Merge branch 'master' of NorbiPeti/GamecraftModdingAPI into master
This commit is contained in:
commit
79a2f7c09c
5 changed files with 394 additions and 0 deletions
17
GamecraftModdingAPI/Blocks/BlockColors.cs
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17
GamecraftModdingAPI/Blocks/BlockColors.cs
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namespace GamecraftModdingAPI.Blocks
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{
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public enum BlockColors
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{
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Default = byte.MaxValue,
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White = 0,
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Pink,
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Purple,
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Blue,
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Aqua,
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Green,
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Lime,
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Yellow,
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Orange,
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Red
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}
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}
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174
GamecraftModdingAPI/Blocks/BlockIDs.cs
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174
GamecraftModdingAPI/Blocks/BlockIDs.cs
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namespace GamecraftModdingAPI.Blocks
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{
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public enum BlockIDs
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{
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AluminiumCube,
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AxleS,
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Battery,
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HingeS,
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MotorS,
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HingeM,
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MotorM,
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TyreM,
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AxleM,
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IronCube,
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RubberCube,
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OiledCube,
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AluminiumConeSegment, //12
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AluminiumCorner,
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AluminiumRoundedCorner,
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AluminiumSlicedCube,
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AluminiumRoundedSlicedCube,
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AluminiumCylinder,
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AluminiumPyramidSegment,
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AluminiumSlope,
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AluminiumRoundedSlope,
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AluminiumSphere,
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RubberConeSegment, //22
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RubberCorner,
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RubberRoundedCorner,
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RubberSlicedCube,
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RubberRoundedSlicedCube,
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RubberCylinder,
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RubberPyramidSegment,
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RubberSlope,
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RubberRoundedSlope,
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RubberSphere,
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OiledConeSegment, //32
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OiledCorner,
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OiledRoundedCorner,
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OiledSlicedCube,
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OiledRoundedSlicedCube,
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OiledCylinder,
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OiledPyramidSegment,
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OiledSlope,
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OiledRoundedSlope,
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OiledSphere,
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IronConeSegment, //42
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IronCorner,
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IronRoundedCorner,
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IronSlicedCube,
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IronRoundedSlicedCube,
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IronCylinder,
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IronPyramidSegment,
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IronSlope,
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IronRoundedSlope,
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IronSphere,
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GlassCube, //52
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GlassSlicedCube,
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GlassSlope,
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GlassCorner,
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GlassPyramidSegment,
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GlassRoundedSlicedCube,
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GlassRoundedSlope,
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GlassRoundedCorner,
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GlassConeSegment,
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GlassCylinder,
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GlassSphere,
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Lever,
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Reactor, //64 - one ID is skipped
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PlayerSpawn = 66, //Crashes without special handling
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SmallSpawn,
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MediumSpawn,
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LargeSpawn,
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BallJoint,
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UniversalJoint,
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ServoAxle,
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ServoHinge,
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StepperAxle,
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StepperHinge,
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TelescopicJoint,
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DampedSpring,
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ServoPiston,
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StepperPiston,
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PneumaticPiston,
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PneumaticHinge,
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PneumaticAxle, //82
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PilotSeat = 90, //Might crash
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PassengerSeat,
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PilotControls,
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GrassCube,
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DirtCube,
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GrassConeSegment,
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GrassCorner,
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GrassRoundedCorner,
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GrassSlicedCube,
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GrassRoundedSlicedCube,
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GrassPyramidSegment,
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GrassSlope,
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GrassRoundedSlope,
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DirtConeSegment,
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DirtCorner,
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DirtRoundedCorner,
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DirtSlicedCube,
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DirtRoundedSlicedCube,
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DirtPyramidSegment,
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DirtSlope,
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DirtRoundedSlope,
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RubberHemisphere,
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AluminiumHemisphere,
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GrassInnerCornerBulged,
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DirtInnerCornerBulged,
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IronHemisphere,
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OiledHemisphere,
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GlassHemisphere,
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TyreS,
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ThreeWaySwitch,
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Dial, //120
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CharacterOnEnterTrigger, //Probably crashes
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CharacterOnLeaveTrigger,
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CharacterOnStayTrigger,
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ObjectOnEnterTrigger,
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ObjectOnLeaveTrigger,
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ObjectOnStayTrigger,
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Button,
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Switch,
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TextBlock, //Brings up a screen
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ConsoleBlock, //Brings up a screen
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Door,
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GlassDoor,
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PoweredDoor,
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PoweredGlassDoor,
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AluminiumTubeCorner,
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IronTubeCorner,
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WoodCube,
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WoodSlicedCube,
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WoodSlope,
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WoodCorner,
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WoodPyramidSegment,
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WoodConeSegment,
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WoodRoundedSlicedCube,
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WoodRoundedSlope,
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WoodRoundedCorner,
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WoodCylinder,
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WoodHemisphere,
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WoodSphere,
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BrickCube, //149
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BrickSlicedCube = 151,
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BrickSlope,
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BrickCorner,
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ConcreteCube,
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ConcreteSlicedCube,
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ConcreteSlope,
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ConcreteCorner,
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BeachTree1 = 200,
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BeachTree2,
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BeachTree3,
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Rock1,
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Rock2,
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Rock3,
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Rock4,
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BirchTree1,
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BirchTree2,
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BirchTree3,
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PineTree1,
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PineTree2,
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PineTree3,
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Flower1,
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Flower2,
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Flower3,
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Shrub1,
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Shrub2,
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Shrub3
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}
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}
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46
GamecraftModdingAPI/Blocks/Placement.cs
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46
GamecraftModdingAPI/Blocks/Placement.cs
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using System;
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using GamecraftModdingAPI.Utility;
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using GCMC;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Common block movement operations
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/// </summary>
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public static class Placement
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{
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private static PlacementEngine placementEngine = new PlacementEngine();
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/// <summary>
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/// Place a block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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/// Place blocks next to each other to connect them.
