Removed 2 non-OOP classes and fixed fly cam teleport
Remvoed Hotbar and GameClient since their functions are also implemented in OOP classes Added static methods to add/remove persistent debug info Made some patches and other things internal Added support for FlyCams in SetLocation
This commit is contained in:
parent
b8fd14d934
commit
94c0c1370b
12 changed files with 69 additions and 178 deletions
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@ -396,19 +396,20 @@ namespace TechbloxModdingAPI.App
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/// <summary>
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/// <summary>
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/// Add information to the in-game debug display.
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/// Add information to the in-game debug display.
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/// When this object is garbage collected, this debug info is automatically removed.
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/// When this object is garbage collected, this debug info is automatically removed.
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/// The provided getter function is called each frame so make sure it returns quickly.
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/// </summary>
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/// </summary>
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/// <param name="id">Debug info identifier.</param>
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/// <param name="id">Debug info identifier.</param>
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/// <param name="contentGetter">Content getter.</param>
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/// <param name="contentGetter">A function that returns the current information.</param>
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public void AddDebugInfo(string id, Func<string> contentGetter)
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public void AddDebugInfo(string id, Func<string> contentGetter)
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{
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{
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if (!VerifyMode()) return;
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if (!VerifyMode()) return;
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if (menuMode)
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if (menuMode)
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{
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{
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throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
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throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
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}
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}
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debugOverlayEngine.SetInfo(id, contentGetter);
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debugOverlayEngine.SetInfo("game_" + id, contentGetter);
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debugIds.Add(id);
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debugIds.Add(id);
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}
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}
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/// <summary>
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/// <summary>
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@ -418,14 +419,36 @@ namespace TechbloxModdingAPI.App
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/// <param name="id">Debug info identifier.</param>
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/// <param name="id">Debug info identifier.</param>
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public bool RemoveDebugInfo(string id)
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public bool RemoveDebugInfo(string id)
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{
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{
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if (!VerifyMode()) return false;
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if (!VerifyMode()) return false;
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if (menuMode)
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if (menuMode)
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{
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{
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throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
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throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
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}
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}
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if (!debugIds.Contains(id)) return false;
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if (!debugIds.Contains(id)) return false;
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debugOverlayEngine.RemoveInfo(id);
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debugOverlayEngine.RemoveInfo("game_" + id);
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return debugIds.Remove(id);
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return debugIds.Remove(id);
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}
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/// <summary>
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/// Add information to the in-game debug display.
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/// This debug info will be present for all games until it is manually removed.
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/// The provided getter function is called each frame so make sure it returns quickly.
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/// </summary>
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/// <param name="id">Debug info identifier.</param>
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/// <param name="contentGetter">A function that returns the current information.</param>
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public static void AddPersistentDebugInfo(string id, Func<string> contentGetter)
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{
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debugOverlayEngine.SetInfo("persistent_" + id, contentGetter);
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}
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/// <summary>
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/// Remove persistent information from the in-game debug display.
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/// </summary>
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/// <returns><c>true</c>, if debug info was removed, <c>false</c> otherwise.</returns>
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/// <param name="id">Debug info identifier.</param>
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public static bool RemovePersistentDebugInfo(string id)
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{
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return debugOverlayEngine.RemoveInfo("persistent_" + id);
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}
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}
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/// <summary>
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/// <summary>
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@ -113,7 +113,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
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public bool isRemovable => false;
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public bool isRemovable => false;
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[HarmonyPatch]
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[HarmonyPatch]
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public class FactoryObtainerPatch
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class FactoryObtainerPatch
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{
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{
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static void Postfix(BlockEntityFactory blockEntityFactory, IEntityFactory entityFactory)
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static void Postfix(BlockEntityFactory blockEntityFactory, IEntityFactory entityFactory)
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{
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{
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@ -44,7 +44,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
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public bool isRemovable => false;
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public bool isRemovable => false;
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[HarmonyPatch]
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[HarmonyPatch]
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public class FactoryObtainerPatch
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class FactoryObtainerPatch
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{
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{
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static void Postfix(IEntityFunctions entityFunctions,
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static void Postfix(IEntityFunctions entityFunctions,
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MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
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MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
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@ -41,7 +41,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
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}
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}
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[HarmonyPatch]
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[HarmonyPatch]
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public class PhysicsEnginePatch
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class PhysicsEnginePatch
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{
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{
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static void Postfix(IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> __instance)
