Automatically invoke the correct block constructor
And store delegates of dynamic methods invoking constructors Tested with the automated tests
This commit is contained in:
parent
ea8a9184bc
commit
89d32956d9
11 changed files with 114 additions and 195 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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@ -67,10 +68,6 @@ namespace GamecraftModdingAPI
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/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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/// Place blocks next to each other to connect them.
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/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
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/// <para></para>
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/// <para>This method waits for the block to be constructed in the game which may take a significant amount of time.
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/// Only use this to place a single block.
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/// For placing multiple blocks, use PlaceNew() then AsyncUtils.WaitForSubmission() when done with placing blocks.</para>
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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@ -81,23 +78,15 @@ namespace GamecraftModdingAPI
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="player">The player who placed the block</param>
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/// <returns>The placed block or null if failed</returns>
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public static async Task<Block> PlaceNewAsync(BlockIDs block, float3 position,
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public static T PlaceNew<T>(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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int uscale = 1, float3 scale = default, Player player = null) where T : Block
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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var ret = new Block(PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation));
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await AsyncUtils.WaitForSubmission();
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return ret;
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}
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catch (Exception e)
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{
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Logging.MetaDebugLog(e);
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}
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var egid = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return New<T>(egid.entityID, egid.groupID);
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}
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return null;
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@ -109,7 +98,7 @@ namespace GamecraftModdingAPI
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/// <returns>The block object</returns>
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public static Block GetLastPlacedBlock()
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{
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return new Block(BlockIdentifiers.LatestBlockID);
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return New<Block>(BlockIdentifiers.LatestBlockID);
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}
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/// <summary>
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@ -130,6 +119,75 @@ namespace GamecraftModdingAPI
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remove => BlockEventsEngine.Removed -= value;
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}
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private static Dictionary<Type, Func<EGID, Block>> initializers = new Dictionary<Type, Func<EGID, Block>>();
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private static Dictionary<Type, ExclusiveGroupStruct[]> typeToGroup =
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new Dictionary<Type, ExclusiveGroupStruct[]>
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{
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{typeof(ConsoleBlock), new[] {CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP}},
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{typeof(Motor), new[] {CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP}},
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{typeof(Piston), new[] {CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP}},
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{typeof(Servo), new[] {CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP}},
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{
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typeof(SpawnPoint),
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new[]
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{
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CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP,
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CommonExclusiveGroups.BUILD_BUILDINGSPAWN_BLOCK_GROUP
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}
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},
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{typeof(TextBlock), new[] {CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP}},
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{typeof(Timer), new[] {CommonExclusiveGroups.BUILD_TIMER_BLOCK_GROUP}}
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};
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private static T New<T>(uint id, ExclusiveGroupStruct? group = null) where T : Block
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{
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var type = typeof(T);
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EGID egid;
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if (!group.HasValue)
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{
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if (typeToGroup.TryGetValue(type, out var gr) && gr.Length == 1)
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egid = new EGID(id, gr[0]);
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else
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egid = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find block group!");
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}
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else
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{
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egid = new EGID(id, group.Value);
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if (typeToGroup.TryGetValue(type, out var gr)
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&& gr.All(egs => egs != group.Value)) //If this subclass has a specific group, then use that - so Block should still work
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throw new BlockTypeException($"Incompatible block type! Type {type.Name} belongs to group {gr.Select(g => g.ToString()).Aggregate((a, b) => a + ", " + b)} instead of {group.Value}");
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}
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if (initializers.TryGetValue(type, out var func))
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{
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var bl = (T) func(egid);
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return bl;
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}
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//https://stackoverflow.com/a/10593806/2703239
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var ctor = type.GetConstructor(new[] {typeof(EGID)});
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if (ctor == null)
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throw new MissingMethodException("There is no constructor with an EGID parameter for this object");
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DynamicMethod dynamic = new DynamicMethod(string.Empty,
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type,
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new[] {typeof(EGID)},
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type);
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ILGenerator il = dynamic.GetILGenerator();
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il.DeclareLocal(type);
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il.Emit(OpCodes.Ldarg_0); //Load EGID and pass to constructor
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il.Emit(OpCodes.Newobj, ctor); //Call constructor
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il.Emit(OpCodes.Stloc_0);
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il.Emit(OpCodes.Ldloc_0);
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il.Emit(OpCodes.Ret);
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func = (Func<EGID, T>) dynamic.CreateDelegate(typeof(Func<EGID, T>));
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initializers.Add(type, func);
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var block = (T) func(egid);
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return block;
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}
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public Block(EGID id)
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{
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Id = id;
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@ -344,12 +402,9 @@ namespace GamecraftModdingAPI
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// C# can't cast to a child of Block unless the object was originally that child type
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// And C# doesn't let me make implicit cast operators for child types
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// So thanks to Microsoft, we've got this horrible implementation using reflection
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ConstructorInfo ctor = typeof(T).GetConstructor(types: new System.Type[] { typeof(EGID) });
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if (ctor == null)
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{
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throw new BlockSpecializationException("Specialized block constructor does not accept an EGID");
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}
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return (T)ctor.Invoke(new object[] { Id });
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//Lets improve that using delegates
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return New<T>(Id.entityID, Id.groupID);
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}
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#if DEBUG
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@ -32,9 +32,8 @@ namespace GamecraftModdingAPI.Blocks
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[APITestCase(TestType.EditMode)]
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public static void TestTextBlock()
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{
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Block newBlock = Block.PlaceNew(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1);
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TextBlock textBlock = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
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Assert.Errorless(() => { textBlock = newBlock.Specialise<TextBlock>(); }, "Block.Specialize<TextBlock>() raised an exception: ", "Block.Specialize<TextBlock>() completed without issue.");
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Assert.Errorless(() => { textBlock = Block.PlaceNew<TextBlock>(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1); }, "Block.PlaceNew<TextBlock>() raised an exception: ", "Block.PlaceNew<TextBlock>() completed without issue.");
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if (!Assert.NotNull(textBlock, "Block.Specialize<TextBlock>() returned null, possibly because it failed silently.", "Specialized TextBlock is not null.")) return;
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if (!Assert.NotNull(textBlock.Text, "TextBlock.Text is null, possibly because it failed silently.", "TextBlock.Text is not null.")) return;
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if (!Assert.NotNull(textBlock.TextBlockId, "TextBlock.TextBlockId is null, possibly because it failed silently.", "TextBlock.TextBlockId is not null.")) return;
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@ -12,20 +12,6 @@ namespace GamecraftModdingAPI.Blocks
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{
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public class ConsoleBlock : Block
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{
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public static ConsoleBlock PlaceNew(float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(BlockIDs.ConsoleBlock, color, darkness,
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position, uscale, scale, player, rotation);
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return new ConsoleBlock(id);
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}
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return null;
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}
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public ConsoleBlock(EGID id): base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<ConsoleBlockEntityStruct>(this.Id))
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@ -11,29 +11,6 @@ namespace GamecraftModdingAPI.Blocks
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{
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public class Motor : Block
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{
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/// <summary>
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/// Places a new motor.
