Add API to remove blocks
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5 changed files with 130 additions and 8 deletions
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@ -113,8 +113,7 @@ namespace GamecraftModdingAPI.Blocks
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{
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scaleFactor = placementScale.desiredScaleFactor
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});
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structInitializer.Init(
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new BlockPlacementInfoStruct()
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structInitializer.Init(new BlockPlacementInfoStruct()
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{
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loadedFromDisk = false,
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placedBy = playerId
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28
GamecraftModdingAPI/Blocks/Removal.cs
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28
GamecraftModdingAPI/Blocks/Removal.cs
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@ -0,0 +1,28 @@
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class Removal
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{
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private static RemovalEngine _removalEngine = new RemovalEngine();
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/// <summary>
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/// Removes the block with the given ID. Returns false if the block doesn't exist or the game isn't in build mode.
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/// </summary>
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/// <param name="targetBlock">The block to remove</param>
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/// <returns>Whether the block was successfully removed</returns>
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public static bool RemoveBlock(EGID targetBlock)
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{
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if (GameState.IsBuildMode())
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return _removalEngine.RemoveBlock(targetBlock);
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return false;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(_removalEngine);
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}
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}
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}
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94
GamecraftModdingAPI/Blocks/RemovalEngine.cs
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94
GamecraftModdingAPI/Blocks/RemovalEngine.cs
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@ -0,0 +1,94 @@
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using System.Reflection;
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using Harmony;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Character.Camera;
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using RobocraftX.Character.Factories;
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using RobocraftX.Common;
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using RobocraftX.Players;
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using Svelto.ECS;
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using uREPL;
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using GamecraftModdingAPI.Commands;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class RemovalEngine : IApiEngine
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{
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private static IEntityFunctions _entityFunctions;
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private static MachineGraphConnectionEntityFactory _connectionFactory;
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public bool RemoveBlock(EGID target)
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{
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if (!entitiesDB.Exists<MachineGraphConnectionsEntityStruct>(target))
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return false;
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var connections = entitiesDB.QueryEntity<MachineGraphConnectionsEntityStruct>(target);
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for (int i = connections.connections.Length - 1; i >= 0; i--)
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_connectionFactory.RemoveConnection(connections, i, entitiesDB);
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_entityFunctions.RemoveEntity<BlockEntityDescriptor>(target);
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return true;
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}
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/// <summary>
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/// Returns the block the player is currently looking at.
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/// </summary>
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/// <param name="playerId">The player's ID</param>
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/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
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/// <returns>The block's EGID or null if not found</returns>
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public EGID? GetBlockUnderCursor(uint playerId, float maxDistance = -1f)
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{
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if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
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CameraExclusiveGroups.CameraGroup, out var mapper))
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return null;
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mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
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float distance = maxDistance < 0
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? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast)
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: maxDistance;
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if (rayCast.hit && rayCast.distance <= distance)
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return rayCast.hitEgid;
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return null;
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}
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public void Ready()
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{
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CommandManager.AddCommand(new SimpleCustomCommandEngine(() =>
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{
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var block = GetBlockUnderCursor(LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB));
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if (block.HasValue)
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{
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RemoveBlock(block.Value);
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Log.Output("Removed block.");
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}
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else
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Log.Output("No block found where you're looking at.");
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}, "removeCube", "Removes the cube you're looking at."));
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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}
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public string Name { get; } = "GamecraftModdingAPIRemovalGameEngine";
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[HarmonyPatch]
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public class FactoryObtainerPatch
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{
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static void Postfix(IEntityFunctions entityFunctions,
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MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
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{
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_entityFunctions = entityFunctions;
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_connectionFactory = machineGraphConnectionEntityFactory;
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Logging.MetaDebugLog("Requirements injected.");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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{
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return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine").GetConstructors()[0];
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}
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}
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}
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}
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@ -44,7 +44,7 @@ namespace GamecraftModdingAPI.Blocks
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IsInGame = true;
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}
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// implementations for Movement static class
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// implementations for Rotation static class
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public float3 RotateBlock(uint blockID, Vector3 vector)
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{
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@ -65,6 +65,7 @@ namespace GamecraftModdingAPI
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Blocks.Signals.Init();
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Blocks.Placement.Init();
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Blocks.Tweakable.Init();
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Blocks.Removal.Init();
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// init inventory
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Inventory.Hotbar.Init();
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// init input
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