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static void Postfix(IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> __instance)
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{
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{
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@ -1,46 +0,0 @@
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using System;
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using RobocraftX.Common.Input;
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using RobocraftX.Multiplayer.Input;
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using HarmonyLib;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Utility;
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namespace TechbloxModdingAPI.Inventory
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{
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public static class Hotbar
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{
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private static readonly HotbarEngine hotbarEngine = new HotbarEngine();
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/// <summary>
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/// Switch the block in the player's hand
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/// </summary>
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/// <param name="block">The block to switch to.</param>
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/// <param name="playerID">The player. Omit this to use the local player.</param>
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public static void EquipBlock(BlockIDs block, uint playerID = uint.MaxValue)
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{
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if (playerID == uint.MaxValue)
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{
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playerID = hotbarEngine.GetLocalPlayerID();
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}
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hotbarEngine.SelectBlock((int) block, playerID);
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// cubeSelectedByPick = true will crash the game
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// (this would be equivalent to mouse middle click pick block action)
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// reason: the game expects a Dictionary entry for the tweaked stats
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}
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/// <summary>
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/// Gets the block in the player's hand
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/// </summary>
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/// <returns>The equipped block.</returns>
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public static BlockIDs GetEquippedBlock()
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{
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return HotbarSlotSelectionHandlerEnginePatch.EquippedPartID;
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(hotbarEngine);
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}
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}
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}
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@ -1,55 +0,0 @@
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using System;
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using RobocraftX.Character;
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using RobocraftX.GUI.Hotbar;
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using RobocraftX.Players;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using RobocraftX.Common.Players;
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using Svelto.ECS;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Utility;
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using RobocraftX.Blocks;
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using Techblox.FlyCam;
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using TechbloxModdingAPI.Engines;
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namespace TechbloxModdingAPI.Inventory
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{
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public class HotbarEngine : IApiEngine
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{
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public string Name { get; } = "TechbloxModdingAPIHotbarGameEngine";
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public EntitiesDB entitiesDB { set; private get; }
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public bool isRemovable => false;
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public bool IsInGame = false;
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public void Dispose()
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{
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IsInGame = false;
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}
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public void Ready()
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{
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IsInGame = true;
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}
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public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
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{
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if (!entitiesDB.TryQueryEntitiesAndIndex<EquippedPartStruct>(playerID, Techblox.FlyCam.FlyCam.Group,
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out var index, out var inputs))
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return false;
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inputs[index].CubeSelectedByPick = cubeSelectedByPick;
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inputs[index].SelectedDBPartID = block;
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// TODO: expose the rest of the input functionality
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return true;
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}
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public uint GetLocalPlayerID()
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{
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return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
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}
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}
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}
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namespace TechbloxModdingAPI.Inventory
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namespace TechbloxModdingAPI.Inventory
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{
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{
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[HarmonyPatch]
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[HarmonyPatch]
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public class HotbarSlotSelectionHandlerEnginePatch
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class HotbarSlotSelectionHandlerEnginePatch
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{
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{
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private static int selectedBlockInt = 0;
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private static int selectedBlockInt = 0;
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Utility.GameState.Init();
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Utility.GameState.Init();
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// init block implementors
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// init block implementors
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Logging.MetaDebugLog($"Initializing Blocks");
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Logging.MetaDebugLog($"Initializing Blocks");
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// init inventory
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Inventory.Hotbar.Init();
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// init input
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// init input
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Input.FakeInput.Init();
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Input.FakeInput.Init();
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// init object-oriented classes
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// init object-oriented classes
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BlockGroup.Init();
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BlockGroup.Init();
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Wire.Init();
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Wire.Init();
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Logging.MetaDebugLog($"Initializing Client");
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Logging.MetaDebugLog($"Initializing Client");
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GameClient.Init();
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Client.Init();
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Client.Init();
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Game.Init();
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Game.Init();
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// init UI
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// init UI
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return _serializers.Count;
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return _serializers.Count;
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}
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}
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public static void RegisterSerializers(EnginesRoot enginesRoot)
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internal static void RegisterSerializers(EnginesRoot enginesRoot)
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{
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{
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_lastEnginesRoot = enginesRoot;
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_lastEnginesRoot = enginesRoot;
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IEntitySerialization ies = enginesRoot.GenerateEntitySerializer();
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IEntitySerialization ies = enginesRoot.GenerateEntitySerializer();