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/// Any valid motor type is accepted.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new Motor PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (!(block == BlockIDs.MotorS || block == BlockIDs.MotorM))
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{
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throw new BlockTypeException($"Block is not a {typeof(Motor).Name} block");
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}
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return new Motor(id);
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}
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return null;
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}
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public Motor(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<MotorReadOnlyStruct>(this.Id))
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@ -11,29 +11,6 @@ namespace GamecraftModdingAPI.Blocks
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{
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public class Piston : Block
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{
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/// <summary>
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/// Places a new piston.
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/// Any valid piston type is accepted.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new Piston PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (!(block == BlockIDs.ServoPiston || block == BlockIDs.StepperPiston || block == BlockIDs.PneumaticPiston))
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{
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throw new BlockTypeException($"Block is not a {typeof(Piston).Name} block");
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}
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return new Piston(id);
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}
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return null;
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}
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public Piston(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<PistonReadOnlyStruct>(this.Id))
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@ -11,29 +11,6 @@ namespace GamecraftModdingAPI.Blocks
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{
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public class Servo : Block
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{
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/// <summary>
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/// Places a new servo.
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/// Any valid servo type is accepted.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new Servo PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (!(block == BlockIDs.ServoAxle || block == BlockIDs.ServoHinge || block == BlockIDs.ServoPiston))
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{
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throw new BlockTypeException($"Block is not a {nameof(Servo)} block");
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}
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return new Servo(id);
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}
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return null;
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}
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public Servo(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
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/// </summary>
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public class SignalingBlock : Block
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{
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/// <summary>
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/// Places a new signaling block.
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/// Any valid functional block type with IO ports will work.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new SignalingBlock PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return new SignalingBlock(id);
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}
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return null;
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}
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public SignalingBlock(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<BlockPortsStruct>(this.Id))
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@ -13,29 +13,6 @@ namespace GamecraftModdingAPI.Blocks
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{
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public class SpawnPoint : Block
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{
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/// <summary>
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/// Places a new spawn point.
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/// Any valid spawn block type is accepted.
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/// This re-implements Block.PlaceNew(...)
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/// </summary>
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public static new SpawnPoint PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (!(block == BlockIDs.LargeSpawn || block == BlockIDs.SmallSpawn || block == BlockIDs.MediumSpawn || block == BlockIDs.PlayerSpawn))
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{
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throw new BlockTypeException($"Block is not a {nameof(SpawnPoint)} block");
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}
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation);
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return new SpawnPoint(id);
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}
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return null;
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}
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public SpawnPoint(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
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{
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public class TextBlock : Block
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{
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public static TextBlock PlaceNew(float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(BlockIDs.TextBlock, color, darkness,
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position, uscale, scale, player, rotation);
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return new TextBlock(id);
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}
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return null;
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}
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public TextBlock(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<TextBlockDataStruct>(this.Id))
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@ -13,23 +13,6 @@ namespace GamecraftModdingAPI.Blocks
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{
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public class Timer : Block
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{
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/// <summary>
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/// Places a new timer block.
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/// </summary>
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public static Timer PlaceNew(float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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EGID id = PlacementEngine.PlaceBlock(BlockIDs.Timer, color, darkness,
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position, uscale, scale, player, rotation);
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return new Timer(id);
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}
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return null;
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}
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public Timer(EGID id) : base(id)
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{
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if (!BlockEngine.GetBlockInfoExists<TimerBlockDataStruct>(this.Id))
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@ -232,6 +232,28 @@ namespace GamecraftModdingAPI.Tests
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}
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}).Build();
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CommandBuilder.Builder()
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.Name("PlaceConsole")
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.Description("Place a bunch of console block with a given text")
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.Action((float x, float y, float z) =>
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{
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Stopwatch sw = new Stopwatch();
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sw.Start();
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for (int i = 0; i < 100; i++)
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{
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for (int j = 0; j < 100; j++)
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{
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var block = Block.PlaceNew<ConsoleBlock>(BlockIDs.ConsoleBlock,
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new float3(x + i, y, z + j));
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block.Command = "test_command";
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}
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}
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sw.Stop();
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Logging.CommandLog($"Blocks placed in {sw.ElapsedMilliseconds} ms");
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})
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.Build();
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GameClient.SetDebugInfo("InstalledMods", InstalledMods);
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Block.Placed += (sender, args) =>
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Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
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