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <exception cref="Exception"></exception>
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public static bool PlaceBlock(BlockIDs block, float3 position,
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quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = new float3(), uint playerId = 0)
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{
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if (placementEngine.IsInGame && GameState.IsBuildMode())
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{
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placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
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return true;
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}
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return false;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(placementEngine);
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}
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}
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}
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156
GamecraftModdingAPI/Blocks/PlacementEngine.cs
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156
GamecraftModdingAPI/Blocks/PlacementEngine.cs
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using System;
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using System.Reflection;
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using DataLoader;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Utility;
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using Harmony;
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using JetBrains.Annotations;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Blocks.Scaling;
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using RobocraftX.Character;
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using RobocraftX.CommandLine.Custom;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using RobocraftX.Common.Utilities;
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using RobocraftX.CR.MachineEditing;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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using Unity.Jobs;
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using Unity.Mathematics;
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using UnityEngine;
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using uREPL;
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namespace GCMC
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{
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public class PlacementEngine : IApiEngine
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{
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public bool IsInGame = false;
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public void Dispose()
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{
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IsInGame = false;
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}
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public void Ready()
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{
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IsInGame = true;
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}
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public IEntitiesDB entitiesDB { get; set; }
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internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
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/// <summary>
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/// Places a block at the given position
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness - 0 is default color</param>
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/// <param name="position">The block's position - default block size is 0.2</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <exception cref="Exception"></exception>
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public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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float3 scale, uint playerId, quaternion rotation)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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try
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{
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if (darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
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new BlockPlacementInfoStruct()
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{
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loadedFromDisk = false,
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placedBy = playerId
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});
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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Log.Error(e.Message);
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}
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}
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private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, quaternion rot)
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{
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if (_blockEntityFactory == null)
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throw new Exception("The factory is null.");
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if (uscale < 1)
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throw new Exception("Scale needs to be at least 1");
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if (scale.x < 4e-5) scale.x = uscale;
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if (scale.y < 4e-5) scale.y = uscale;
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if (scale.z < 4e-5) scale.z = uscale;
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//RobocraftX.CR.MachineEditing.PlaceBlockEngine
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ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
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RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
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GridRotationStruct gridRotation = new GridRotationStruct
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{position = float3.zero, rotation = quaternion.identity};
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CubeCategoryStruct category = new CubeCategoryStruct
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{category = CubeCategory.General, type = CubeType.Block};
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uint dbid = block;
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DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
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uint num = PrefabsID.DBIDMAP[dbid];
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GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
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BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
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{
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blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
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snapGridScale = uscale,
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unitSnapOffset = 0, isUsingUnitSize = true
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};
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EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
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EGID egid2;
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switch (category.category)
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{
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case CubeCategory.SpawnPoint:
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case CubeCategory.BuildingSpawnPoint:
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egid2 = MachineEditingGroups.NewSpawnPointBlockID;
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break;
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default:
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egid2 = MachineEditingGroups.NewBlockID;
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break;
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}
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int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
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EntityStructInitializer
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structInitializer =
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_blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers
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if (colour.indexInPalette != byte.MaxValue)
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structInitializer.Init(new ColourParameterEntityStruct
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{
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indexInPalette = colour.indexInPalette
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});
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structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
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structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
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structInitializer.Init(dbEntity);
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structInitializer.Init(new PositionEntityStruct {position = position});
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structInitializer.Init(rotation);
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structInitializer.Init(scaling);
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structInitializer.Init(gridRotation);
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structInitializer.Init(new UniformBlockScaleEntityStruct
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{
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scaleFactor = placementScale.desiredScaleFactor
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});
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return structInitializer;
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}
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public string Name { get; } = nameof(PlacementEngine);
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[HarmonyPatch]
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[UsedImplicitly]
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public class FactoryObtainerPatch
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{
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static void Postfix(BlockEntityFactory blockEntityFactory)
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{
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_blockEntityFactory = blockEntityFactory;
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Debug.Log("Block entity factory injected.");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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{
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return typeof(PlaceBlockEngine).GetConstructors()[0];
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}
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}
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}
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}
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@ -61,6 +61,7 @@ namespace GamecraftModdingAPI
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Blocks.Movement.Init();
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Blocks.Rotation.Init();
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Blocks.Signals.Init();
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Blocks.Placement.Init();
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Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
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}
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