Added block IDs, rotation doesn't work well
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3 changed files with 183 additions and 9 deletions
174
GamecraftModdingAPI/Blocks/BlockIDs.cs
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174
GamecraftModdingAPI/Blocks/BlockIDs.cs
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namespace GamecraftModdingAPI.Blocks
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{
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public enum BlockIDs
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{
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AluminiumCube,
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AxleS,
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Battery,
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HingeS,
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MotorS,
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HingeM,
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MotorM,
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TyreM,
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AxleM,
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IronCube,
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RubberCube,
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OiledCube,
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AluminiumConeSegment, //12
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AluminiumCorner,
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AluminiumRoundedCorner,
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AluminiumSlicedCube,
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AluminiumRoundedSlicedCube,
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AluminiumCylinder,
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AluminiumPyramidSegment,
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AluminiumSlope,
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AluminiumRoundedSlope,
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AluminiumSphere,
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RubberConeSegment, //22
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RubberCorner,
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RubberRoundedCorner,
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RubberSlicedCube,
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RubberRoundedSlicedCube,
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RubberCylinder,
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RubberPyramidSegment,
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RubberSlope,
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RubberRoundedSlope,
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RubberSphere,
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OiledConeSegment, //32
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OiledCorner,
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OiledRoundedCorner,
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OiledSlicedCube,
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OiledRoundedSlicedCube,
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OiledCylinder,
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OiledPyramidSegment,
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OiledSlope,
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OiledRoundedSlope,
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OiledSphere,
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IronConeSegment, //42
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IronCorner,
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IronRoundedCorner,
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IronSlicedCube,
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IronRoundedSlicedCube,
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IronCylinder,
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IronPyramidSegment,
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IronSlope,
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IronRoundedSlope,
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IronSphere,
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GlassCube, //52
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GlassSlicedCube,
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GlassSlope,
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GlassCorner,
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GlassPyramidSegment,
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GlassRoundedSlicedCube,
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GlassRoundedSlope,
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GlassRoundedCorner,
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GlassConeSegment,
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GlassCylinder,
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GlassSphere,
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Lever,
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Reactor, //64 - one ID is skipped
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PlayerSpawn = 66, //Crashes without special handling
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SmallSpawn,
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MediumSpawn,
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LargeSpawn,
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BallJoint,
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UniversalJoint,
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ServoAxle,
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ServoHinge,
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StepperAxle,
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StepperHinge,
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TelescopicJoint,
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DampedSpring,
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ServoPiston,
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StepperPiston,
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PneumaticPiston,
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PneumaticHinge,
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PneumaticAxle, //82
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PilotSeat = 90, //Might crash
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PassengerSeat,
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PilotControls,
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GrassCube,
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DirtCube,
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GrassConeSegment,
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GrassCorner,
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GrassRoundedCorner,
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GrassSlicedCube,
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GrassRoundedSlicedCube,
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GrassPyramidSegment,
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GrassSlope,
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GrassRoundedSlope,
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DirtConeSegment,
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DirtCorner,
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DirtRoundedCorner,
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DirtSlicedCube,
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DirtRoundedSlicedCube,
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DirtPyramidSegment,
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DirtSlope,
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DirtRoundedSlope,
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RubberHemisphere,
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AluminiumHemisphere,
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GrassInnerCornerBulged,
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DirtInnerCornerBulged,
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IronHemisphere,
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OiledHemisphere,
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GlassHemisphere,
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TyreS,
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ThreeWaySwitch,
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Dial, //120
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CharacterOnEnterTrigger, //Probably crashes
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CharacterOnLeaveTrigger,
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CharacterOnStayTrigger,
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ObjectOnEnterTrigger,
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ObjectOnLeaveTrigger,
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ObjectOnStayTrigger,
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Button,
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Switch,
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TextBlock, //Brings up a screen
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ConsoleBlock, //Brings up a screen
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Door,
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GlassDoor,
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PoweredDoor,
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PoweredGlassDoor,
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AluminiumTubeCorner,
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IronTubeCorner,
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WoodCube,
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WoodSlicedCube,
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WoodSlope,
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WoodCorner,
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WoodPyramidSegment,
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WoodConeSegment,
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WoodRoundedSlicedCube,
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WoodRoundedSlope,
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WoodRoundedCorner,
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WoodCylinder,
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WoodHemisphere,
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WoodSphere,
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BrickCube, //149
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BrickSlicedCube = 151,
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BrickSlope,
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BrickCorner,
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ConcreteCube,
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ConcreteSlicedCube,
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ConcreteSlope,
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ConcreteCorner,
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BeachTree1 = 200,
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BeachTree2,
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BeachTree3,
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Rock1,
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Rock2,
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Rock3,
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Rock4,
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BirchTree1,
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BirchTree2,
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BirchTree3,
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PineTree1,
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PineTree2,
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PineTree3,
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Flower1,
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Flower2,
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Flower3,
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Shrub1,
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Shrub2,
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Shrub3
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}
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}
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@ -22,10 +22,10 @@ namespace GamecraftModdingAPI.Blocks
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <exception cref="Exception"></exception>
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public static bool PlaceBlock(ushort block, float3 position,
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public static bool PlaceBlock(BlockIDs block, float3 position,
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quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = new float3(), uint playerId = 0)
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{
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@ -52,14 +52,14 @@ namespace GCMC
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/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <exception cref="Exception"></exception>
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public void PlaceBlock(ushort block, BlockColors color, byte darkness, float3 position, int uscale,
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public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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float3 scale, uint playerId, quaternion rotation)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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try
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{
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if (darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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BuildBlock(block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
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BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
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new BlockPlacementInfoStruct()
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{
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loadedFromDisk = false,
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throw new Exception("The factory is null.");
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if (uscale < 1)
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throw new Exception("Scale needs to be at least 1");
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if (scale.x < 1) scale.x = uscale;
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if (scale.y < 1) scale.y = uscale;
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if (scale.z < 1) scale.z = uscale;
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if (scale.x < 4e-5) scale.x = uscale;
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if (scale.y < 4e-5) scale.y = uscale;
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if (scale.z < 4e-5) scale.z = uscale;
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//RobocraftX.CR.MachineEditing.PlaceBlockEngine
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ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
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RotationEntityStruct rotation = new RotationEntityStruct {rotation = rot};
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RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
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GridRotationStruct gridRotation = new GridRotationStruct
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{position = float3.zero, rotation = quaternion.identity};
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CubeCategoryStruct category = new CubeCategoryStruct
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return structInitializer;
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}
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public string Name { get; } = "Cube placer engine";
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public string Name { get; } = nameof(PlacementEngine);
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[HarmonyPatch]
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[UsedImplicitly]
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