Added block placement in sim and ECS object tracking

ECS objects are stored in a newly created weak dictionary so that events can be called on them and possibly other things can be done with them
This commit is contained in:
Norbi Peti 2021-10-02 03:50:20 +02:00
parent aa947eaba1
commit 8a03277d84
4 changed files with 180 additions and 10 deletions

View file

@ -45,10 +45,12 @@ namespace TechbloxModdingAPI
/// <param name="position">The block's position - default block size is 0.2</param> /// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param> /// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
/// <param name="player">The player who placed the block</param> /// <param name="player">The player who placed the block</param>
/// <param name="force"></param>
/// <returns>The placed block or null if failed</returns> /// <returns>The placed block or null if failed</returns>
public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null) public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null,
bool force = false)
{ {
if (PlacementEngine.IsInGame && GameState.IsBuildMode()) if (PlacementEngine.IsInGame && (GameState.IsBuildMode() || force))
{ {
var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire); var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
var egid = initializer.EGID; var egid = initializer.EGID;
@ -140,9 +142,10 @@ namespace TechbloxModdingAPI
/// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param> /// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param>
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param> /// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
/// <param name="player">The player who placed the block</param> /// <param name="player">The player who placed the block</param>
public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null) /// <param name="force">Place even if not in build mode</param>
public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null, bool force = false)
{ {
if (!PlacementEngine.IsInGame || !GameState.IsBuildMode()) if (!PlacementEngine.IsInGame || !GameState.IsBuildMode() && !force)
throw new BlockException("Blocks can only be placed in build mode."); throw new BlockException("Blocks can only be placed in build mode.");
var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire); var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire);
Id = initializer.EGID; Id = initializer.EGID;

View file

@ -1,9 +1,10 @@
using System; using System;
using System.Collections.Generic;
using System.Linq.Expressions; using System.Linq.Expressions;
using Svelto.DataStructures; using Svelto.DataStructures;
using Svelto.ECS; using Svelto.ECS;
using Svelto.ECS.Internal; using Svelto.ECS.Internal;
using TechbloxModdingAPI.Blocks; using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI namespace TechbloxModdingAPI
{ {
@ -11,6 +12,32 @@ namespace TechbloxModdingAPI
{ {
public abstract EGID Id { get; } //Abstract to support the 'place' Block constructor public abstract EGID Id { get; } //Abstract to support the 'place' Block constructor
private static readonly Dictionary<Type, WeakDictionary<EGID, EcsObjectBase>> _instances =
new Dictionary<Type, WeakDictionary<EGID, EcsObjectBase>>();
private static readonly WeakDictionary<EGID, EcsObjectBase> _noInstance =
new WeakDictionary<EGID, EcsObjectBase>();
internal static WeakDictionary<EGID, EcsObjectBase> GetInstances(Type type)
{
return _instances.TryGetValue(type, out var dict) ? dict : null;
}
protected EcsObjectBase()
{
if (!_instances.TryGetValue(GetType(), out var dict))
{
dict = new WeakDictionary<EGID, EcsObjectBase>();
_instances.Add(GetType(), dict);
}
// ReSharper disable once VirtualMemberCallInConstructor
// The ID should not depend on the constructor
dict.Add(Id, this);
}
#region ECS initializer stuff
protected internal EcsInitData InitData; protected internal EcsInitData InitData;
/// <summary> /// <summary>
@ -59,5 +86,7 @@ namespace TechbloxModdingAPI
Expression.Lambda<TDelegate>(returnExpr, $"Access{paramType.Name}_{memberName}", new[] { objParam }); Expression.Lambda<TDelegate>(returnExpr, $"Access{paramType.Name}_{memberName}", new[] { objParam });
return lambda.Compile(); return lambda.Compile();
} }
#endregion
} }
} }

View file

@ -91,7 +91,7 @@ namespace TechbloxModdingAPI.Tests
.Description("Place a block of aluminium at the given coordinates") .Description("Place a block of aluminium at the given coordinates")
.Action((float x, float y, float z) => .Action((float x, float y, float z) =>
{ {
var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z)); var block = Block.PlaceNew(BlockIDs.Cube, new float3(x, y, z), force: true);
Logging.CommandLog("Block placed with type: " + block.Type); Logging.CommandLog("Block placed with type: " + block.Type);
}) })
.Build(); .Build();

View file

@ -0,0 +1,138 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace TechbloxModdingAPI.Utility
{
public class WeakDictionary<TKey, TValue> : IDictionary<TKey, TValue> where TValue : class
{
private Dictionary<TKey, WeakReference<TValue>> _dictionary = new Dictionary<TKey, WeakReference<TValue>>();
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
{
using var enumerator = _dictionary.GetEnumerator();
while (enumerator.MoveNext())
{
if (enumerator.Current.Value.TryGetTarget(out var value))
yield return new KeyValuePair<TKey, TValue>(enumerator.Current.Key, value);
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Add(KeyValuePair<TKey, TValue> item)
{
Add(item.Key, item.Value);
}
public void Clear()
{
_dictionary.Clear();
}
public bool Contains(KeyValuePair<TKey, TValue> item)
{
return TryGetValue(item.Key, out var value) && item.Value == value;
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
{
throw new System.NotImplementedException();
}
public bool Remove(KeyValuePair<TKey, TValue> item)
{
return Contains(item) && Remove(item.Key);
}
public int Count => _dictionary.Count;
public bool IsReadOnly => false;
public bool ContainsKey(TKey key)
{
return _dictionary.ContainsKey(key);
}
public void Add(TKey key, TValue value)
{
_dictionary.Add(key, new WeakReference<TValue>(value));
}
public bool Remove(TKey key)
{
return _dictionary.Remove(key);
}
public bool TryGetValue(TKey key, out TValue value)
{
value = null;
return _dictionary.TryGetValue(key, out var reference) && reference.TryGetTarget(out value);
}
public TValue this[TKey key]
{
get => TryGetValue(key, out var value)
? value
: throw new KeyNotFoundException($"Key {key} not found in WeakDictionary.");
set => _dictionary[key] = new WeakReference<TValue>(value);
}
public ICollection<TKey> Keys => _dictionary.Keys;
public ICollection<TValue> Values => new ValueCollection(this);
public class ValueCollection : ICollection<TValue>, IReadOnlyCollection<TValue>
{
private WeakDictionary<TKey, TValue> _dictionary;
internal ValueCollection(WeakDictionary<TKey, TValue> dictionary)
{
_dictionary = dictionary;
}
public IEnumerator<TValue> GetEnumerator()
{
using var enumerator = _dictionary.GetEnumerator();
while (enumerator.MoveNext())
{
yield return enumerator.Current.Value;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
public void Add(TValue item)
{
throw new NotSupportedException("The value collection is read only.");
}
public void Clear()
{
throw new NotSupportedException("The value collection is read only.");
}
public bool Contains(TValue item)
{
return _dictionary.Any(kv => kv.Value == item);
}
public void CopyTo(TValue[] array, int arrayIndex)
{
throw new NotImplementedException();
}
public bool Remove(TValue item)
{
throw new NotSupportedException("The value collection is read only.");
}
public int Count => _dictionary.Count;
public bool IsReadOnly => true;
}
}
}