diff --git a/GamecraftModdingAPI/Events/GameActivatedComposePatch.cs b/GamecraftModdingAPI/Events/GameActivatedComposePatch.cs index 19511f7..2c16c0c 100644 --- a/GamecraftModdingAPI/Events/GameActivatedComposePatch.cs +++ b/GamecraftModdingAPI/Events/GameActivatedComposePatch.cs @@ -24,7 +24,7 @@ namespace GamecraftModdingAPI.Events public static bool IsGameReloading = false; - public static void Postfix(ref EnginesRoot enginesRoot) + public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot) { // register custom game engines GameEngineManager.RegisterEngines(enginesRoot); diff --git a/GamecraftModdingAPI/GamecraftModdingAPI.csproj b/GamecraftModdingAPI/GamecraftModdingAPI.csproj index db285e6..a96974d 100644 --- a/GamecraftModdingAPI/GamecraftModdingAPI.csproj +++ b/GamecraftModdingAPI/GamecraftModdingAPI.csproj @@ -1,15 +1,14 @@ - net48 + net472 true - 0.1.2.0 + 0.1.3.0 Exmods GNU General Public Licence 3+ https://git.exmods.org/modtainers/GamecraftModdingAPI en-CA - @@ -55,8 +54,23 @@ ..\ref\Gamecraft_Data\Managed\Gamecraft.Effects.dll - - ..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.ConsoleBlock.dll + + ..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.GraphicsScreen.dll + + + ..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Tweaks.dll + + + ..\ref\Gamecraft_Data\Managed\Gamecraft.GUI.Wires.dll + + + ..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll + + + ..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.dll + + + ..\ref\Gamecraft_Data\Managed\Gamecraft.Wires.Input.dll ..\ref\Gamecraft_Data\Managed\GameState.dll diff --git a/doxygen.conf b/doxygen.conf index 7f3463b..d163852 100644 --- a/doxygen.conf +++ b/doxygen.conf @@ -38,7 +38,7 @@ PROJECT_NAME = "GamecraftModdingAPI" # could be handy for archiving the generated documentation or if some version # control system is used. -PROJECT_NUMBER = "v0.1.2.0" +PROJECT_NUMBER = "v0.1.3.0" # Using the PROJECT_BRIEF tag one can provide an optional one line description # for a project that appears at the top of each page and should give viewer a