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public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
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public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
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{
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{
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if (entitiesDB == null) return false;
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if (entitiesDB == null) return false;
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var characterGroups = CharacterExclusiveGroups.AllCharacters;
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var rbesOpt = GetCharacterStruct<RigidBodyEntityStruct>(playerId, out var group);
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for (int i = 0; i < characterGroups.count; i++)
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if (!rbesOpt)
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{
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return false;
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EGID egid = new EGID(playerId, characterGroups[i]);
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if (group == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
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if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
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{
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{
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EGID egid = new EGID(playerId, group);
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ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
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entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
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if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
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entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
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{
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}
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entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
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rbesOpt.Get().position = location;
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entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
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return true;
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}
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rbes.position = location;
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return true;
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}
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}
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return false;
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}
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}
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public bool GetGameOverScreen(uint playerId)
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public bool GetGameOverScreen(uint playerId)
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// reusable methods
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// reusable methods
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public OptionalRef<T> GetCharacterStruct<T>(uint playerId) where T : unmanaged, IEntityComponent
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public OptionalRef<T> GetCharacterStruct<T>(uint playerId) where T : unmanaged, IEntityComponent =>
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GetCharacterStruct<T>(playerId, out _);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public OptionalRef<T> GetCharacterStruct<T>(uint playerId, out ExclusiveGroupStruct group) where T : unmanaged, IEntityComponent
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{
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{
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group = default;
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if (GameState.IsBuildMode())
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if (GameState.IsBuildMode())
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return entitiesDB.QueryEntityOptional<T>(new EGID(playerId, Techblox.FlyCam.FlyCam.Group));
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return entitiesDB.QueryEntityOptional<T>(new EGID(playerId, Techblox.FlyCam.FlyCam.Group));
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@ -149,7 +148,10 @@ namespace TechbloxModdingAPI.Players
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EGID egid = new EGID(playerId, characterGroups[i]);
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EGID egid = new EGID(playerId, characterGroups[i]);
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var opt = entitiesDB.QueryEntityOptional<T>(egid);
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var opt = entitiesDB.QueryEntityOptional<T>(egid);
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if (opt.Exists)
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if (opt.Exists)
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{
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group = characterGroups[i];
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return opt;
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return opt;
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}
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}
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}
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return new OptionalRef<T>();
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return new OptionalRef<T>();
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@ -25,7 +25,7 @@ namespace TechbloxModdingAPI.Tests
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/// Modding API implemented as a standalone IPA Plugin.
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/// Modding API implemented as a standalone IPA Plugin.
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/// Ideally, TechbloxModdingAPI should be loaded by another mod; not itself
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/// Ideally, TechbloxModdingAPI should be loaded by another mod; not itself
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/// </summary>
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/// </summary>
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public class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
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class TechbloxModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
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{
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{
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private static Harmony harmony { get; set; }
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private static Harmony harmony { get; set; }
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Game.CurrentGame().ToggleTimeMode();
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Game.CurrentGame().ToggleTimeMode();
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}).Build();
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}).Build();
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GameClient.SetDebugInfo("InstalledMods", InstalledMods);
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Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
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Block.Placed += (sender, args) =>
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Block.Placed += (sender, args) =>
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Logging.MetaDebugLog("Placed block " + args.Block);
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Logging.MetaDebugLog("Placed block " + args.Block);
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Block.Removed += (sender, args) =>
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Block.Removed += (sender, args) =>
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@ -1,30 +0,0 @@
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using System;
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using TechbloxModdingAPI.Blocks;
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namespace TechbloxModdingAPI.Utility
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{
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public static class GameClient
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{
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private static DebugInterfaceEngine _engine = new DebugInterfaceEngine();
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/// <summary>
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/// Saves the extra information to be displayed on the debug view.
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/// The provided getter function is called each time the view updates so make sure it returns quickly.
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/// </summary>
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/// <param name="id">A global ID for the custom information</param>
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/// <param name="contentGetter">A function that returns the current information</param>
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public static void SetDebugInfo(string id, Func<string> contentGetter) => _engine.SetInfo(id, contentGetter);
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/// <summary>
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/// Removes an information provided by a plugin.
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/// </summary>
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/// <param name="id">The ID of the custom information</param>
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/// <returns></returns>
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public static bool RemoveDebugInfo(string id) => _engine.RemoveInfo(id);
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public static void Init()
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{
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GameEngineManager.AddGameEngine(_engine);
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}
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}
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}
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