tasks;
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using Svelto.Tasks;
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using Svelto.Tasks.Lean;
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using Svelto.Tasks.Lean;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks;
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using RobocraftX.ScreenshotTaker;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Utility;
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using TechbloxModdingAPI.Utility;
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@ -129,5 +130,14 @@ namespace TechbloxModdingAPI.App
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return blockEGIDs.ToArray();
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return blockEGIDs.ToArray();
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}
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}
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}
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}
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public void EnableScreenshotTaker()
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{
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ref var local = ref entitiesDB.QueryEntity<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
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if (local.enabled)
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return;
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local.enabled = true;
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entitiesDB.PublishEntityChange<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
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}
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}
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}
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}
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}
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@ -282,6 +282,12 @@ namespace TechbloxModdingAPI.Tests
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.Select(kv => $"{kv.Key}: {((MaterialPropertiesData) kv.Value).Name}")
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.Select(kv => $"{kv.Key}: {((MaterialPropertiesData) kv.Value).Name}")
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.Aggregate((a, b) => a + "\n" + b));
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.Aggregate((a, b) => a + "\n" + b));
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};*/
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};*/
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CommandBuilder.Builder("takeScreenshot", "Enables the screenshot taker")
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.Action(() =>
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{
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Game.CurrentGame().EnableScreenshotTaker();
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}).Build();
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#if TEST
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#if TEST
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TestRoot.RunTests();
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TestRoot.RunTests();
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#endif
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#endif
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